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Hard Bullet News

Hotfix & QoL Update

Hey everyone,

We just pushed a small hotfix & Quality of Life update to HARD BULLET with the feedback from you all.

  • Menu UI Adjustments: The Menu Call Circle no longer appears during regular magazine ejections. It will now show after a brief delay, with the same appearance time as before.
  • Explosives Fix: The Big Oil Barrel now properly deals damage to enemies. 💥
  • Slow Motion Jump Tip: Added SlowMo Jump information to Player Settings.

Thanks for the feedback, keep'em coming!

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☀️Get 20% OFF on HARD BULLET!

Hey everyone!

Steam Spring Sale is here and so are we! From March 13th to 20th, you can enjoy a 20% sale on HARD BULLET.



If you were looking forward to joining the fun, now is a great chance to do so! 💵

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https://store.steampowered.com/app/1294760/HARD_BULLET/

New Player Body: Movement, Hands, Leaning. Updated Slow Motion Jump.

Hey everyone, we are back with another new update! We have successfully completed the Public Beta stage for this one - so thank you so much for all the feedback!

Without further ado, let's jump into the details!
[hr][/hr]
[h2]Updated Player Body[/h2]
[h3]🖐Hand Drift Eliminated[/h3]
We’ve finally eliminated the annoying hand-drifting issue that used to happen whenever players changed movement direction. It might even mess with aiming and shooting.

The new Player Body is much more stable, and we’ve added a few extra tweaks to improve overall hand movement for a smoother experience.

OLD HANDS WITH NOTICABLE MOVEMENT WHEN CHANGING DIRECTION:

NEW STEADY HANDS:

[h3]Leaning and Peeking[/h3]

New Body, New Possibilities! You can now lean over objects and peek around corners in arenas! This not only adds more strategic depth but also makes interactions with objects feel smoother and more intuitive.

[h3]📝How It Works:[/h3]
  • Leaning happens naturally as you move in your real-world space.
  • Your in-game body adjusts to your head position only after you press the Movement Stick.

You can disable Body Leaning in Player Settings.

[h3]Movement Overhaul[/h3]


We've reworked how the player moves through arenas by adding acceleration and even some body drifting, making movements feel heavier and more realistic.

This change brings a more natural flow to navigation, enhancing both immersion and control!


[h2]Slow Motion Jump[/h2]


Reworked slow motion during jumps to make it more cinematic and give you extra time to admire your shots. Long press Jump to rise into the air and put the world into even more slowed-down state, letting you unleash deadly shots and watch enemies fall in full detail.

Added a time limit for this powerful jump — extra slow motion during jump now lasts for 3.5 seconds or until you land.

You can disable Slow Motion Jump in Player Settings.


[h2]Main Menu Access[/h2]


New Main Menu access method with no need to use controller’s Menu Button. Now you can hold the Eject Magazine button a bit longer to open the Main Menu. To close it, just tap Eject Mag again.

[h3]🔹 Why this change?[/h3]
  • Prevents accidental menu openings during fast dual-wield reloads.
  • Different controllers and Streaming Apps may use the default Menu button.
  • No need to press both buttons anymore — just any Eject Mag button will do.
Good speed, killers! 🔥💀

[h3]Other Bugfixes & Improvements[/h3]
  • Optimized Performance – Bullets and explosives now use raycasting for better efficiency.
  • Snake Charmer — Limb Kill achivement fixed.
  • Enemy Spawning Fix – Resolved remaining issues that could prevent enemies from spawning during RIDE.
  • Black Suit Bug Fix – Fixed a problem where switching between Full-Body and Hands-Only mode could cause hand models to disappear.

