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Medieval Frontiers News

Greetings, noble followers!

Greetings, noble followers!

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May we introduce ourselves: We are Active Fungus Studios, your new liege lords, now commanding these lands to bring you food, shelter and prosperity. With your former king, PlayWay, generously making room for the young blood, we will now take over the development of this little settlement in a hidden corner of the Steam empire. If you want to catch a first glimpse on what’s to expect of our benign rule, keep your keen eye peeled on this humble game parchment – new tidings will be heralded here first!

Our first decree: We dub this game Medieval Frontiers. May it prosper and flourish!

You may pay tribute to us and drink profusely in our name at this year’s Gamescom at the Home of Indies booth E010 - D011 - Hall 10.2. We shall await you in droves!

Until our paths cross again!

Devlog #1 - Hello Medieval World 👋

Introduction:
Welcome to the first devlog for the production of our game, the "Medieval Farmer Simulator" with insights into the production process, the switch to Unreal Engine 5, the game design and the detailed building system.

1. Switch to Unreal Engine 5:
The switch to Unreal Engine 5 was one of the biggest decisions in the development of our game. The impressive graphics quality, improved lighting and realistic material rendering provide a solid foundation for the immersive world of Medieval Peasant Simulator.
However, the transition also brought challenges, as many systems had to be adapted. Fortunately, the powerful engine allowed us to integrate smoothly and opened up new possibilities for creative implementations.



2. Game design and detailed building system:
The heart of our game is the detailed building system that allows players to customize their medieval farm to their liking. We attach great importance to ensuring that the buildings are not only functional, but also aesthetically pleasing. Through game design, we aim to provide a realistic yet entertaining farming experience.

3. Manage resources:
A key element in Medieval Farmer Simulator is the efficient management of raw materials. Players must acquire resources such as wood, stone and food to expand their farm. Cutting down trees becomes an important skill to obtain building materials for the construction of buildings. The addition of workbenches as central elements for the processing of raw materials helps to ensure that players are actively involved in the production process. Every step, from logging to the production of building materials, has a direct impact on the progress and development of the farm.

4. Beautiful, aesthetic and fun:
The beauty of the game world is important to us. Our artists work hard to create an authentic medieval environment that transports players to a bygone era. The aesthetic design of the buildings and environments not only contributes to the atmosphere, but also ensures that playing the game is a visual pleasure. The fun factor is at the heart of our game. By combining challenging resource management, creative building systems and the ability to create a thriving city, we want to ensure that every player has a fun and fulfilling gaming experience.



5. Experience ressources visibly in the world:
Another important feature is the visibility of ressources in the game world. Every item crafted or found by players is visibly placed in the world. This visual representation creates a direct link between the player's actions and the world, which enhances the feeling of immersion.

Thank you very much for your attention.
Don't forget to wishlist Medieval Farmer Simulator, so you don't miss out on any updates and news!
And join us on Discord, if you want to ask questions and just talk about the game!

https://store.steampowered.com/app/1207360/Medieval_Farmer_Simulator/



Best,
MFS Team

Farmers! Your feedback needed!



Hello, Farmers!

We are working on our game very intensively. Our goal is for the game to be at the highest level and to meet your expectations, so we would like to ask for your help.

QUESTIONNAIRE HERE

We have prepared an online questionnaire, in which you will be able to write to us, which solutions you would like to see in our game and also suggest your own ideas. Who knows, maybe your suggestions be interesting enough for us to use them?

You can find the link to the online questionnaire above.

Stay tuned for more!