1. Kingdoms Reborn
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  3. Update Nov 10, 2020

Update Nov 10, 2020

This update is mostly post-launch crash fixes, tweaks, and UI improvements.

Save from the last patch should still work :)


Non Gameplay:
- For Player Overview comparison graphs, mix in some white to make it easier to read.

- Hover warnings explanations when clicking on building and opening the focus UI
- Warning when resource work building is fulls
- Warning for when is Logistics Office delivery target too far

- Animals eating crop guiding popup
- Popup the first time tools or medicine is low explaining how to get them.
- Better market explanation.
- Logistics Office shows arrow coming from storages in radius (yellow)
- During placement, say "Take resources from within radius. Ship them to faraway destination"

- Add tooltip on checkbox when for Overlay boxes (Appeal, Fertility, Animals).
- Clicking Left UI Population/Income/Science/Influence will show the its graph

Gameplay:
- -60% base science from unupgraded houses.
- Gifts from AI are now x5 more rare.

- Irrigation reservoir gives 100% fertility (previously 95%), can be build a bit farther from river

- Citizens will get goods from nearest market even if outside radius with the same priority as getting goods from storage.
(This should prevent people from starving when outside of market radius)

- Citizen get food to partially fill their stomach only if they are very hungry

- Citizens from outside market range will still take Medicine/tools take from market.
- Citizens from outside market range will also compare distance between market/nearby storages.

Fixes:
- Fixed: Irrigation reservoir upgrade giving discount without windmill next door
- Fixed: Can change the type of trees other player's foresters plant...

- Guard against double shift upgrade crash
- Guard against isEnum() crash in UseCard()
- Guard against IsResearched() crash in unlockedInfluence()
- Guard against CreateMainMenuSound Crash with proper Warning of how the issue might be fixed

- Fixed: Crashes in DeathAgeTicks()
- Fixed: Crash on demolishing ranch

- Fixed: if you disallow all on storage areas the goods that where on he way still will placed there ?
- Fixed: Workers from workplace drop resources on the ground when trying to clear their workplace

- Fixed: Buy wood card shouldn't work with negative money

- Fixed: crashes sometimes when chatting in lobby just before game starts

- Fixed: able to hotkey select Farm (f) when i dont have it unlocked. Wont let me build it, but can still select it
- Fixed: Employment bureau never spawn when the hands are full when it should spawn.

- Fixed: food consumption info all sitting a 0 (there is definitely food being eaten)
- Fixed: weird looking Food Production/Consumption graph going to 0 every year.

Text Fixes:
- Fixed: Inventor's workshop says uses wood, but it uses iron bars.
- Description correction for "Storages Full", and Fruit Gatherer description
- Fixed: wrong tooltip text for Coal treatment (+15% only on tooltip, when it should say +20%)