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Viking Frontiers News

Hotfix 1.0.7

  • Fixed a bug that prevented crossing the bridge after loading a save.
  • Increased animal spawn rates.
  • Fixed a bug that prevented crafting the anti-toxin.
  • Fixed an issue where the trader could get stuck in water.
  • Reduced clothes durability loss.

Hotfix 1.0.6

  • A rare loading error has been fixed

Hotfix 1.0.5

- Fixed issues related to Sea Trader wares

- Fixed issues related to dying/disappearing animals

- Hop seeds and rye seeds can now be purchased from a Tier 2 Merchant

- Heartbeat sound effect is now properly disabled when loading a game

- The farming interaction panel now shows the correct crop after loading a game

- Settlers are no longer randomly assigned to workplaces after loading game

- The "God's favor" quest is now progressing properly if you manage to open the passage before the quest starts

- Construction quests now progresses even if the building was placed before the quest began

Hotfix 1.0.3

  • additional saving fixes

Hotfix 1.0.2

  • Fixed issues with loading saved games
  • Improved building efficiency calculations
  • Corrected technology requirements for "Mine"
  • Added save validation indicator
  • Fixed food consumption behavior