Countess in Crimson Development Update #1
Hello everyone!
Today we’d like to share some details regarding progression and content unlocking we’ll have in place for Countess in Crimson.
Many of you probably remember, in our previous game – Cockwork Industries, you had to increase your reputation with each separate character to unlock sex scenes and endings. In Countess in Crimson we’re approaching this differently. Instead of character reputation scores, the player will be developing three “Personality Traits”: Empathic, Naughty and Impressionable.
• Empathic – You care about people around you, even at the cost of your own self-interest.
• Naughty – You love all mischief, big and small. This includes flirty and cheeky behavior as well as downright rude, evil or cruel.
• Impressionable – You’re likely to be influenced by others or your own unfounded beliefs. Also associated with spirituality and superstition.
Each girl will be attracted to one of those personality traits and each trait will allow you to unlock additional content with more than one girl. For example, developing the Empathic trait will improve your relationships with both Ashley and Irina.
This new system addresses many issues we had with the Cockwork Industries reputation-based system:
• Because you’re developing your own personality traits instead of guessing what a certain character may or may not like, it’ll be easier to assess dialogue choices and judge the impact they have on character development, giving the player more agency from the get-go. To make it even clearer, you’ll see visual feedback for each of your chosen responses.
• It’ll be easier to unlock additional content with multiple girls in one playthrough since each trait corresponds to more than one (at the start we’ll have 2 girls for Empathic, 2 for Wicked and 1 for Impressionable; the ultimate goal after all DLC content is to have 3 for each – 9 girls total).
• We don’t need to have a comparable number of dialogues for each girl. All that matters is that the number of Empathic/Wicked/Impressionable responses is roughly equal throughout the game. This helps in maintaining better story flow.
In addition to Personality Traits, we'll also have "Plot Modifiers” – Sanity and Curiosity. Depending on the combined score of these two, the game’s last chapter will play out differently leading to multiple endings and contain additional unlockable content.
You'll be able to track your in-game progress on the character progression screen.
Today we'd also like to introduce the second antagonist of the game - Aliyah, the custodian:

Video of Aliyah in her library (external link)
Finally, we've seen some people speculating about the game having vampires... While we can't confirm or deny not to spoil too much, here's a small teaser image to give you a hint:

Till next time!
Digital Seductions Team
Today we’d like to share some details regarding progression and content unlocking we’ll have in place for Countess in Crimson.
Many of you probably remember, in our previous game – Cockwork Industries, you had to increase your reputation with each separate character to unlock sex scenes and endings. In Countess in Crimson we’re approaching this differently. Instead of character reputation scores, the player will be developing three “Personality Traits”: Empathic, Naughty and Impressionable.
• Empathic – You care about people around you, even at the cost of your own self-interest.
• Naughty – You love all mischief, big and small. This includes flirty and cheeky behavior as well as downright rude, evil or cruel.
• Impressionable – You’re likely to be influenced by others or your own unfounded beliefs. Also associated with spirituality and superstition.
Each girl will be attracted to one of those personality traits and each trait will allow you to unlock additional content with more than one girl. For example, developing the Empathic trait will improve your relationships with both Ashley and Irina.
This new system addresses many issues we had with the Cockwork Industries reputation-based system:
• Because you’re developing your own personality traits instead of guessing what a certain character may or may not like, it’ll be easier to assess dialogue choices and judge the impact they have on character development, giving the player more agency from the get-go. To make it even clearer, you’ll see visual feedback for each of your chosen responses.
• It’ll be easier to unlock additional content with multiple girls in one playthrough since each trait corresponds to more than one (at the start we’ll have 2 girls for Empathic, 2 for Wicked and 1 for Impressionable; the ultimate goal after all DLC content is to have 3 for each – 9 girls total).
• We don’t need to have a comparable number of dialogues for each girl. All that matters is that the number of Empathic/Wicked/Impressionable responses is roughly equal throughout the game. This helps in maintaining better story flow.
In addition to Personality Traits, we'll also have "Plot Modifiers” – Sanity and Curiosity. Depending on the combined score of these two, the game’s last chapter will play out differently leading to multiple endings and contain additional unlockable content.
You'll be able to track your in-game progress on the character progression screen.
Today we'd also like to introduce the second antagonist of the game - Aliyah, the custodian:

Video of Aliyah in her library (external link)
Finally, we've seen some people speculating about the game having vampires... While we can't confirm or deny not to spoil too much, here's a small teaser image to give you a hint:

Till next time!
Digital Seductions Team