Major Update #4 Preview - Part 2
[h2]Greetings, Survivors![/h2]
Our work on the next Major Update continues. There's still a lot to be done, and many systems are as complicated to tackle as we expected. But we are doing our best to bring you the new content and functionalities your way. In the previous update, we mentioned that land elevation, planting trees, car workshops, and lairs are in the works. Now we want to showcase a few more things coming in Major Update #4. Have fun!
[h2]Merchant[/h2]
[previewyoutube][/previewyoutube]
We have seen several players mentioning that they lack resource X on their map but they have a lot of resource Y. And the opposite, on some other map another player reports that they have too much Y, but they want to get rid of X. This kind of balance might be tricky, especially when players choose all kinds of locations across the world. That's why we are working on adding a Merchant, who can visit the Zone from time to time and exchange the resources (including valuable things like armor and weapons) with the player.
[h2]New Roads and Bridges[/h2]
[previewyoutube][/previewyoutube]
Together with Land Elevation, we are redoing the whole system behind road generation. It will be more realistic and accurate to the data and allow us to generate way better bridges than the flat surfaces we had before. Mind you, the video above doesn't depict a final version of this feature and there are still a lot of tweaks to be done. The final result should not only make the game look better but also impact the gameplay in a significant way. A scenario where you shoot from the bridge at the Infected located below is now an option.
[h2]Animals[/h2]
[previewyoutube][/previewyoutube]
Animals are the last new feature that we want to showcase today. We want to add them not only as a decoration but also as an additional source of food throughout the early game. For now, we want to add Deer and Boars that the player can chase, hunt, and obtain the meat from. But we're also thinking of adding Infected Animals. Is that an enemy that you would like to encounter? What infected animals could pose a threat to the player?
When is the Major Update #4 coming your way? It's really hard for us to estimate. We would like to share the first builds on the open_branch with you somewhere in February. Then we will analyze all your feedback and bug reports to decide on the default launch. Pushing this Update on default in a timely manner is important for us, but it's even more important that we can provide you with a stable experience when that happens. Thank you for playing Infection Free Zone!
Best regards,
Jutsu Games Team
Our work on the next Major Update continues. There's still a lot to be done, and many systems are as complicated to tackle as we expected. But we are doing our best to bring you the new content and functionalities your way. In the previous update, we mentioned that land elevation, planting trees, car workshops, and lairs are in the works. Now we want to showcase a few more things coming in Major Update #4. Have fun!
[h2]Merchant[/h2]
[previewyoutube][/previewyoutube]
We have seen several players mentioning that they lack resource X on their map but they have a lot of resource Y. And the opposite, on some other map another player reports that they have too much Y, but they want to get rid of X. This kind of balance might be tricky, especially when players choose all kinds of locations across the world. That's why we are working on adding a Merchant, who can visit the Zone from time to time and exchange the resources (including valuable things like armor and weapons) with the player.
[h2]New Roads and Bridges[/h2]
[previewyoutube][/previewyoutube]
Together with Land Elevation, we are redoing the whole system behind road generation. It will be more realistic and accurate to the data and allow us to generate way better bridges than the flat surfaces we had before. Mind you, the video above doesn't depict a final version of this feature and there are still a lot of tweaks to be done. The final result should not only make the game look better but also impact the gameplay in a significant way. A scenario where you shoot from the bridge at the Infected located below is now an option.
[h2]Animals[/h2]
[previewyoutube][/previewyoutube]
Animals are the last new feature that we want to showcase today. We want to add them not only as a decoration but also as an additional source of food throughout the early game. For now, we want to add Deer and Boars that the player can chase, hunt, and obtain the meat from. But we're also thinking of adding Infected Animals. Is that an enemy that you would like to encounter? What infected animals could pose a threat to the player?
When is the Major Update #4 coming your way? It's really hard for us to estimate. We would like to share the first builds on the open_branch with you somewhere in February. Then we will analyze all your feedback and bug reports to decide on the default launch. Pushing this Update on default in a timely manner is important for us, but it's even more important that we can provide you with a stable experience when that happens. Thank you for playing Infection Free Zone!
Best regards,
Jutsu Games Team