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Cloud Meadow News

Beta v0.2.4.0e

[p]Additions[/p]
  • [p]New unique music for each monster species’ hatching on the farm[/p]
  • [p]New environmental sfx for various elements in Katarina & Savannah[/p]
  • [p]Sidebar Quest names can now be clicked on to open their info page in the Quest Log[/p]
[p]Changes[/p]
  • [p]Updated Fio’s overworld animations[/p]
[p]Fixes[/p]
  • [p]Fixed certain monster pairings having their palettes swapped[/p]
  • [p]Fixed error when fast travelling from Savannah 8 to Forest[/p]
  • [p]Fixed error with Lamia’s Resonator tier 3 ability caused by interaction with Reflect or expiring buffs[/p]
  • [p]Wolf’s War Scent ability should no longer reset for infinite uses[/p]
  • [p]Fixed soft-lock caused by Demon Aspirant’s Flickering Aura ability[/p]
  • [p]Fixed several dialogue & NPC sprite behaviours for Brontide during his tutorial sequence[/p]
  • [p]Fixed incorrect lighting applied after using Echo Stone from an indoor environment[/p]

Cloud Meadow OST Released!

[p][dynamiclink][/dynamiclink]If you've not already seen it, then make sure to give our new OST a look! These catchy tunes made by master composer Cilantro! [/p][p][/p][p]108 fantastic songs, both of things already in the game, and that will be added to future encounters and situations! We hope you enjoy![/p][p][/p]

Hotfix Beta v0.2.4.0d

Additions
  • Added new sound effects for successfully cooking meals, incubating eggs, placing buildings and using jump pads


Fixes
  • Companions following will no longer break after using the hunter’s chair
  • The Letter cutscene no longer mentions events that haven’t happened yet
  • Using the construction window at Lucia’s cistern no longer crashes the game
  • Fixed bad_id message in Garst chime in during Gelricht’s recruitment
  • Fixed an issue that caused late game migration to only include cats and centaurs

August Hotfix

[p]Additions[/p]
  • [p]4 new enemy Cyclops combat units have been added[/p]
    • [p]Cyclops units will begin migrating in dungeons after the player has cleared the Savannah story arc[/p]
  • [p]Dialogue text system improvements[/p]
    • [p]New text speed options from 1x to 8x and instant dialogue[/p]
    • [p]See Options Menu > Accessibility[/p]
  • [p]New contextual dialogue for Sascha & Gehman in Cloverton[/p]
  • [p]New sound fx for town doorways, combat victory, loot collection & numerous environmental sounds through the dungeons[/p]
[p]Changes[/p]
  • [p]Revised Forest 1 boss combat behavior for more variety during the encounter[/p]
  • [p]Improved Farm Building UI tutorial & revised visuals for Plot Upgrades to strongly indicate they can be upgraded twice[/p]
  • [p]Kiram will have temporary buffed stats to put him on-par with the player’s level during his first story encounter[/p]
  • [p]Combat ‘overkill’ ring-out animation will now occur less frequently; only if enemy unit reaches -25% health[/p]
    • [p]Previously this occurred on a final blow that dealt 25% max health[/p]
  • [p]Improved error reporting experience[/p]
    • [p]Option to quickly restart the game after an error[/p]
    • [p]Save slots that contain an error should no longer be hidden from the Load menu[/p]
      • [p]This was causing a small portion of players to believe their saves were being deleted after updating the game[/p]
      • [p]Added options to try & restore an errored save, report it as a bug or load a previous save under that slot[/p]
    • [p]Error window will ask for a brief written description from the player before compiling a bug report[/p]
[p]Fixes[/p]
  • [p]Fixed crash when trying to use the elevator right after unlocking the forest[/p]
  • [p]Fixed Catarella staying around awkwardly in the bedroom after her sex scene[/p]
  • [p]Restored missing signpost visuals in the Farm[/p]
  • [p]Fixed new Barnhouse not properly showing more than 20 monsters[/p]
  • [p]Fixed Jubelle’s priorities at the player’s Farmhouse, she will now introduce main story quests as priority over local town events[/p]
    • [p]This was preventing players from progressing to Savannah F3 exit as they did not have the quest ‘Find Tro’s Lab’ which removes the stone barrier[/p]
  • [p]Changing equipment in the Harvest UI should now properly display modified stats[/p]
  • [p]Fixed collider beneath the wizard pillar in the forest that could get the player stuck[/p]
  • [p]Fixed pregnancy indicator showing complete on all pregnant monsters[/p]
  • [p]Fixed several kinds of monsters using each other’s colour palettes when breeding[/p]
  • [p]Fixed Genodriver cells showing up for sale, they’ve also been removed from player inventories[/p]

The Darkwoods Update!

