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  3. Developer Log | March 2023

Developer Log | March 2023

[h3]Greetings to all Nine-Tailed Fox soldiers![/h3]

March is ending very soon, so it’s time to show what we’ve been working on. This month was a bit stressful due to coop development, as a result we had a little break because of it. Regardless we have been working on other interesting features. So, here's what we’ve done since the last Developer Log.

Keep in mind that everything within the post is subject to change!

[h2]Disclaimer screens[/h2]
Since many new players are getting introduced to SCP: Nine-Tailed Fox, we’ve added safety disclaimers, warning about seizure and epilepsy that can be triggered in some cases (like flashing lights or the weapon’s muzzle flash).



Now there's also a reminder that the game is in Early Access, as there have been some misunderstandings regarding it and thus some people thought that the game is completely finished and no new content will be added, which is false. We still have a lot of plans for the game!

[h2]More Tasks[/h2]
We’ve noticed that many of you were worried about the state of Singleplayer, especially because of the thought that we're only working on cooperative mode. That’s not true. We’ve been thinking on how to expand Singleplayer more and about different tasks that you can do.

Here are some screenshots of a Task to restart the Heavy Containment Zone generator, the room of which is guarded by armed D-Class.

Tasks received.

D-Class cleanup inside the server room.

Generator is restarted. This task is complete.

[h2]D-Class improvements[/h2]

Few changes were made for the D-Class’s AI to improve their navigation. For example, they are now less likely to get stuck in places. Well... They still can get stuck, but at least they acknowledge that and try to find another way. Now they also can close the doors behind them from time to time, making the zones less door-open.

Oh yeah! You can also headshot the D-Class with the SPAS-12 as well now! This was teased few months ago in one of the Developer Logs (showcased with zombies).



[h2]Soft lock fixes[/h2]
We’ve been hearing reports about how the game can softlock in Heavy Containment Zone because of the player lacking the keycard when facing rooms like SCP-513 or SCP-966 containment chambers. We’ve addressed this issue by changing the layout of those rooms from a 3 way shaped to a 2 way corner room.

Locked entrance in SCP-513's containment chamber

Locked entrance in SCP-966's containment chamber

In the future we are planning to change the room models themselves, but for now this solution can work as well.

[h2]Optimization and other bug fixes[/h2]
As always, we’ve been working on fixing bugs that you all reported to us. Generally, they are small things that improve the game, giving more stability to it.

[h3]Want to report bugs?[/h3]
To report a bug, simply use Steam’s Discussion forum to do so. Also, you can join our Discord server too!

[h2]Community Artwork[/h2]
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!

by B_Leonardo - "Fanart of Regular MTF dying in a glue trap"


[h3]Want to submit your artwork?[/h3]
You can submit your SCP: Nine-Tailed Fox community artwork on our Discord server, Subreddit or send it via E-Mail at [email protected]!

[hr][/hr]
We want to say thank you for still being with us and supporting us!

[h3]And don’t forget – Wednesday is pizza day![/h3]

-Third Subdivision Studios