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Half-Life: Blue Shift News

Barney returns tomorrow in Chapter 4 of Black Mesa's Blue Shift mod

If I were a security guard at Black Mesa, my head would get crabbed within minutes of a resonance cascade. Not so for Barney Calhoun, who fought his way free of the facility back in Valve's 2001 Half-Life expansion, Blue Shift. Modding team HECU Collective have been forcing him to run that gauntlet again, so far releasing 3 chapters to their mod for Black Mesa - not the fictional company, but the very real (and good) fan remake of the original Half-Life.


Chapter 4: Captive Freight comes out tomorrow, so it's a fine time to jump in.


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Blue Shift update released

A Half-Life update is now available that affects Blue Shift through shared resources.

Please see the Half-Life update notes for details.

Half-Life: Blue Shift update released

A small update for Half-Life: Blue Shift is now available:

Engine
  • Fixed bug in skybox image loading
  • Fixed bug in demo command processing
  • Prevent certain path characters from being used in commands
  • Enforce certain extensions be used for files specified in some commands

Half-Life: Blue Shift update released

We have updated the public release of Half-Life: Blue Shift.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals

Half-Life: Blue Shift update released

We have updated the public release of Half-Life: Blue Shift.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals