1. Winter Survival
  2. News
  3. Game Update #12 is out!

Game Update #12 is out!


[h2]New & Improvements[/h2]
  • Added Blocking to the How to Play tutorial
  • Now in the crafting bench you can open the ingredients' recipe by clicking on it.
  • We added pointers to the building mechanic to improve visibility of building slots.
  • Bedrolls are now crafted into the inventory rather than being instantly placed to be built. If you wish to build a bedroll, simply deploy it from your inventory.
  • In Story Mode Campfire UI now automatically closes after starting the fire.
  • Wind and flags now have new sound effects.
  • New sound sets added to the Combat System.
  • Mortar and Wardrobe are now destroyable by Hammer.
  • Trolley brakes should now work when riding backwards.
  • Reparented shelter and cave buffs to stat rating buffs. They now both provide +10 cold reduction as long as they're active.
  • We replaced two slopes in the building system with one, which makes building a roof easier.


[h2]Balance[/h2]
  • Weight Pass: Adjusted and rebalanced weight of over 500 in-game items.
  • Clothes: 26 items
  • Consumables: 221 items
  • Containers: 5 items
  • Fuel: 16 items
  • Devices: 5 items
  • Knives: 5 items
  • Misc. Items: 69 items
  • Quest Items: 59 items
  • Axes, Spears and Torches: 16 items
  • Raised the max distance of building next to a crafting station from 800 to 1200.
  • Balanced the Cooking Outside Event. Now the check is each 180s instead of 300s. Chances for boar and bear have risen to 27.5% and 2.5% respectfully.
  • Balanced chances to trigger The Bear The Host event. Explorer: 2% to 5%, Survivalist: 5% to 10%.
  • Maximum speed for the Trolley has been slightly reduced.
  • Tweaked base building collisions for better shelter detection.
  • Tweaked base building collisions for better shelter detection.
  • Decreased time of drying for all skins. From 800 seconds to: -320 for boar, -300 for deer, -200 for fox, -180 for rabbit, -240 for wolf.


[h2]Rebalanced the recipes for animal skin clothes [/h2]
Item
Old Recipe
New Recipe
Gloves
  • 6 dried rabbit skins
  • 2 leather straps
  • 2 gluesticks
  • 6 leather straps
  • 2 gluesticks
  • 2 bone needles
  • 4 leather pieces
  • 4 thread
Hat
  • 1 dried deer skin
  • 2 dried rabbit skins
  • 4 leather straps
  • 1 glue stick
  • 2 dried rabbit skins
  • 4 leather straps
  • 1 gluestick
  • 2 bone needles
  • 2 thread
Pants
  • 1 dried deer skin
  • 18 leather straps
  • 2 gluesticks
  • 1 dried deer skin
  • 14 leather straps
  • 2 gluesticks
  • 4 bone needles
  • 6 thread
Jacket
  • 4 dried deer skins
  • 10 dried rabbit skins
  • 24 leather straps
  • 10 gluesticks
  • 2 dried deer skins
  • 6 leather straps
  • 2 glue sticks
  • 4 bone needles
  • 6 threads


[h2]Bugfixes[/h2]
  • Wolf Sleep Event - now we have a chance to be attacked only if we sleep in wolf territory not every time
  • Two rare crashes were fixed, both related to animals and the game’s garbage collection system.
  • Fixed bug with wrong Trolley placement after loading the game.
  • Fixed an issue with crafting Sewn Clothes in Endless mode when starting with good equipment. Now recipes will be able to use both Winter and Torn Winter clothing.
  • Fixed an issue with the cursor appearing on screen after crafting from a quick slot.
  • Fixed a bug with Cow Catcher snapping to a build slot where a Cowcatcher is already attached.
  • Added description to the walkie-talkie item.
  • Now lockpicking requires having a lockpick.
  • Disabled the “New Objective” notification for hidden objectives.
  • In Story Mode Bonfire UI now automatically closes after starting the fire.
  • Wetness status is now displayed correctly on wet items in equipment slots.
  • Fixed a bug related to clothes when drying not storing durability when saved.
  • Fixed an issue with double ESC in Adaptation and Inventory widgets.
  • Grabbing while jumping should me more consistent now.
  • Now only the placed compass markers are increasing the counter of the placed markers.


[h2]Visuals[/h2]
  • Added default icon for objectives to improve readability.
  • Added tooltip name wrapping.
  • Changed text and icon color to red when the weight is higher than max capacity.
  • Added more options to display maps/images properly on HUD.
  • Added a new icon for Tall Grass in inventory.
  • New meshes for animal skins.