Multiple Cities Update
You can finally build multiple cities!
The game is now also more optimized for high population.
This update will break older saves.
If you want to play the old saves, please switch back to "jan_31 hot fix" branch.
(switch branch instruction)
Updates:
For full update detail, checkout the Discord https://discord.gg/yG8PfBy
Multiple Cities Related:
You can now build a new town after unlocking the "Colony" technology in the tech tree
- Colony: Build a new townhall. Townhall must be connected to Intercity Road. (cost 15000)
- Port Colony: Build a new townhall next to water. (cost 20000)
- Intercity Logistics Hub: Bring resources to the colony using Horse Cart (land)
- Intercity Logistics Port: Bring resources to the colony using Ship (water)
- Intercity Bridge: (cost: 1000) Allow building bridge outside of territory for connecting cities
- Old "Colony" becomes "Resource Outpost" with price increased to 5000
- Change left UI resource according to the town centered on camera.
- H multiple time to swap towns
- Switch between towns using Left UI
- [Send Immigrants] button/UI to send citizens between colonies/capital
- Immigrants have cart when they walk to their destination.
- Arrow Buttons in Statistics/Job Bureau to change town the UI is focused on
- Statistics UI with combined cities statistics, or individual city
- Ctrl-Q and Ctrl-E to swap town
- Tooltip for the leftUI arrows: Press [Ctrl-Q] and [Ctrl-E] to switch between towns.
- Shift WASD too speed it up
- Shift-click upgrading warn if there isn't enough resource to upgrade multiple buildings to prevent confusion
- Renamed Cities Overview->Player Overview
- Player Overview show total player statistics instead of capital's statistics (Pop, GDP, main production)
Optimizations:
- Decrease pathAI memory usage
- Single Player should no longer have input lag
- Improved Performance for Pathfinding AI
- Animal pauses more and for longer (less unnecessary performance consumption)
Others:
- Citizen AI should try to fill up nearby storage tile to max first (instead of just going to the nearest storage)
- Tunnel now costs 3000
- Bridge now costs 300
- Increase price to vassalize by x3
- Shutoff ability to abandon town. (Lots of issues, so it is removed for now unless someone wants it back)
- Remove Claim Land by Food (confusing for multiple city setup)
- Claim Land with money costs x2 more
- Initial money increased to 3000
- Tile/Province Focus UI shows distance from nearest townhall
- Citizens shouldn't idle walk beyond their territory
- Allow Demolishing of Intercity Road in unowned province (not owned by other player)
- Disallow expanding provinces beyond 7 provinces from the townhall. (should help with performance issues)
- Show number of provinces from Townhall on Tile/Province UI
- Tech Box draggable with left mouse button
Fixes:
- Fixed: citizen animation frozen with arms outward
- Fixed: Placing Intercity Road should destroy boar burrows
- Fixed: Stone not removed when placing Townhall Road
- Fixed: Clicking [Back] from single player goes back to lobby list, if previously created a multiplayer game
- Fixed: House Too Far shouldn't show if there is no house in the town
- Fixed: House Deinit crashes for Colonies
- Fixed: Crash when trying to build building outside the map...
The game is now also more optimized for high population.
This update will break older saves.
If you want to play the old saves, please switch back to "jan_31 hot fix" branch.
(switch branch instruction)
Updates:
For full update detail, checkout the Discord https://discord.gg/yG8PfBy
Multiple Cities Related:
You can now build a new town after unlocking the "Colony" technology in the tech tree
- Colony: Build a new townhall. Townhall must be connected to Intercity Road. (cost 15000)
- Port Colony: Build a new townhall next to water. (cost 20000)
- Intercity Logistics Hub: Bring resources to the colony using Horse Cart (land)
- Intercity Logistics Port: Bring resources to the colony using Ship (water)
- Intercity Bridge: (cost: 1000) Allow building bridge outside of territory for connecting cities
- Old "Colony" becomes "Resource Outpost" with price increased to 5000
- Change left UI resource according to the town centered on camera.
- H multiple time to swap towns
- Switch between towns using Left UI
- [Send Immigrants] button/UI to send citizens between colonies/capital
- Immigrants have cart when they walk to their destination.
- Arrow Buttons in Statistics/Job Bureau to change town the UI is focused on
- Statistics UI with combined cities statistics, or individual city
- Ctrl-Q and Ctrl-E to swap town
- Tooltip for the leftUI arrows: Press [Ctrl-Q] and [Ctrl-E] to switch between towns.
- Shift WASD too speed it up
- Shift-click upgrading warn if there isn't enough resource to upgrade multiple buildings to prevent confusion
- Renamed Cities Overview->Player Overview
- Player Overview show total player statistics instead of capital's statistics (Pop, GDP, main production)
Optimizations:
- Decrease pathAI memory usage
- Single Player should no longer have input lag
- Improved Performance for Pathfinding AI
- Animal pauses more and for longer (less unnecessary performance consumption)
Others:
- Citizen AI should try to fill up nearby storage tile to max first (instead of just going to the nearest storage)
- Tunnel now costs 3000
- Bridge now costs 300
- Increase price to vassalize by x3
- Shutoff ability to abandon town. (Lots of issues, so it is removed for now unless someone wants it back)
- Remove Claim Land by Food (confusing for multiple city setup)
- Claim Land with money costs x2 more
- Initial money increased to 3000
- Tile/Province Focus UI shows distance from nearest townhall
- Citizens shouldn't idle walk beyond their territory
- Allow Demolishing of Intercity Road in unowned province (not owned by other player)
- Disallow expanding provinces beyond 7 provinces from the townhall. (should help with performance issues)
- Show number of provinces from Townhall on Tile/Province UI
- Tech Box draggable with left mouse button
Fixes:
- Fixed: citizen animation frozen with arms outward
- Fixed: Placing Intercity Road should destroy boar burrows
- Fixed: Stone not removed when placing Townhall Road
- Fixed: Clicking [Back] from single player goes back to lobby list, if previously created a multiplayer game
- Fixed: House Too Far shouldn't show if there is no house in the town
- Fixed: House Deinit crashes for Colonies
- Fixed: Crash when trying to build building outside the map...