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Builders of Egypt: Prologue News

Hotfix 0.3573

[h3]Fixed[/h3]

1. Trader is stuck at the city gate and he doesn't go to the city stockpiles with goods for sale (occurring on saved games when player saved the game before building a stockpile and after setting trade route and choosing goods for export).
2. Granaries not working properly after loading saved game (for example workers not getting goods).
3. Building on ruins is not blocked (you can build houses on ruins and ruins should be removed first before you can place anything else there).
4. Some elements disappearing in Well's window (as well as with any other production building).
5. Pottery shows no road sign for one of the three building's access points.

*** While playing on 0.3573 branch please remember to start with a fresh game. Earlier saves won't work properly due to changes we made in the saving process. Thank you for your understanding and enjoy your game. :)

Hotfix 0.3570D

Second Mission
1. Plazas are unremovable (occurring on saved games).
2. Seth's faith and the number of present shrines are not loaded properly when launching saved game. Number of shrines is displayed properly after a while. Seith's faith is reset to 0.
3. No success popup after completing all of the goals in 2nd mission (occurring on saved games).
4. Goods after demolishing stockpile are not counted properly, game doesn't show less (occurring on saved games).
5. Impossible to reach all goals when game's difficulty is set to hard (in campaign mode after achieving success in 1st mission and in sandbox mode).
6. Randomly appearing white and blue map's screen after going to World Map and returning to the city.
7. Exported goods - trader takes for example 100 turquoise and pays like for 10.
8. Goods stored at demolished stockpile are disappearing but not stockpile itself (occurring on saved games).

Patch 0.3560C



Hello everyone!

This is an important update that fixes most of the reported, known issues such as uncontrolled crashes and other serious bugs related to game stability. After this update all of your previous game saves will not work properly, so please do not try to use them.

Fixed in First Mission
  1. Trader stuck at the city gate.
  2. Bricks production stops after a while (couriers not transporting goods from stockpiles to Brickmakers).
  3. Pottery production stops after a while (couriers not transporting goods from stockpiles to Potteries).
  4. Pottery production doesn't start at all due to export button being checked as active in stockpiles storing needed clay and straw.
  5. The landscape near the second fishing harbor spot at the other end of the map (lack of water on the map).
Fixed in Second Mission
  1. Trader stops trading.
  2. Available at stockpiles turquoise is not counted properly by Goals Summary TAB and in some cases, it gets a negative value.
  3. Very low bread income vs. wages for working villagers - we added two solutions: trader buys copper and other cities are requesting goods such as copper and turquoise for which they thank you by giving your city more bread.
  4. Requests from Memphis for goods that can't be produced by our city in Second Mission.
  5. Loading saved files - broken intro popup is not showing the right content.
  6. Fires stop occurring after a while / fires occurring too fast even when people didn't settle up in your city (at the very beginning).
  7. Broken buttons for "stop working" and "shut down" at copper and turquoise mines.
  8. Randomly occurring problems with seeing successful mission popup after meeting all of the goals in single scenarios.
  9. Workers can go "through" palms models.
  10. Some workers get stuck at model mine and they can't return to their home.
  11. Fatal errors while playing, caused by bugs in Unreal Engine 4.26.0. Downgraded engine to 4.25.4
General bugs
  1. Wrong arrows direction when houses are evolving, caused by bugs in Unreal Engine 4.26.0 (arrows pointed down when evolving and devolving).
  2. Demolish tool doesn't work - caused by a large number of houses and or when the higher speed is set.
  3. Game changes speed from 6x to 1x after autosaving is finished and the game notifies about it.
  4. Bazaar showing 4800 units of alcohol after placing the building on the map.
Other known issues which will be fixed in the next update
  1. Economy TAB not counting properly exported goods.
IMPORTANT
Due to reversing to the previous engine, we needed to temporarily turn off in-game bugs reporting feature. We'll let you know once it will be available again. For the time being please use our official e-mail address, Steam Technical/Bugs Section or Discord server.

Hotfix 0.3511B

Temporary crash solution:
- Restored the default DirectX11, which causes the least amount of problems, but causes a problem with farms, which uses HierarchicalInstancedMesh and which is broken in Unreal Engine 4.26.0, so vegetation on farms has been disabled until the Unreal Engine update is released

I apologize to everyone for these issues.

Hotfix 0.3511A

0.3511A:

- trader has been fixed
- temporarily fixed the farm build issue and crash to desktop with code 1431 error by forcing it to run on DirectX12.
BoE has been updated to Unreal Engine 4.26.0 which had a bug causing CTD on instances when playing on dx11. Instances are the basis for many things in this game, including pyramids, so temporarily the game will only run on dx12 until Epic fixes this bug.
- the ability to save the game during the tutorial has been disabled.
- fire risk in several buildings has been changed