1. Surviving the Abyss
  2. News
  3. Surviving the Abyss: Roadmap for Early-Access

Surviving the Abyss: Roadmap for Early-Access

Hi folks, we wanted to provide some much needed clarity on our plans for early access through to 1.0. We are planning to release 3 larger updates and numerous patches into Q2 2024.

The first of these updates involves major changes to the cloning system. Which we'll cover in a bit more detail below. Following that update, we have 2 more planned, but also want to remain flexible to the desires are requests of players throughout early-access. We're only listing the broad strokes below.

Please be aware this is our current set of goals, but we're open to adjusting our path going forward based on the community feedback.



2023:
Major Update #1
Multiple Cloning Labs: previously a single cloning lab was sufficient to last well into the late game. This change will allow you to create independent batches of clones in multiple locations, and considerably rebalances the system to match.
Modular Cloning Labs: the Cloning Lab is getting a major nerf by default. However, a range of new modules will be added which are attached directly to the doorways of cloning labs. You will unlock, mix and match modules to enhance the functionality of your labs, focusing on certain upgrades for specific labs.
Modules can increase the number of slots available within the genetic sequence, increase the chances of specialists being created in a particular lab and more.

Q1 2024:
Major Update #2
UV modules: previously UV mode was a single unlockable upgrade that applied to all Light Towers and Outposts. We intend to add UV modules which are attached directly to individual Lights and Outposts and must be installed throughout the base. This change is intended to place more meaning and pressure on UV mode and expansion, and bring the threat of the anomaly into the later stages of the game.
Anomaly and Anomalous Biomes: we have a number of updates in mind for the Anomaly as part of this release, including work on biomes with new forms of danger. We don't want to give away everything on this aspect right now!

Q2 2024:
Major Update #3
End game: Considerable expansion of the main narrative, including changes to the existing mission format. Addition of a range of new late game missions, and end game content. We'll be going into more detail closer to release.
Expanded Emergent Event System: We intend to expand the range and content of emergent events considerably. In addition we plan to update the event system to add chains of emergent events, with follow up events occurring depending on the decisions you make.
We're also trying to leave room to be flexible and address additional requests and new design throughout early-access.

------------------------------

Patches & Minor Updates:
We also plan to release numerous minor updates and patches during this period.
We intend to put a serious focus on user experience enhancements and bug fixing.
We are also aiming to enhance the tutorial and first time user experience.

Visual Updates:
We aim to enhance the visual experience with reworked biomes, additional environmental content, points of interest and more. This will be an ongoing process throughout the early-access period!

________________________

This isn't an exhaustive list, and there are other aspects of the game we, and the community want to improve and iterate on, including power, research, wildlife capture and more. We'll be updating the community with any changes we make, and continuing to take feedback onboard.
Us at Paradox Arc and RocketFlair all want to extend our thanks to everyone who's engaged with the game so far.