Update notes for March 22, 2023
March 22, 2023
- Personal weapon explosive hit effects now only occur if they do effective damage against ship hulls.
- Increased personal weapon damage against torpedoes and ship turrets by 30%.
- Additional heavy weapon reloads added during resource tutorial to keep players from having to go back to the ship to re-arm.
- Decreased the size of the support menu a bit to make it easier to use in combat.
- Targeting effects are now disabled while using the support menu so they shouldn't clutter up the menu.
- Minimum range added for weapons targeting larger ships.
- Removed dash teleport option in favor of an instant teleport with fade due to trouble getting dash teleport effects to play well with smooth rotation options.
- Fixed a desync issue with smooth rotation when teleporting while rotating.
- Fixed a desync with beam weapon effects when an origin update occurs.
- Fixed a case of subspace beacon getting stuck in the player's hand after exiting the commlink station during the campaign.
- Fixed a few places in stations and carriers that caused flight physics to get stuck.
- Fixed server/client flight collider mismatch on carrier hangar roofs.
- Fixed turret damage effects not resetting if a turret resets in another zone from the client.
- Fixed ship names in the command and ship select menu.
- Fixed furniture colliders on weapons depot and commlinks not blocking bullets.
- Fixed some tutorial screens not clearing on exiting the game.
- Fixed shield breaker effects triggering on some structures when entering a new zone.
- Fixed handjet boost sound not resetting after exiting field jumps.
- Fixed issue with Oculus headsets not setting up microphone correctly on startup.
- Fixed some research voice effects triggering on campaign start.
- Fixed graphical issue when armor and hull plate modules reset.
- Networking system multithreading upgrade. Significant performance improvements all around.
- Personal weapon explosive hit effects now only occur if they do effective damage against ship hulls.
- Increased personal weapon damage against torpedoes and ship turrets by 30%.
- Additional heavy weapon reloads added during resource tutorial to keep players from having to go back to the ship to re-arm.
- Decreased the size of the support menu a bit to make it easier to use in combat.
- Targeting effects are now disabled while using the support menu so they shouldn't clutter up the menu.
- Minimum range added for weapons targeting larger ships.
- Removed dash teleport option in favor of an instant teleport with fade due to trouble getting dash teleport effects to play well with smooth rotation options.
- Fixed a desync issue with smooth rotation when teleporting while rotating.
- Fixed a desync with beam weapon effects when an origin update occurs.
- Fixed a case of subspace beacon getting stuck in the player's hand after exiting the commlink station during the campaign.
- Fixed a few places in stations and carriers that caused flight physics to get stuck.
- Fixed server/client flight collider mismatch on carrier hangar roofs.
- Fixed turret damage effects not resetting if a turret resets in another zone from the client.
- Fixed ship names in the command and ship select menu.
- Fixed furniture colliders on weapons depot and commlinks not blocking bullets.
- Fixed some tutorial screens not clearing on exiting the game.
- Fixed shield breaker effects triggering on some structures when entering a new zone.
- Fixed handjet boost sound not resetting after exiting field jumps.
- Fixed issue with Oculus headsets not setting up microphone correctly on startup.
- Fixed some research voice effects triggering on campaign start.
- Fixed graphical issue when armor and hull plate modules reset.
- Networking system multithreading upgrade. Significant performance improvements all around.