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Sid Meier's Civilization VII News

This Week in Civ: Catherine, Russia, and Siam

In case you missed it, here’s another roundup of Civilization VII news from the past week:

[h2]Civ Reveals: Siam & Russia[/h2]

Siam and Russia have joined the Modern Age! Build unstoppable coalitions and spread suzerainship far and wide with Siam’s unique ability, Itsaraphab. Or, rake in Culture and Science as Russia, earning big bonuses from tundra tiles. Check out the full game guides for Siam and Russia.



[h2]First Look: Catherine the Great[/h2]
Catherine the Great is back! Collect Great Works for bonuses to Culture, and easily accumulate both Science and Culture when you build your empire in the tundra. Check out the game guide here for Catherine.

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[h2]Dev Diary #7: Legends & Mementos[/h2]
With Civ VII's launch just weeks away, we've got another new developer diary for you! This time, we're introducing Legends and Mementos, a brand new system to Civ VII that adds a little extra to your Civ experience. Game Designer Matt Owens is here to pull back the curtain and share all the details here.



[h2]Civ VII previews are LIVE![/h2]
Creators and outlets have gotten their hands on Civilization VII to give their first impressions. Check out what they have to say about the next chapter in Civilization here.

[h2]Coming up…[/h2]
On the way, another civ guide and First Look! Also, keep an eye out for details on our next developer livestream. The countdown to launch is well under way: which civ & leader will you be choosing for YOUR first game?

Civilization VII Previews are Live!

Hey Civ fans, it’s happening - Sid Meier’s Civilization VII previews are officially LIVE, and we can’t wait for you to dive in.

Check out what these creators and outlets have to say about the next chapter in Civilization:

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Ready to make history? Sid Meier’s Civilization VII releases on February 11, 2025 – or get a head start on February 6 with the Deluxe or Founder’s Edition.

https://store.steampowered.com/app/1295660/

Some 20 hours in, I can say that Civilization 7's age transitions are the series' most radical and disruptive mechanic yet




It's judgement day for Charlemagne of the Roman Empire (not 'Holy' Roman Empire, I hasten to add, as leaders are no longer attached to their historical civilisations in Civilization 7). I'm playing the grand strategy game for PC Gamer's forthcoming review—it's out February 11—and after several millennia of strained diplomacy with Charlemagne, throughout which I'd graciously accept his Open Borders proposals while he'd dismiss my own and slowly grow to dislike me due to our agendas not aligning, I march on his empire, his capital still hidden somewhere beneath the cold stone hexes that make up the fog of war...
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After playing Civilization 7, it's clear Firaxis still rules the 4X game world

The past 18 months have heralded a small renaissance for strategy games. Manor Lords takes the municipal organization of Cities Skylines and crosses it with Age of Empires' feudalism. Frostpunk 2 explodes the bleak survivalism of the original into a high-level political drama. Ara History Untold is a more flexible alternative to 4X traditions. Millennia is playful, eccentric - an attempt at ventilating the genre's stuffy historicism. All these games have particular qualities, but after several hours playing Civilization 7 it's hard to imagine that Firaxis and its decades-old series will ever face a serious challenge. If you have to choose one strategy game (and given the amount of learning they demand, and the time that they consume, you probably do), Civ 7, right now, feels like the only real choice.


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RELATED LINKS:

Civilization 7's huge new diplomacy system is way, way better than in Civ 6

Civilization 7 release date, trailers, gameplay, and latest news

Civilization 7's drastic new combat mechanics fix the worst problems in Civ 6

Sid Meier's Civilization needs to keep reinventing itself to stay relevant




When I first got to sit down and play a couple dozen turns of Civilization 7 last year, I had one key takeaway: It was a lot more different from its predecessors than I was expecting. And for me, that was definitely a good thing. Leaders and civs have been divorced from each other on the startup screen—you can have Ben Franklin lead Egypt or Queen Hatshepsut lead Rome. You pick a new civ for each of its three historical ages, similar to Humankind. Each civ has its own perk tree. Districts have been significantly reworked from Civ 7. It's a lot. Maybe the biggest departure from one mainline Civ game to the next in the franchise's history...
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