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Hard Bullet News

HARD BULLET is 20% OFF!

[h2]SURPRISE![/h2][p][/p][p]The mayhem continues at a much lower price starting today and ending on Feb 23rd! Make sure to reserve your spot before the next update drops.
[/p][p][/p][h3]Hard Bullet is 20% OFF between February 13 - 23rd, don't miss this deal![/h3][p][/p][p]Step into the Arena today and unleash the mayhem! 🔥[/p][p]
Check out our Socials and have a chat with us! Twitter Discord Instagram Mods [/p][p][dynamiclink][/dynamiclink][/p]

January Update: Trigger Discipline and Two New SMGs

[p]Hey everyone, welcome to another update day![/p][p]
Today, we are dropping two brand new weapons, an updated weapon model for Moss 590, and responsive finger and trigger movements - even though we know that it's hard to have trigger discipline in Hard Bullet..

(yeah, looking at you John Hard Bullet)[/p][p][/p][p]Let's start![/p][p][/p][h2]🔫 New Weapons[/h2][p][/p][h3]Giamatti[/h3][p][/p][p][/p][h3]Widow[/h3][p][/p][p][/p][p]These two new GMGs come in four new outlooks each and also Sausage 350 gets an awesome Graffity skin to unlock too![/p][p][/p][p][/p][p]Moss 590 model got a refreshment too! New 3D model made with love and realistic details.[/p][p][/p][p][/p][h3]Trigger Discipline[/h3][p]Responsive finger and trigger movements for all firearms![/p][p] [/p][p][/p][h3]Halloween & New Year 2025 in Betas[/h3][p][/p][p]Added both festive events to Steam betas! Please, be carefull when replaying any older event and better make save file backup from:[/p][p][c]C:\\Users\\%USERNAME%\\AppData\\LocalLow\\GexagonVR\\Hard Bullet[/c][/p][p][/p][p][/p][p]That wraps up our January updates. February is just around the corner, packed with improvements and new features. See you soon![/p][p][/p][p][/p][p]Check out our Socials and have a chat with us! Twitter Discord Instagram Mods [/p][p][dynamiclink][/dynamiclink][/p]

City Mode Open Beta: Hotfix & Improvements

[p]Hey everyone,[/p][p][/p][p]We have just pushed the final update for this year - thanks for all the feedback & reports![/p][p][/p][h3]📜Patch Notes[/h3]
  • [p]City Mode: Fixed the reloading system — it now uses the same logic as in RIDE: issued and purchased weapons have an ammo reserve, while weapons taken from enemies have limited ammo if they don’t match your own. [/p]
  • [p]City Mode: Improved mission clarity and completion messages. At the start of each location, Main, Side and Bonus Objectives (once discovered) are now clearly shown.[/p]
  • [p]City Mode: Improved navigation within the location to better guide the player toward the Night Club and added automatic Club activation when approaching the gates.[/p]
  • [p]City Mode: Fixed police character height and vehicle proportions at the start to make them more realistic.[/p]
  • [p]City Mode: Added missing UI translations.[/p]
[p][/p][p]We hope that you'll have a great New Year's Eve tomorrow - just don't drink too much, alright?[/p][p] [/p][p]Check out our Socials and keep yourself in the loop![/p][p] Twitter Discord Instagram TikTok Mods [/p][p][dynamiclink][/dynamiclink][/p]

