Patch Notes 11.8
Hey everyone and welcome to the Patch Notes for 11.8!
This is a patch between card drops so we are focusing on adjusting the new cards and a few old ones as well.
For an overview of this patch, check out the Developer Update with Molegion and Ryan.
[previewyoutube][/previewyoutube]
New Features
New Deckbuilder Filter - Added the option to filter card sets by the currently active Cycle. Note: For the Summer Cycle, the active card sets are Crimson Curse and Way of the Witcher.
Changes
Neutral
Cosimo Malaspina - Provision cost changed from 9 to 7.
Hanmarvyn's Blue Dream - Provision cost changed from 12 to 10.
Iris von Everec - Power changed from 5 to 6. Provision cost changed from 6 to 8. Ability changed to: At the end of your turn, if this card is in your graveyard, boost all units in your deck by 1, then Banish self. Mandrake - Provision cost changed from 8 to 6.
Syanna - Provision cost changed from 12 to 10.
Monsters
Lord Riptide - Armor changed from 0 to 2.
Armor gained from Might changed from 2 to 1.
Spontaneous Evolution - Boost changed from 4 to 5.
Beast - Boost changed from 8 to 9
Ogroid - Now Spawns a Nekker on the boosted unit's row instead.
Nilfgaard
Imperial Marine - Provision cost changed from 4 to 5.
Northern Realms
King Demavend III - Cooldown changed from 2 to 4.
Onager - Provision cost changed from 4 to 5.
Scoia'tael
Hostage Taker - Power changed from 3 to 4.
Skellige
Jutta an Dimun - Power changed from 12 to 13.
Provision cost changed from 7 to 6.
Kaer Trolde - Provision cost changed from 9 to 10.
An Craite Armorsmith - Power changed from 2 to 4. Provision cost changed from 5 to 4. Ability changed to: Deploy: Boost an allied unit by 1 for every 2 Armor on the highest-Armor unit in your hand.
Funeral Boat - Ability now only triggers during the owner's turn.
Syndicate
Captain Yago - Provision cost changed from 13 to 11.
The Acherontia - Vice requirement changed from 10 to 12.
Acherontia Deckhand - Now also has Profit 1.
This is a patch between card drops so we are focusing on adjusting the new cards and a few old ones as well.
For an overview of this patch, check out the Developer Update with Molegion and Ryan.
[previewyoutube][/previewyoutube]
New Features
New Deckbuilder Filter - Added the option to filter card sets by the currently active Cycle. Note: For the Summer Cycle, the active card sets are Crimson Curse and Way of the Witcher.
Changes
Neutral
Cosimo Malaspina - Provision cost changed from 9 to 7.
Hanmarvyn's Blue Dream - Provision cost changed from 12 to 10.
Iris von Everec - Power changed from 5 to 6. Provision cost changed from 6 to 8. Ability changed to: At the end of your turn, if this card is in your graveyard, boost all units in your deck by 1, then Banish self. Mandrake - Provision cost changed from 8 to 6.
Syanna - Provision cost changed from 12 to 10.
Monsters
Lord Riptide - Armor changed from 0 to 2.
Armor gained from Might changed from 2 to 1.
Spontaneous Evolution - Boost changed from 4 to 5.
Beast - Boost changed from 8 to 9
Ogroid - Now Spawns a Nekker on the boosted unit's row instead.
Nilfgaard
Imperial Marine - Provision cost changed from 4 to 5.
Northern Realms
King Demavend III - Cooldown changed from 2 to 4.
Onager - Provision cost changed from 4 to 5.
Scoia'tael
Hostage Taker - Power changed from 3 to 4.
Skellige
Jutta an Dimun - Power changed from 12 to 13.
Provision cost changed from 7 to 6.
Kaer Trolde - Provision cost changed from 9 to 10.
An Craite Armorsmith - Power changed from 2 to 4. Provision cost changed from 5 to 4. Ability changed to: Deploy: Boost an allied unit by 1 for every 2 Armor on the highest-Armor unit in your hand.
Funeral Boat - Ability now only triggers during the owner's turn.
Syndicate
Captain Yago - Provision cost changed from 13 to 11.
The Acherontia - Vice requirement changed from 10 to 12.
Acherontia Deckhand - Now also has Profit 1.