December 2024 - We've Entered the Testground
[h3]Private Alpha Playtesting[/h3]
You may have already picked up that some of our Kickstarter backer tiers included private Alpha Early Access playtesting as a reward. Recently, they’ve been busy helping us playtest Deathground’s Mission Command and Bunker maps! This means we’ve been busy fixing and patching bugs they’ve helped us find along the way, on top of continuing to polish and improve the performance, gameplay and visuals. Getting the game, even in this Alpha form, into hands beyond our own has been a tremendous milestone for us and we’re truly grateful for the feedback so far!
We’ll be continuing to polish as we head towards Beta, leading up to launch. But until the wider community can get their hands on these initial maps too, here’s a quick update on just a handful of things we’ve been working on here.
[h3]Setting the Tone[/h3]
Weather and lighting updates have helped set the menacing tone of Deathground outside and darkened the mood in our Mission Command map. You’ll have a torch, of course, but maybe a flash of lightning will help you find your way through the darkness…

Wish you were here?
[h3]Levelling out the Playing Field[/h3]
There may be more places to take cover from the rain inside the facility, but you’ll still have to sneak past lurking dinosaurs in closer proximity. We’ve been improving the level design to help you navigate your way through and around this map, without compromising that sense of urgency to survive.
From feeling free and out in the open…
…to Hide and No Sneak
Of course, it'll be all fun and games watching your teammates run away screaming. Then again, when it's you being chased, take a cheeky peek over your shoulder just after sliding into a vent (in perhaps the coolest way possible) to check how close you were to being dinner.
Are they still following me?!
[h3]Devices and Electrical Chaos[/h3]
We’ve been improving how the primary items work and feel in-game too. Tracking a Compy with the Motion Detector might be fun - but sneaking around Raptors whilst attempting to escape by hacking terminals can be stressful, to say the least!
Gotcha, Compy.
The Hacking Device in action!
[h3]Until next time…[/h3]
We’ll be heading into Alpha Early Access Phase 2 this month where Alpha-pledge Kickstarter backers will move on to playtesting the next map - The Geothermal facility’s Powerplant!
As always, join us and the rest of the community over on Discord or watch more behind-the-scenes on TikTok. Don’t forget, you can find and follow us on Facebook, Instagram and X/Twitter too. And if you’re an Alpha-pledged Kickstarter backer, keep an eye out for your next Mission Briefing coming soon!

https://store.steampowered.com/app/1200770/Deathground/
You may have already picked up that some of our Kickstarter backer tiers included private Alpha Early Access playtesting as a reward. Recently, they’ve been busy helping us playtest Deathground’s Mission Command and Bunker maps! This means we’ve been busy fixing and patching bugs they’ve helped us find along the way, on top of continuing to polish and improve the performance, gameplay and visuals. Getting the game, even in this Alpha form, into hands beyond our own has been a tremendous milestone for us and we’re truly grateful for the feedback so far!
We’ll be continuing to polish as we head towards Beta, leading up to launch. But until the wider community can get their hands on these initial maps too, here’s a quick update on just a handful of things we’ve been working on here.
[h3]Setting the Tone[/h3]
Weather and lighting updates have helped set the menacing tone of Deathground outside and darkened the mood in our Mission Command map. You’ll have a torch, of course, but maybe a flash of lightning will help you find your way through the darkness…

Wish you were here?
[h3]Levelling out the Playing Field[/h3]
There may be more places to take cover from the rain inside the facility, but you’ll still have to sneak past lurking dinosaurs in closer proximity. We’ve been improving the level design to help you navigate your way through and around this map, without compromising that sense of urgency to survive.


Of course, it'll be all fun and games watching your teammates run away screaming. Then again, when it's you being chased, take a cheeky peek over your shoulder just after sliding into a vent (in perhaps the coolest way possible) to check how close you were to being dinner.

[h3]Devices and Electrical Chaos[/h3]
We’ve been improving how the primary items work and feel in-game too. Tracking a Compy with the Motion Detector might be fun - but sneaking around Raptors whilst attempting to escape by hacking terminals can be stressful, to say the least!



[h3]Until next time…[/h3]
We’ll be heading into Alpha Early Access Phase 2 this month where Alpha-pledge Kickstarter backers will move on to playtesting the next map - The Geothermal facility’s Powerplant!
As always, join us and the rest of the community over on Discord or watch more behind-the-scenes on TikTok. Don’t forget, you can find and follow us on Facebook, Instagram and X/Twitter too. And if you’re an Alpha-pledged Kickstarter backer, keep an eye out for your next Mission Briefing coming soon!

https://store.steampowered.com/app/1200770/Deathground/