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Builders of Egypt: Prologue News

Update 0.3510A



The update concludes all changes that were made in the Prologue test versions. We are very close to the beta version, which will be announced in the devblog, so there will be a lot of updates coming soon.

Compared to the previous version on the main branch, these are:
- addition of a second mission
- new ui
- many bugs fixed
- addition of a bugtracker, accessible from the game level. Remember, all bugs reported by bugtracker get the highest execution priority.

- the demo version from Builders of Egypt is removed, there is no need to duplicate the content of the Prologue

Patch 0.15060A

  • optimisation around the river has been fixed
  • loading game: after collecting the goods, the carrier may have moved back to the production building and taken the goods back again, which may have resulted in a negative value of the goods produced.
  • loading game: carrier, having delivered the required raw materials, was returning to the production building (without any effect)
  • the number of goods owned is fixed
  • the texture of the grass has been improved
  • Unreal Engine version has been changed to 4.25.1 - possible fix for DX11 error problems
  • new region map (work in progress)
  • corrected lighting in the main menu
  • the mini map displays buildings (work in progress)
  • most flickering models of people have been fixed
  • added autosave

Patch 0.15051C

Most of the critical bugs related to saving the game have been fixed. Thank you all for sending me your save files, it helped me a lot as usual!

Changelog:
  • fixed: stockpile and granary was losing some goods after the game was loaded
  • fixed: the bazaar workers were getting stuck by the granary
  • fixed: after the granary was demolished, the bazaar workers sometimes headed to a point 0.0.0 on the map.
  • fixed: after the game was loaded, more than one trader may have appeared.
  • fixed: the flickering and blocked trader was fixed
  • fixed: the export and import statistics disappeared in the city goods tab after the game was loaded.
  • fixed: fixed the locked icons in the economy tabs
  • fixed: dwellers could accidentally go out of the road where they were stuck for ever
  • fixed: after loading game, there was no fire in the burning houses.
  • fixed: after loading game, production buildings could stop producing goods.
  • fixed: after the game was loaded, the goods could stop being received by stockpiles, granaries and bazaars.
  • fixed: after the game is loaded, the previously deleted messages no longer show up
  • new: from now on, when you save a game, you will see the version of the game and a message informing you that you are trying to load save from a previous version of the game, you can continue at your own risk.

Patch 0.15051A

This patch concludes the previous updates from version 0.15045, which were available in the beta branch of the patch_test, all changelogs are available in the forum. Additionally, several problems with loading the game have been fixed, especially with counting residents, employees and removing buildings.

For those who haven't followed these updates, a save game is available from now on, but note: this is still work in progress.

If there are any bugs, inconsistencies, or missing information after loading the game - please send me your save file to [email protected], it will help me a lot in searching for errors.

Patch 0.15043A

Patch 0.15043A


Changelog:
  • new- from now on you can pause the game with a space bar
  • fixed- the next steps of the tutorial will now scroll the text to the beginning
  • improved - another changes in the UI;
    -darker backgrounds
    -fonts and colors changed
  • improved - chinese translation
  • improved - french translation
  • improved - portuguese (BR) translation



In next update - it may take more than one day
  • fixing a requests of the neighboring city
  • more clear information on what is currently happening
  • fixing stopping building functions
  • adding a quick preview of what resources the player has
  • the possibility of blocking the building dealer, collecting goods from the fields during the Nile flooding and other bugs reported