Patch: New Weapon Rarity, Rebalanced Melee Mechanics & Bug Fixes
[h2]// INCOMING MESSAGE //[/h2]
Greetings, Mercs and Those Who Lurk in Shadows,
We're excited to roll out a new patch introducing a new weapon rarity, rebalancing melee mechanics, and fixing bugs.
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[h3]General Changes[/h3]
[h3]Merc Changes[/h3]
[h3]Alien Changes[/h3]
[h3]🐞Bug fixes[/h3]
Thanks for sticking with us and for all your support. Have a great weekend!
Much love,
Lexarion & Doghowl Games
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Greetings, Mercs and Those Who Lurk in Shadows,
We're excited to roll out a new patch introducing a new weapon rarity, rebalancing melee mechanics, and fixing bugs.
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🛠️ PATCH NOTES & WHAT’S IN STORE 🛠️
[h3]General Changes[/h3]
- 📌 Blocked Display Gamma settings unintended range edit through game files;
- 📌 Increased mutants explosion resistance;
- 📌 Added additional rarity level for high-tier weapons;
[h3]Merc Changes[/h3]
- Holding melee weapon attack now drains stamina;
- Melee attack that is being held now automatically happens if a merc is out of stamina;
- Readjusted melee weapons stamina attack cost;
- Right mouse button can now cancel charged melee attack;
- Reduced Tryzub’s damage from 33 to 25;
- Improved merc jump animation from first person perspective when holding firearms;
- Motion Detector target position is now updated every 2 seconds (was 0.5 seconds);
- Increased the amount of cash that spawns in safes;
- Removed motion detector barter for alien heads [This change was done through a server hotfix earlier];
- Removed Tryzub from sale from Gunsmith [This change was done through a server hotfix earlier];
- Moved shotgun and shotgun attaches further in merc progression [This change was done through a server hotfix earlier];
- Increased Malyuk and its suppressor price [This change was done through a server hotfix earlier].
[h3]Alien Changes[/h3]
- Removed stagger when exiting invisibility;
- Aliens no longer take increased damage when invisibility breaks;
[h3]🐞Bug fixes[/h3]
- Fixed an issue where aliens would not be able to use attack while using abilities;
- Fixed an issue with “Use flare to damage aliens” tutorial step would not count correctly for merc tutorial;
- Fixed an issue with Alien tutorial step “Kill a mercenary”;
- Fixed an issue where setting master volume to 0 would endlessly skip tracks;
- Fixed an issue with the Brightness counter that would visually go to more than 100% without changing the actual brightness.
Thanks for sticking with us and for all your support. Have a great weekend!
Much love,
Lexarion & Doghowl Games
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