[p]Our intrepid frontiersman finds themselves with a threat delivered by the mysterious forces that had tried to orchestrate their kidnapping at the hands of Captain Kiram! Now you must descend into the first part of the Megalon Forest: The mysterious Dark Woods, where ancient ruins and twisted branches obscure the light of the sun and wolves and pirates stalk the hunting grounds of the nefarious mercenary: Rook.[/p][p][/p][p]To start this quest you'll first need to fully complete the series of quests related to Katarina Station, and then upgrade it to its full size, with fresh engines that expand the range of the island to multiple areas. Shortly after, you should receive a threatening letter from Rook in your sleep! Once you've had home invaded, you'll need to speak with Captain Joaqim! You can find him at the new station helm by heading upstairs in the Lodgehouse![/p][p][/p][p][/p][p]Next, head down to the elevator, and select the Forest Floor option to travel to the Dark Woods![/p][p][/p][p]You'll find that things are pretty tense at the camp now, and you'll need to navigate the Dark Woods to find your way to wherever Rook's Lair is. Keep an eye out for new characters and vistas to interact with and explore![/p][p][/p][p]Finally you'll find yourself facing the masked huntsman, and discover just how threatening a foe he can be![/p][p][/p][p][/p][p]In addition to this, you'll find new interactions on Katarina Station, a fresh and expanded design for the Barn, and a few polished areas that we managed to scoop up in passing![/p][p][/p][p]Thank you so much for continuing this journey with us! And we hope you all enjoy the new content! We hope to have news for you shortly on yet more to come![/p][p][/p][p]Additions[/p]
  • [p]New Story content[/p]
    • [p]The story continues after Ev's recruitment of the 10th NPC companion and leads their journey into aiding the full restoration & upgrade of Katarina Station[/p]
    • [p]A mysterious threatening letter visits Ev during the night, leading to a mercenary showdown in the Forest Darkwoods[/p]
  • [p]New Forest dungeon Floor 1[/p]
    • [p]This dungeon floor standalone is the first of three huge interconnected areas within the Forest dungeon[/p]
    • [p]The area contains new quests, secrets and a climactic boss battle that concludes story Act 2 Part 1[/p]
    • [p]Accessible after the player has upgraded Katarina Station[/p]
    • [p]Multiple barriers within the forest which will expand during future story progression[/p]
  • [p]New Katarina Station quests[/p]
    • [p]New main progression quest to recruit various tradesmen, upgrade the town's capabilities & restore Katarina to its full glory[/p]
    • [p]Station captains Joaqim & Catarella can now be asked to provide mission debriefings on the player's progress[/p]
    • [p]Opened the Lodgehouse - this indoor location provides a hub for Katarina visitors to gather, for the player’s company to share a drink (or a bed)[/p]
    • [p]Bang has become a bit more talkative with a collection of extra starting dialogue lines[/p]
  • [p]New narrated sprite sex scenes with station captains Catarella, Joaqim, yeti woman Kalsang and the two-headed wolf woman Genome[/p]
  • [p]New music for the Title theme, Forest areas and Savannah at night[/p]
[p]Changes[/p]
  • [p]New interiors for the Barn[/p]
    • [p]A redesigned multi-floor system will make it easier to interact with the monsters inside[/p]
  • [p]Pigmy wolf enemy name changed to Nibbler[/p]
  • [p]The Great Fairy that guides you after a game over is now animated[/p]
  • [p]Tutorial Quests are now referred to as Union Basics[/p]
  • [p]Revised Forest 1 boss combat behaviour for more variety during the encounter[/p]
[p]Fixes[/p]
  • [p]Prevented rare autosave that would place the player out-of-bounds after fast travelling[/p]
  • [p]Fixed exception when enemy Lamia/Roughback/Skink performs an attack that steals a buff from a player’s unit[/p]
  • [p]Fixed enemy Alpha Wolf combat portrait alignment[/p]
  • [p]Fixed Camellia chime in Savannah F7 recruitment dialogue[/p]
  • [p]Fixed crash when trying to use the elevator right after unlocking the forest[/p]
  • [p]Fixed Catarella staying around awkwardly in the bedroom after her sex scene[/p]
  • [p]Restored missing signpost visuals in the Farm[/p]
  • [p]Fixed new Barnhouse not properly showing more than 20 monsters[/p]
[p][/p][p]Additionally, our good friends at Overlewd are also revisiting the Cloud Meadow collab event we worked on together last year! The event has gotten a rework and should play differently from last time- if you didn't get a chance to grab Kreyton or any of the collab skins last time, now is your chance! The event will only be around for a little while, so go check it out, it's also on Steam![/p][p][/p]