City Mode in Open Beta and AI Update

[h2]City Mode Open Beta
[/h2][p]We’re introducing one of the city backstreets — Unfinished Highway, part of the Streets biome in City Mode.
[/p][p][/p][p]This location can start with one of two side missions:[/p]
  • [p]In one, you’ll need to eliminate a trio of dangerous bandits.[/p]
  • [p]In the other, your goal is to steal a briefcase from a mobster’s stash.[/p]
[p]If you take the time to explore the back alleys, you can also uncover an additional hidden case, guarded by a security camera: [/p][p]
[/p][p]Along the way, you can find and collect weapons to prepare yourself for the final task — steal the mobsters’ stash from the guarded Club Basement and get out alive. All unlocked guns will be available to you before the final shootout.[/p][p][/p][p]Get ready to jump into a full-on killing spree mission in the Night Club Arena, featuring more linear gameplay and a brand-new soundtrack.
[/p][p][/p][h3]Current Limitations (this release):
[/h3][p]This is a limited first iteration, so some features are not available yet:[/p]
  • [p]Alternative final mission route leading to Harbor.[/p]
  • [p]Random encounters inside the Unfinished Highway.[/p]
  • [p]Longer runs that include multiple locations from the Streets biome (to avoid exhausting players).[/p]
[p]We plan to add some of these elements during January and see how more complex routes perform.[/p][p][/p][h2]Enemy AI: New States
[/h2][p]We’ve fully reworked all in-game enemy animations and moved them to a new state machine, allowing us to add many more behaviors and animations in future updates. Huge shout-out to our animator for this massive amount of work!
[/p][p][/p][h3]⚠️ Important Note ⚠️
[/h3][h2]This is NOT the final version.
[/h2][p]This system is a new platform that allows us to introduce all kinds of new behaviors and animations. [/p][p]Today’s release doesn’t represent the final vision — it simply reflects what we could realistically deliver by the end of this year and we believe it’s solid enough to ship.[/p][h3]
New behaviors include:
[/h3][p][/p]
  • [p]City Mode: Sound awareness: Loud gunshots, explosions or the death of other mobsters will reveal your position and trigger attacks.[/p]
  • [p]City Mode: Vision angles. Currently a simple 110° field of view, without peripheral vision or long recognition time.[/p]
  • [p]City Mode: New idle animations.[/p]
  • [p]Hand injury reactions: Enemies will drop their weapon and switch to a secondary one.[/p]
  • [p]Gun-butt attacks: Enemies may use pistols or rifles for close-range melee attacks.
    [/p]
[h3]Other Enemy Improvements:
[/h3]
  • [p]Improved movement over dead bodies — enemies now trip and fall much less often.[/p]
  • [p]Easier weapon stealing from enemy belts — belt weapons now have higher grab priority than the body itself.[/p]
[p][/p][h3]Current Limitations (this release):
[/h3][p][/p]
  • [p]The "quick sidestep” animation has been temporarily removed, making enemy movement more predictable.[/p]
  • [p]Some animations (such as strafe) currently require more free space, so they occur less often in narrow areas.[/p]
  • [p]Transitions between certain animations may take slightly longer — this will be improved in future updates 👍[/p]
[p][/p][h2]Gun Updates:[/h2]
  • [p]Lucky-7 Shotgun received new, unique shot, reload, and pump movement sounds.[/p]
[p][/p][h2]Roadmap Updated
[/h2][p][/p][p]As you can see, we’re planning a lot of AI and City Mode updates for the first half of 2026. We’ll also continue adding new weapons and visual upgrades on a monthly basis.[/p][p][/p][h2]Thank you!
[/h2][p]Thank you all for an awesome year ❤️ Merry Christmas and Happy New Year![/p][p]
We’ll push a small update next week and then the team will take a 10-day break. See you all next year!
[/p][p][/p][p][/p][p]Check out our Socials and have a chat with us! Twitter Discord Instagram Mods [/p][p][dynamiclink][/dynamiclink][/p]

⛄ HAPPY HOLIDAYS & MERRY CHRISTMAS🎄

[p]Hey everyone,

It's been an incredible year for Hard Bullet, and we are thrilled to have an amazing community like you!

We wanted to take a moment and thank each and every one of you for your valuable support, and we wish you a Merry Christmas and happy holidays with your loved ones![/p][p]
Our team will take their well-deserved break in the coming days, so you may see delayed responses to your inquiries. Don't worry, though, the next update is still scheduled for the 25th. 👀[/p][p][/p][p]Thank you for everything, and have a wonderful Christmas! ❤️🎁[/p][p][/p][p]Check out our Socials and have a chat with us! Twitter Discord Instagram Mods [/p][p][dynamiclink][/dynamiclink][/p]