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Sea Power in the Steam Spring Sale, Dev Stream, and Creator Showcase

[p]Hello from the Triassic Games team![/p][p]Sea Power will be 20% off during the Steam Spring Sale, from March 19 to March 26![/p][p]Also, we will also be hosting a Dev Stream on Thursday, March 26 at 11:00 AM Eastern on our Twitch channel, with a focus on recent performance improvements and other ongoing work.[/p][p]Please see below for more details. Thank you for your continued support of Sea Power![/p][p][/p][hr][/hr][h2]Dev Stream - Thursday, March 26th[/h2][p]We will be conducting a Dev Stream on our Twitch channel next Thursday, March 26th, at 11:00 AM US Eastern Time / 4:00 PM UTC. This dev stream will cover performance improvements to the game recently introduced in the latest updates. [/p][p]The stream will be recorded and posted for those not able to tune in![/p][p]Subscribe to our Twitch channel here[/p][p]New FAB-9000 (9 ton) bombs, coming soon for Tu-16 bombers.[/p][hr][/hr][h2]Upcoming Units[/h2][p]The art team has been hard at work creating new units. Current pipeline includes:[/p]
  • [p]Aircraft: F-111 Aardvark, Mirage III, F-8 Crusader, A-4 Skyhawk, A-1 Skyraider, Il-28 Beagle, and more[/p]
  • [p]Helicopters: Bo 105, SA 313B, Wessex, Wasp, Scout, and more[/p]
  • [p]Weapons: GBU-15, AA-11 Archer (R-73A), FAB-9000, FAB-1500, FAB-3000, Sea Slug Mk.2[/p]
[p]These are in addition to the Royal Navy units shown previously, which will be released as their own faction later this year.[/p][p][/p][p]Mirage III, with squadron options for the Royal Australian Air Force and others coming soon.[/p][p]USAF F-111F Aardvark. Other variants are planned![/p][p]Scout helicopter firing the SS.11 anti-tank missile.[/p][p]SA.313B with several loadout options, including AS.12 air to surface missiles.[/p][p]New sustainer effects have been added to appropriate weapons, such as this Exocet missile.[/p][p]Preliminary model for the F-8 Crusader.[/p][p]Several "Iota Hallux" variants, providing scenario makers with optionality for "small wars".[/p][p]USAF F-4E with new GBU-15 optically-guided bombs.[/p][p]New series of heavy weight USSR bombs (FAB-9000, FAB-3000, FAB-1500, and FAB-500), compared to US Mark 84 2000 lb bomb (at left).[/p][p]Finally, a hint at what is coming next...[/p][p][/p][hr][/hr][h2]Creator Showcase[/h2][p]Several content creators from the Sea Power community have been playing the new Strike Group Molniya persistent linear campaign over the past few weeks. If you’d like to see the campaign in action, check out a few of their recent playthroughs below:[/p][h3]Wolfpack345[/h3][h3][dynamiclink][/dynamiclink]Stealth17 Gaming[/h3][h3][dynamiclink][/dynamiclink]ryu1940[/h3][h3][dynamiclink][/dynamiclink][/h3][hr][/hr][h2]Quality of Life Improvements[/h2][p]The team has been at work recently adding various QoL enhancements to the game. Most of these are live in Public Beta branch if you'd like to take a look. These changes include:[/p]
  • [p]Adding a Restart Mission button to the pause menu and after action report, allowing much easier replay of missions.[/p]
  • [p]Added new configurable Map Label system to the Tactical Display, allowing creation of text labels and different formatting, very handy for taking notes on the map.[/p]
  • [p]Added controls to change the Map Scale from kilometers to nautical miles, a highly requested feature since Early Access release.[/p]
  • [p]Added new mouseover details when attacking a target, showing hit chance, ranges, and time of flight - allowing more information for coordination of Time on Target attacks.[/p]
[p]More QoL enhancements are planned to be released with each new update![/p][p][/p][p]Shown: map labeling controls, with colors, alignment, sizing, and fonts available, and the ability to attach labels to contacts. [/p][p]Shown: new menu option to change the map Scale Units, allowing selection of metric vs nautical units.[/p][hr][/hr][h2]Wrap Up[/h2][p]Thanks to everyone in the community for your continued support of Sea Power! [/p][p]Let us know your most anticipated upcoming unit and any questions for the upcoming dev stream in the comments.[/p][p]- The Triassic Games team[/p]