[h3]Small Update from March 14th[/h3]
  • Menu Call UI Adjustments – The Menu Call Circle no longer appears during regular magazine ejections. It will now show after a brief delay, with the same appearance time as before.
  • Explosives Fix – The Big Oil Barrel now properly deals damage to enemies. 💥
  • Tip added – Added SlowMo Jump information to Player Settings.
Current game version: EA 0.7.8.12


[h2]Public Beta Ended[/h2]
Thank you all for your support! We have been digging into your feedback and we must say they were all really helpful and we really appreciate it! You guys are the best.
And that's all for now folks! We'll see you on the next one, let's end this patch notes with something relatable. 😅



Also HARD BULLET is currently 20% OFF for Steam Spring Sale - let your friends know about it!
https://store.steampowered.com/news/app/1294760/view/499441143215294345?l=english

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https://store.steampowered.com/app/1294760/HARD_BULLET/

Join our Discord Community!

Hey everyone!

Don't forget to join our Discord community to get the latest cool news on HARD BULLET, chat with the community and us! There might be some fire news soon - you wouldn't want to miss it. 👀

[h3]Join to the Discord Community today![/h3]



You can click on the image above or the buttons below!

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Public Beta: Testing New Player Movement

[h2]What do we need to test?[/h2]
[h3]🖐 Hand Stability While Moving[/h3]
We've reworked the player body setup, including hands! While some aspects are still being fine-tuned, we’ve finally eliminated the annoying hand jumping that could mess with aiming and shooting.

OLD HANDS WITH NOTICABLE MOVEMENT WHEN CHANGING DIRECTION:

NEW STEADY HANDS WAITING IN BETA:

[h3]🏃 Running, Strafing & Movement Flow[/h3]

The new body system brings cool interactions like leaning over surfaces and pushing off walls, but the main focus, for now, is movement — how natural and responsive it feels while navigating arenas.

🔹 No need to test slow-motion movement just yet! That will come later.

Right now, the focus is on how weapons handle while moving and how fluid it feels to navigate arenas during combat.

[h3]Best practices:[/h3]

To ensure the smoothest experience during testing, we recommend adjusting a few Player Settings:

Turn Off Player Body – The player body isn’t fully tuned for the new setup yet and might be distracting.
Set Movement to "Always Run" – This will help us stress-test extreme speeds and turns.



[h3]Phase I — Feb 18th[/h3]
We're testing extreme and common movement scenarios in these three arenas:
  • Basement – Lots of stairs and sharp 90° turns
  • Warehouse – Similar 90° turns for testing precision
  • Deathbox Sandbox – An open space filled with deadly toys and physics objects

[h3]Phase II — Feb 25th[/h3]
  • Added the rest of arenas — all Sandbox, Arena and RIDE mods are available!
  • Added performance improvements for explosions and bullet physics.
  • Fixed spawning enemy issue.
Fullbody will still be jumping in this one, we already fixed this issue in the next update planned for the nearest days.

[h3]Phase III — March 6th[/h3]
  • Jump During Slow Motion – Time dilation is now significantly reduced compared to standard slow motion, allowing more time to make shots or do tricks while airborne. A time limit will be introduced next week, but for now, it deactivates upon landing or pressing the SlowMo button.
  • Hands in Slow Motion are no longer affected by it's physics, allowing for more natural and powerful melee interactions.
  • Bullet Physics on Impact has been restored.
  • Fixed Various Glitches related to rotating while holding static objects.
  • Pause Menu Adjustment – now requires holding both Drop Magazine buttons to prevent accidental activation during reloads.
  • New Setting – Added an option to disable leaning over objects in Player Settings.


[h2]How to Opt-In[/h2]
⚠️ ACCESS: Right-click HARD BULLET in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and choose there “Public Beta”. The new game version will start downloading immediately.

📢 FEEDBACK: Please leave any feedback in the “#beta_test” channel in our Discord where you can participate in voting and other community activities or use Steam Discussions.


[h2]Feedback and Suggestions[/h2]
Please leave any feedback in the “#beta_test” channel in our Discord where you can participate in voting and other community activities or use Steam Discussions.


Check out our Socials and have a chat with us! Twitter Discord Mods Patreon

https://store.steampowered.com/app/1294760/HARD_BULLET/