"Golden Hour" update now LIVE!
Commanders,
We have a new update for you today. Focusing on fixing bugs and small improvements. You should also see your achievements properly verified and unlocked now.
Later on we plan to do a pass over the campaigns to touch them up a little more and fix some longstanding issues.
9-Bit Armies - "Golden Hour" Update now LIVE
Commanders,
We have a new update for you today. Focusing on fixing bugs and small improvements. You should also see your achievements properly verified and unlocked now.
Later on we plan to do a pass over the campaigns to touch them up a little more and fix some longstanding issues.
[h2]Campaign[/h2]
[h2]Improvements[/h2]
[h2]Achievements[/h2]
[h2]Fixes[/h2]
We have a new update for you today. Focusing on fixing bugs and small improvements. You should also see your achievements properly verified and unlocked now.
Later on we plan to do a pass over the campaigns to touch them up a little more and fix some longstanding issues.
9-Bit Armies - "Golden Hour" Update now LIVE
Commanders,
We have a new update for you today. Focusing on fixing bugs and small improvements. You should also see your achievements properly verified and unlocked now.
Later on we plan to do a pass over the campaigns to touch them up a little more and fix some longstanding issues.
[h2]Campaign[/h2]
- Increased gold timer from 30 minutes to 40 minutes for Overlords mission 11.
- Fix for campaign mission objective stars looking "squished" in the upper left corner UI.
[h2]Improvements[/h2]
- Improved border around text boxes to allow for additional space on the left and right of text.
- Improved helicopter unloading so that units will not expand into a straight line, but instead group around the helicopter in a circle.
- Removed extra black/unplayable space around edges of most maps.
[h2]Achievements[/h2]
- Added new feature (at startup main menu) to verify all stat-tracked achievements (like The Big Eight) are awarded if previously completed.
[h2]Fixes[/h2]
- Fixes for green/red cells in placement build grid sometimes not appearing to line up with the legal placement positions of structures
- Fix for cinematic system not being aware when a target object is deleted
- Fix for main menu buttons not animating after playing a replay
- Fix for Operation: Thunderbolt daily challenge being impossible
- Fixed replays so ESC to bring up options menu works after a replay has finished playing, or seeked backwards
- Fixed replays so all unit and struture 3D SFX properly play, instead of just for certain players
- Fixed issue which caused a crash when using the timeline bar to seek to the end of the replay.
- Fix with WASD and Arrow key camera scrolling to work after a replay has ended and after a replay has ended and then the replay is restarted
- Fix for quickmatch failing to connect after hosting or joining a LAN game
- Fix for game resolution changing unexpectedly when alt-tabbing
- Possible fix for stretched structure tooltips
- Fix for incorrect resolution list showing in the video options dialog when the user selects a different monitor
- Fixed civilian transport not spawning after reloading sentinel mission 5.
- Fix for picking bad cross spawn locations on Sand Trap and Shark Tooth Bay in Quickmatch.
- Fix for not remembering the preferred GPU if the GPU order changes
- Fix for not defaulting to a discrete GPU in preference to an AMD integrated GPU
- Fix for video options dialog resolution list when using a GPU that has no display outputs attached and is instead using the display output of a different GPU. Fix for video options dialog sometimes showing the incorrect native resolution when selecting full-screen borderless window option
- Fixed Map Editor to correctly play audio on animations.