Version 1.103 is LIVE!
Version 1.103 is LIVE! Restart Steam to receive the changes immediately.
- ADDED | 3 New enemies have been added to the game world.
- ADDED | 4 new scans have been added to the Scans Menu.
- ADDED | Late game Fast Travel Mechanic implemented.
- ADDED | Gamepad Notification Prompt for SteamDeck.
- ADJUSTMENT | A few level design adjustments have been made to encompass the new enemies.
- ADJUSTMENT | Gamepad detection code has received a few tweaks to streamline the gamepad detection process.
- ADJUSTMENT | Master Blaster Mod (Pre-Chip) has received a few adjustments. The cost to upgrade has increased from 25 to 50.
- ADJUSTMENT | Super Mod slight alterations to Damage variation.
- ADJUSTMENT | Removed the extra "????" in the Missions Menu.
- FIXED | Solid Swine cosmetic left the bands floating in the air when unequipped.
- FIXED | Accidently removed an expression that prevents decimal numbers from showing for the Scans % value. This could result in showing a very large number. (infinity %)
- FIXED | Bladder Boss (Tract Maw) would sometimes stop attacking.
- FIXED | Bit Mod did not gain Atomic Energy from shooting enemies.
- FIXED | Koble boss would sometimes move below the layout in the Training Area.
- FIXED | Rush Enzymes could be used to fly through Orange Crystal Walls.
- FIXED | Pause Menu (Gamepad) did not display the Tablet Menu and Overdrive Systems in the correct locations.
- FIXED | When landing in an electrical pit at a very specific spot in one of the lower right lung rooms, the player could get soft locked.
- FIXED | Pig of Many Hats achievement would fire off 1 hat sooner than it should have.
- FIXED | Loading into your file after Scanning and defeating the final boss will now keep them in your Scans page.
- FIXED | SFX % in Pause menu would often display as "Text".
- MISC | Other adjustments, changes and fixes.