Update 0.6.0: Reworked Lighting, Optimization, Leaderboards | Server Wipe
UPDATE 0.6.0
SERVER WIPE: The progress, including your stash, trader reputation, and Merc/Alien Monster levels, has been reset. Unique cosmetic skins remain in your inventory.[h3]General Changes[/h3]
- New wipe skins for Alien (Emptiness) and Merc (Takamodo), obtainable only before the next wipe; ↓
- Reworked lights on both Research Facility and Caves of Turion. We removed the Lumen setting; all lights are turned on by default and can only be turned off by EMP (both aliens’ and grenade.) Please share your feedback on this change with us in the comments section of this post or on the forums! ↓
- Optimized lights; this change should improve FPS; ↓
- Reworked economy for level and REP progression;
- Rebalanced cost of weapons and consumables;
- Added Leaderboards in the main menu where players can compete based on various parameters;
- Set Merc FoV to 100 by default, and max FoV is 110;
- Added AMD FSR Support; EDIT: We will deliver this for the next patch as this needs more work. Sorry for the inconvenience!
- Reworked and optimized glass shaders;
- Reworked volumetric fog on both maps;
- Optimized electricity particles.
[h3]Research Facility Map Changes[/h3]
- Moved the Icepick extraction to Sector A, near the cafeteria.
[h3]Merc Changes[/h3]
- Added four new weapons: SR-32 (Semi-Auto AR), LAR (Assault Rifle), Double-12 (Shotgun), and Budanov (Pistol); ↓
- Added a variety of optical sights for most of the weapons; ↓
- Added a new item: Laser Mine, which will be introduced during an event this weekend; ↓
- The Sixty-9 pistol is back, now redesigned as Sixty-45 and using .45 ammo; ↓
- Improved weapon sway to make the gun movement more predictable;
- Added depth to holosights;
- Weapon Tokens are back and can be found in both Research Facility and Caves of Turion and used to exchange for mid and high-tier weapons;
- Contract items' location is now shown on the map with a tooltip with additional info on mouseover;
- Removed contracts tab from holomap;
- Smoke Grenade now triggers instantly after stopping;
- Removed Flashlight from the basic kit, and added it back to the shop.
[h3]Alien Changes[/h3]
- Staying invisible under lights no longer drains energy;
- Aliens are no longer instantly dropped out of invisibility upon taking gunfire damage. Instead, invisibility will drain energy for each shot, dropping invisibility when out of energy;
- Removed stagger when alien leaves invisibility;
- Removed shared cooldown for EMP and Scream Wave;
- Invisibility now shows an icon when an alien is under the effect of lights while invisible;
- Redone the alien’s camera and color correction filters to adapt to the new light system;
- Alien Vision now does not show lights to better help see the eggs and other information available;
- Egg trap can now be placed while invisible;
- Scan can now be used while invisible;
- Heal can now be used while invisible;
- EMP turns off overhead lights for 30 seconds;
[h3]Bug Fixes[/h3]
- Fixed an issue where alien XP could get lost at the end of the match. As compensation to those who haven't had enough time to level up their Alien Monster character to the maximum level, we'll be granting the Acid Petal Alien Monster skin to those who reached Level 40 or higher during the previous wipe that ended today. Additionally, the Acid Petal skin will be obtainable before the next wipe.
This patch will significantly change the gameplay for both Mercs and Aliens. We kindly ask for your patience, as one side may initially feel stronger, and we might need to make balance adjustments after the weekend. We'll be able to properly assess the balance only after gathering data over a few days, as everyone gets used to the patch and discovers effective strategies against each other.
We’ve tested these changes internally as well as with playtesters, but we need more feedback from all of you to assess everything fully. Please be patient and share your thoughts with us. Thank you for your attention and for your continued interest in the game!
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