Patch: Changes to Merc, Aliens and Bug Fixes
Originally posted by author[h2]A word from the Dev Team[/h2]
Hi community, we won’t be doing an event this week as we’ve shifted our focus on fixing issues.
We’ll be back with a new event and a new item next week! Have a great weekend!
[h3]General Changes[/h3]
- Temporarily reverted blackout music change, we’ll think how to improve that later on;
- Minor UI improvements;
[h3]Merc Changes[/h3]
- Flashlights are off by default when selecting them through quickslots;
- Temporarily removed two melee (fists) animations that allowed clipping through walls to interact with boxes;
- Reduced Speed Syringe duration from 120 to 60 seconds;
- Increased price for health syringes to 2800 (3 syringes in starter kit remains unchanged);
- Increased price of 7.62mm and 7.62mm NATO ammo by 50%;
- Fixed a few issues with incendiary grenades;
[h3]Alien Changes[/h3]
- Reverted heal change that reduced the healing effectiveness by 30%;
- Removed spread from Slime Spit (it now hits where you aim, holding will improve distance);
- Reduced Alien stagger time after breaking invisibility from 4 to 2 seconds;
- Reduced flare’s max damage in melee range by 10% (damage at longer range than a meter is not affected);
- Introduced light stacking damage limit, so that light DPS does not go beyond max damage received from one flare in melee;
[h3]Bug Fixes[/h3]
- Fixed issue with Switcher distance being lower then intended;
- Fixed an issue with Caves of Turion spawners where players could spawn in locked rooms;
- Fixed an issue where Tutorial could not be skipped when in matchmaking;
- Fixed the Who Wants To Be A Mercenary achievement so it now correctly completes on 1,000,000 credits;
Please restart your game to be able to play.