Patch Notes 0.7.7 and later 0.7.x

[p]Hello from the Triassic Games team! [/p][p]We are releasing another patch today which fixes a major issue with missile speeds not working as expected. This especially affected missiles with group guidance capability, like the Granit or Bazalt (SS-N-19 and SS-N-12). Several fixes for the Molniya campaign are also included along with more weapon tuning. [/p][p]This release also adds a new folder into the Scenarios menu called "Intro Scenarios". These are basic beginner scenarios, ideal for new players, intended as a place to start after completing the tutorials: [/p]
  • [p]Red Sea Breakout - NATO (1988): USS Yorktown has been directed to force the Bab al-Mandab Strait. Soviet-backed Yemeni forces are attempting to deny the passage with fast attack craft, MiG-21 fighters, and coastal missile batteries. Fight through the defenses and enter the Gulf of Aden to assert the right of innocent passage.[/p]
  • [p]Narvik Counterattack - Soviet (1985): NATO forces are attempting to attack our beachhead at Narvik. Command two Northern Fleet destroyers to repulse their attack.[/p]
[p]Thanks to the community for your continued support! [/p][p]Fixes from previous release:[/p]
  • [p]Campaign: Molniya missions 3, 4, 5 fixed some AI units with incorrectly overridden ROE to Weapons Tight [/p]
  • [p]Fixed corrupted Mission Editor map centerpoint icon[/p]
  • [p]Fixed missiles not accelerating properly[/p]
  • [p]Fixed issues with group guidance for Granit and Bazalt missiles[/p]
  • [p]Fixed booster run times and ground unit targeting[/p]
  • [p]Null refs [/p]
[p] Improvements and additions: [/p]
  • [p]Campaign: Molniya mission 4, removed S-3A that immediately spots the player[/p]
  • [p]Sensors: DECM/OECM behavior revised, most advanced ECM sets are somewhat more capable against missiles (slightly higher JamChance) [/p]
  • [p]Weapons: increased initial flight duration of UGM-109 [/p]
  • [p]Weapons: AGM-84 acceleration increased to 0.5G [/p]
  • [p]Removed port side windows on E-2 [/p]
  • [p]Translations [/p]
  • [p]Scenarios: adding new Intro scenarios folder; new intro/beginner scenarios "Red Sea Breakout 1988" and "Narvik Counterattack 1985" [/p]

Patch Notes 0.7.6

Hello from the Triassic Games team!

Today we are posting another hotfix for a few issues encountered recently. This patch release resolves the issue with tutorial search areas not appearing on the map, corrects firing arcs for the Kashin Mod destroyer's SS-N-2C missiles, along with other small fixes.

We have now added a "Restart Mission" button to both the Pause menu and the Debrief/AAR menu. Additionally, many weapons have received a proper sustainer effect, with more to come later on. This patch includes minor stat updates for weapons and adds South Yemen nation for some upcoming scenarios.

Thanks to everyone in the community for continued support!

Fixes
  • Fixed an issue where trigger Action_UnitWaypoints could not properly read waypoints with speed/EMCON/ROE/altitude changes
  • Fixed issue with tutorial windows not enabling marked areas on the map
  • Disabled white monolith which hid somewhere in the vastness of the ocean
  • Incorrect arc size calculation for Kashin Mod SS-N-2C
  • Edge case in land unit braking to fire


Updates and additions
  • Updated Noesis UI to 3.2.12
  • Updated translations
  • Weapons: USN SAMs (SM-1, SM-2, RIM-7M) - increased maximum target speed by roughly 10-25%
  • Weapons: added improved sustainer rocket effects to all weapons that have sustainers
  • Weapons: SA-5 updated with kinematics
  • Weapons: Sea Cat Mk.1 and Mk.2 now have anti-surface capability
  • Units: SA-N-3 and SA-N-7 amended AssociatedSearchSensors as these systems have optical FC backups
  • Added Restart Mission button to pause and debrief window
  • Weapons: Add the ability to have dynamic sustainer and trail durations based on missile flight time or missile burn times
  • Units: Added South Yemen separatists as new nation, added flag, added South Yemen squadron to MiG-21, added new International Terrorists flag

Patch Notes 0.7.5

Hello everyone!

