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Patch: Changes to Merc, Aliens and Bug Fixes

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[h2]A word from the Dev Team[/h2]

Hi community, we won’t be doing an event this week as we’ve shifted our focus on fixing issues.
We’ll be back with a new event and a new item next week! Have a great weekend!


[h3]General Changes[/h3]
  • Temporarily reverted blackout music change, we’ll think how to improve that later on;
  • Minor UI improvements;

[h3]Merc Changes[/h3]
  • Flashlights are off by default when selecting them through quickslots;
  • Temporarily removed two melee (fists) animations that allowed clipping through walls to interact with boxes;
  • Reduced Speed Syringe duration from 120 to 60 seconds;
  • Increased price for health syringes to 2800 (3 syringes in starter kit remains unchanged);
  • Increased price of 7.62mm and 7.62mm NATO ammo by 50%;
  • Fixed a few issues with incendiary grenades;

[h3]Alien Changes[/h3]
  • Reverted heal change that reduced the healing effectiveness by 30%;
  • Removed spread from Slime Spit (it now hits where you aim, holding will improve distance);
  • Reduced Alien stagger time after breaking invisibility from 4 to 2 seconds;
  • Reduced flare’s max damage in melee range by 10% (damage at longer range than a meter is not affected);
  • Introduced light stacking damage limit, so that light DPS does not go beyond max damage received from one flare in melee;

[h3]Bug Fixes[/h3]
  • Fixed issue with Switcher distance being lower then intended;
  • Fixed an issue with Caves of Turion spawners where players could spawn in locked rooms;
  • Fixed an issue where Tutorial could not be skipped when in matchmaking;
  • Fixed the Who Wants To Be A Mercenary achievement so it now correctly completes on 1,000,000 credits;


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