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Sid Meier's Civilization VII News

This Week in Civ: Update 1.1.0 Live, Ada Lovelace, and More

Hey, Civ fans! In case you missed it, here’s another roundup of Civilization VII news from the past week:

[h2]Update 1.1.0 is live for PC & Console! [/h2]
Update 1.1.0 is officially live for all platforms - our first major update for Civilization VII! 1.1.0 includes new content and game changes, with several changes directly based on your feedback. This update also brings console players back in sync with PC, restoring crossplay across PC, PlayStation, Xbox, and Switch.

Check out the full update notes here.


[h2]First Look: Ada Lovelace (Crossroads of the World DLC)[/h2]
Introducing Ada Lovelace, the first computer programmer and a visionary in the field of science! If you’re ready to advance your society as Ada and leave your competition in the stone age, check out the latest Game Guide entry to the Civilization website for full details on her attributes and abilities.
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[h2]Civ Guides: Carthage & Great Britain (Crossroads of the World DLC)[/h2]
Welcome, Carthage and Great Britain, two Civs with impressive naval might! Set your sights wide with Exploration Age civ Carthage with its unique ability Phoenician Heritage, which limits you to one city, but gives you a copy of each Merchant and Colonist you train. Or, play as Modern Age civ Great Britain, and expand your empire far and wide with the unique ability Workshop of the World, which makes buildings cheaper to produce or purchase.

Check out their full details with the game guides for Carthage and Great Britain.
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[h2]Player Spotlight: Himiko by DocksEcky[/h2]


[h2]Feedback and More to Come[/h2]
If you are a new player or a seasoned veteran just looking to brush up on your Civ knowledge, hop over to our New Settlers Hub and check out the guides and tips available. As always, thank you for playing and sharing your feedback! Keep letting us know your thoughts in Discord and Steam forums. See you here next week, Civ fans!

Firaxis says it's 'entering our Sukritact Age' as it hires popular modder to work on Civilization 7




It's fair to say that the release of Civilization 7 has not gone quite according to plan. It's good but not great, and the resulting letdown—people expect big things from new Civ games—has manifested in a straight 50/50 split between positive and negative user ratings on Steam and concurrent player numbers that continue to lag behind those of Civilization 6...
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The unofficial Civilization 7 manual: everything Civ 7 doesn't tell you about its rules and systems




Editor's note: I was surprised the first time I realized that Civilization 7's age transitions reverted my cities to towns, and that's just the tip of the iceberg of things Civ 7 doesn't tell you about its workings...
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Civilization 7's 'first major update' tweaks balance and fixes some UI issues, but don't expect an overhaul




Civilization 7's "first major update" dropped for PC and consoles today, and for one thing it brings those two versions back into alignment, which has allowed Firaxis to re-enable crossplay...
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Civilization 7 needs some big expansions to feel complete, and I'd start with one that adds the years after 1950




It's no state secret that Civilization 7 didn't get off to the strongest start. Robert Zak gave it a 76% in PC Gamer's review, which is quite low for a Firaxis game, and echoed a lot of my own criticisms. It's sitting at exactly 50 percent positive reviews on Steam as of this writing. The interface is kind of a disaster. It feels stripped-down in some ways. New Civs are usually controversial, but rarely to this extreme. So where do we go from here?..
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