This patch fixes some invincible land units as well as some other minor issues.

Fixes
  • Some collider definitions to fix some invincible units
  • Urals had ridiculously high normalmap values, toned that down
  • Mobile land units with rear arc could not align to target
  • Weapons: MM38 exocet material


Updates and additions
  • German translation
  • Biologics now have randomized speed when telegraph above 1 is set, to make them less distinguishable
  • Ability to retexture any material of an unit depending on variant

Patch Notes 0.7.4

Hello everyone!

Here's another patch with some general fixes. Notable highlights include some improvements to the campaign persistence, some visual improvements, and lots of changes to weapon performance and characteristics.

Fixes
  • Campaign: Molniya missions 4 and 5 fixed issue with persistence of logistics ships
  • Units: fixed missing language entries for PACAF F-4Es
  • Units: Skipjack SSN encyclopedia length 97m -> 76m
  • Units: PACAF F-4E scheme low-viz USAF roundels corrected location
  • Fix weapons being launched beyond max range
  • Fix underwater missiles stalling
  • Smokeless rocket motor FX accidentally infinitely looping
  • Weapons: SS-N-19 flight profile bug
  • Weapons: Mk-46 unable to hear quiet submarines at max seeker range
  • Weapons: RIM-66 positioning on Mk26 rail
  • Weapons: flight profile for Exocet missile is corrected, 32ft cruise, 23ft approach, 7ft terminal
  • Some shadow quality not applied
  • Return scenario folder descriptions to existence
  • Scenario: Incorrect date in PLAN 03 briefing
  • Restored loadout name to aircraft Ready groups in Flight Deck UI for German localization


Updates and additions
  • 114mm Coastal Artillery tweaks and LODs
  • Weapons: standardized AShM radar cross-section - larger missiles will have slightly higher cross sections now
  • Weapons: RGB-1 and RGB-3 lifetimes corrected (45 and 5 minutes respectively)
  • Weapons: added Home On Jam (OECM tracking) for many weapons:
    • SM-2, RIM-8, AIM-54A, RIM/AIM-7M
    • SA-N-1C, 3, 6, 7, SA-4, 5, 6, 11
    • Harpoon, TASM, many soviet AShMs
  • Weapons: slight tweak to some SAM MaxFlightTime values
  • Weapons: adjust SS-N-12/SS-N-19 seekers for more reliable target distribution
  • Weapons: flight profiles for AGM-84 harpoons, launch is now smoother and more dynamic
  • Weapons: MM38 exocet remodeled and retextured
  • Sensors: fighter radars with LookDownMultiplier=0 now changed to be able to detect aircraft at extremely short range
  • Sensors: standardized MinAlt entries for fighter radars, mostly lower radar floors
  • Changed formation "Air Defense Orders" to "Rules of Engagement" in context menus
  • Units: MPAs now have corrected sonobuoy counts
    • P-3C: 84x sonobuoys (from 60x)
    • P-2H: 40x sonobuoys (from 60x)
    • Tu-142M: 140x sonobuoys (from 42x)
    • Il-38: 150x sonobuoys (from 32x)
  • Units: Ka-27PL sonobuoy type changed to RGB-NM-1 exclusively
  • Translations
  • Weapons: AGM-84C
  • Weapons: small sustainer rocket motor effects for non-jet powered antiship cruise missiles (like exocet or SS-N-2)
  • Added following land units:
    • AAA truck with 57mm S-60
    • AAA truck with 37mm 61K
    • AAA truck with 23mm ZU-23