MXL Patch 2.10
Public Notes
[h2]Highlights[/h2]- Did you think we were done improving scrubs? Not quite yet! Scrubs are now looser and easier to bring back, safer and more reliable on steep jumps, and even have new animations.
- No more AI bullying! Impacts between Players and AI have been reworked to give Players the advantage. Now it's your turn to shove them around!
- Say goodbye to weird wrecks in deep ruts! Chassis collision has been revamped to improve interactions with deformed terrain and other obstacles.
- ATVs got some much-needed love. They are now heavier, bounce less on hard landings, and have improved suspension.
- Button remapping is finally here! Create custom controls by remapping nearly every input in the game.
- If you're looking for a challenge before the start of the moto season, look no further than the newly improved Expert Supercross tracks! Deeper whoops and bigger jumps will have you checking your speed and rethinking those rhythms!
- Race starts are looking a little more lively with new start gate warm-up animations and attack pose animations. Get yourself into the attack pose by holding the clutch and throttle then leaning forward so you're ready when the gates drop!
- Take on your rivals with new graphic kits from Rival Ink for the 2023 OEM DLC MX Kawasaki, Suzuki, and Honda bikes.
- The Season 2 Compound DLC is a double feature! Take your skills to the limit on the KTM RD Field, then go all out on the GOAT Farm; updated for its return in Legends.
- Happy Holidays, from us to you! We've decked the garage with festive holiday decor. And if you're feeling jolly, try on the new Holiday Gear and take out your sleigh.
[h2]Detailed changelog[/h2]
- UI: Added Winter holiday decorations to the Main Menu. Happy Holidays!
- UI: Fixed mini-map rotating when the vehicle is airborne and flipping when the vehicle is inverted.
- Environment: Added Expert variants of 8 base game Supercross tracks, featuring tougher obstacles; deeper whoops, bigger jumps, adjusted rhythm sections, and more. Expect the remaining 9 tracks in a future patch.
- Environment: Reworked terrain deformation in all environments for improved accuracy and appearance. Tire ruts are narrower and better fit tire width.
- Gameplay: Added Enduro event category with 1 existing track and 1 more track coming soon.
- Gameplay: Added input action remapping to the Control Settings menu. A custom configuration can be created from scratch or from an existing configuration. Nearly every driving action in the game can be remapped.
- DLC: Updated data for upcoming Compound DLC featuring KTM RD Field and GOAT Farm.
- DLC: Added data for upcoming Vehicle DLC.
- Customization: Added graphic kits from Rival Ink to 2023 OEM DLC MX bikes (Kawasaki, Suzuki, and Honda).
- Customization: Added a full set Santa Claus holiday gear, complete with helmet, goggles, jersey, pants, gloves, and boots.
- Customization: Added Santa's Sleigh graphic kit and seat to Rainbow MX bikes.
- Physics: Adjusted chassis collision to improve interactions with deformed terrain and drivable objects.
- Physics: Adjusted scrub (and whip) behaviors based on continued community feedback and to reconcile changes to the chassis collision. Airborne controls are now slightly looser and more responsive. Scrubs can be initiated more reliably on steep jump faces and much sooner before takeoff.
- Physics: Fixed a bug which sometimes caused wrecks upon landing after performing a whip or scrub.
- Physics: Reduced penalty impact to steering control when triggering a near-wreck with that penalty.
- Physics: Adjusted forces required to trigger some near-wreck conditions related to landing and sliding.
- Physics: Improved collisions between vehicles, especially MX bikes, and reduced instances of wrecks during minor impacts.
- Physics: Reworked vehicle-to-vehicle collisions to give Players an advantage over AI. Player vehicles can now push around AI vehicles more easily. During a collision, AI vehicles are now unlikely to overpower player vehicles or cause them to wreck.
- Physics: Increased the mass of the ATV slightly to make it feel more grounded. Adjusted ATV suspension to compensate for adjustments to the mass and chassis collision. ATVs are now heavier and bounce less on hard land landings.
- Physics: Increased the influence of forward and backward leaning on suspension. Pitching the rider forward and backwards will now make it easier to keep the front-end up in whoop sections.
- Animation: Added three new warm-up animations to riders at the start gate: shoulder hype, shadow boxing, and glove warmer.
- Animation: Added attack pose animation to AI riders before the gate drop. Get yourself into the attack pose by holding the clutch and throttle then leaning forward to keep the front wheel down.
- Animation: Added unique rider animations to scrubs and quick scrubs to help differentiate them visually. Both animations now start on the face of the jump, have improved rider body position, and are responsive to inputs while airborne.
- Animation: Updated some near-wreck animations to appear more natural and better illustrate the cause of the condition.
- Animation: Improved cornering animations to help communicate when the bike is losing traction. During the slide, the eider becomes more upright and will start to lose balance right before completely sliding out.
- Animation: Fixed over-extended suspension on some MX bikes when viewing bikes in the Garage menus.
- Animation: Fixed over-extended suspension on some MX bikes when airborne during gameplay.
- Animation: Fixed various minor animation bugs.
- Other: Fixed an issue allowing the rider to fall into the ground when wrecking.
- Fixed an issue allowing the rider to fall into the ground when wrecking.