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9-Bit Armies Patch Update for November!

Happy November Commanders!

We've got an update that contains a few fixes, a fun new feature, and a balance tweak. Enjoy!

PATCH DETAILS:

11/06/24 - BUILD NOTES

* NEW FEATURE: Added Day/Sunset/Night/Sunrise transitions to skirmish, challenge, survival, and multiplayer maps. Skirmish and Multiplayer match settings now allow for selecting the local ambient "time of day" (for lighting and audio) in the game lobby. In Survival, the time of day automatically advances the ambient time of day with each attack wave.

* Fixed issue where turrets and some combat units would appear to ignore firing on nearby targets when in reality they were focused on enemies that were out of range and appeared to be idle.

* Fixed issue which resulted in missing starting units and structures when restarting a mission.

* Survival Mode debrief now properly displays player names and faction icons in solo, coop LAN, and coop multiplayer. Extra player slots that were not used in the battle are no longer displayed in the list.

* Updated most all "weapon fire" and "weapon detonate" sound-effect events to each have max 3D instances of 10, rather than infinite from their presets. This will prevent cases of large groups of units in combat causing unnecessary overly loud volume levels from the audible stacking.

* 9-Bit Armies: Shrink Ray (secondary superweapon) balance update: Previously, the shrink effect duration was 10 seconds + 2 seconds for every Matter Compression Engine structure built. The new shrink effect duration is now 15 seconds + 2 seconds for every Matter Compression Engine structure built. Ultimately, this results in a 50% extension to the base shrink effect duration.