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v1.00.0 hotfix 3 patch notes

Reality Break v1.00.0 hotfix 3 has gone live.

Courtney's notes: This hotfix focuses on some progression blockers, fixes a couple of egregious Talent bugs, and has the first of many performance improvements. In addition, I have included fixes for a couple of issues that are technically in the Balance category but that are substantially affecting players' ability to progress through the campaign and complete it: the recurring antagonist and the final boss fight.

I'm continuing to investigate why certain powerful machines with modern CPUs and latest GPUs are sometimes struggling heavily on certain scenes, when my dev machine (i7 6700K / 16GB / GTX970) and my gaming machine (i7 14700F / 32GB / 4070 TS) both run the game more than playably, except with ridiculous combinations of projectile effects and impacts due to combining things like Hyper Mode, Twin Bolt, Alter Spacetime, and Haste buffs. I don't have any other PCs available to test with at the moment, so I appreciate everyone who emails me additional info to help me track this down for all of you. In addition, Valve sent me Steam Deck dev hardware, which will speed up my optimization work.

Thank you all once again for your patience.


[h2]Performance[/h2]
  • item tooltip performance: no longer recalculate layout or positioning if nothing has changed, no longer process "show" logic if the element being hovered hasn't changed, don't clean up tweens unnecessarily (such as when no tweens have been started)
  • items marked for Scrap no longer calculate their comparison delta indicators (dev note: this system will continue to be optimized over time)
  • added caching for logic that validates keys used for display string translation lookup
  • set up object pooling for additional visual effects

[h2]Progression[/h2]
  • fixed many instances of mission objectives being skipped or mission objectives disappearing after exiting to the main menu, quitting the game, or warping to a different region than intended. This fixes issues such as the third mission losing its "jump to Station 6" objective if a side mission was begun instead.
  • fixed the first story mission skipping some of its objectives after breaking a profile and restarting the game
  • the rescue target for the story campaign mission "Rewrite the Scientific Method" now has 99.9% damage reduction, 10x the shields, and 2x the shield recharge rate so that they are more durable and don't interrupt the flow of the story campaign
  • opponents in the game's final fight have been significantly retuned: dodge chance reduced by 50%, shields reduced by 50%, shield recharge rate reduced by 80%, damage reduced by 75%
  • the recurring antagonist has been significantly retuned: shields reduced by 50%, shield recharge rate reduced by 80%, damage reduced by 90%

[h2]Bug fixes[/h2]
  • fixed instances where an item's item level could be downgraded in a particular rewrite scenario (dev note: Pulling the Strands freebie item combined with a certain rewrite in mission 3)
  • fixed various bugs with the Barrage affix: limited its affix value rolls in the same way as Twinbolt, ensured it's quantized, don't allow it to drop as a Unique Modifier Type rewrite option
  • fixed being able to get above Tier level 100 by refunding subtalents; the game will fix up all profiles on load to have the correct tier levels for the currently purchased talents
  • fixed tooltip for maxed out subtalents not including the "(no refund)" warning next to the Reset input instruction
  • fixed loot filter allowing inappropriate items to drop once the bonus has been unlocked for the Fate Core's Rare rewrite tier
  • fixed scaling bonus for Fate Core Rare rewrite tier not updating correctly if an item's rarity was rewritten to one that qualifies
  • fixed tutorial not popping up that explains Fate Core Epic tier bonus
  • fixed certain affixes displaying as 0% if their value was fractional
  • fixed the logic for the talent A Beautiful Cortex so that it produces reasonable rewrite values
  • fixed bug that prevented new pilots from seeing Shields and Drone item drops, even if the player had already stabilized the Fate Core