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1.47.5b

Release Dates Patreon: February 28th Public: March 13th

Note: Due to significant problems in the previous build, it was skipped to address bug fixes before being released Publicly, 1.47 and 1.47.5 are both included in this update

New Content
-New Meshes for all Warpstones
-Patron-only items now earnable in game: Forest Warpstone, Arena Warpstone, Beach Warpstone, Mountains Warpstone
-The four Warpstones are now craftable at the Fabrication Bench, after earning the recipe from one of the Quest NPCs by completing all their Quests
-Warpstones can now be used two ways, 4 exist in the world at the start of the game, and become active when one is built in your Garden. Using one will teleport you to the other (works on both islands)
-Completing the Alraune questline gives the recipe for the Forest Warpstone, the Trainer questline gives the Arena Warpstone, the Scientist gives the Beach Warpstone, and the Smith gives the Mountains Warpstone
-Create better controls for god mode; selection circle moves independent of camera, registers position in the world under the cursor on screen, clicking and dragging moves camera, right clicking and dragging rotates camera yaw and pitch
-Implement new camera controls in game

Changes
-Fabrication Bench now displays mouse over item descriptions, like the other crafting stations
-Patrons can now choose their starting tool level from available options. Silver patrons can choose bronze tools instead, Gold patrons can choose silver or bronze, and Ruby patrons can choose any level including Diamond
-Healing items can no longer be used on a Monster recovering from losing a fight
-Monster Detail window now appears on a lower Z sort, meaning it will appear behind windows which would have been blocked by it previously
-The list of Monsters to buy at the Harem is now stored in data, and only refreshes on a new day
-Items can now be selected with the cursor, and inventory can be scrolled with the mouse wheel, or by clicking the scroll arrows
-Command Menu options can now be selected with the cursor, unhovering Monsters no longer deselects them
-When entering a building the Player is now turned to face the proper direction
-'View Mode' has been removed, since the new camera controls accomplish the same function
-Switch from God mode to Player mode will now spawn the Player Character where the cursor was in the world, instead of at the center of the actor object
-Selecting 'Return to Title' from the Main Menu while on the New Island no longer loads the Old Island

Bug Fixes
-Cleared a bunch of non-fatal errors, errors which would not crash the game but could cause performance drops
-Moving while the game is slowed or even paused works with the new controls (clicking and dragging to move while the game is paused is the only thing that won't work, camera can still be moved with WASD in this case)
-Fixed a glitch on the old island, when a new island was started the player was unable to enter shops or the garden itself by using the regular area teleports
-The above glitch may have also been causing call stack errors which would slow and eventually freeze the game
-Fixed collision on teleporters (shop entrances, etc)
-Fixed Succubus Antidote recipe in the Alchemy Station, was looking for incorrect ingredients
-Fixed some glitches in the Help menu, certain menus were soft-locking as well as displaying Biome data on the wrong help screens
-Fixed a glitch with the Shady Alraune which was trying to play an old animation from a different skeleton, this was causing her to T-pose after tossing seeds
-Fixed a dialogue bug with Alraune
-Fixed a bug with Moths where breast size would set to zero when switching to Resident status
-Fixed a softlock in the workshop and some other windows which would occur during Autosave at midnight
-Fixed a glitch in the Journal which would show the old map on the new island
-Fixed a bunch of Alchemy Bench recipes which were not showing all required ingredients
-Fixed a material display error on Harpies wings
-Fixed an error with 'Keep Out' signs, the functionality depended on one sign being placed at a time, multiple signs will no longer bug functionality when destroying one
-Fixed many instances where shop prices displayed did not match the result, for example many products that were listed as "not sellable" were sellable, but the displayed price was registering as 0
-Fixed a softlock when renaming Monsters
-Fully fixed Furnaces, had previously fixed one instance of the bug that is now totally fixed; furnaces now properly remove the intended item from the intended slots
-Fixed a glitch in the Monster Manager where Targetting a Monster was hiding the cursor
-Fixed a glitch with the new cursor which broke the ability to change a Tiles terrain (grass, cobblestone, turfs, etc.)
-Fixed softlocks at the Harem, Arena, Training Center, and Stylist when opening the menu, returning to the Garden, and then going back
-Fixed an issue with the Diamond Rocks quest on the New Island, where if you save and load before mining the Diamond Ore it was loading the Diamond Boulders at the location meant for the Old Island
-Fixed a weird LOD mesh issue with the Diamond Boulder
-Fixed a display error with portraits at the Harem
-Fixed an error with the new cursor system where clicking on a Monster was not always bringing up the command menu
-Fixed a glitch when placing Planters, collision was enabled on the visual component for placing, allowing Monsters to stand on it and be moved around with it
-Fixed an error where Planters were registering the wrong Flower for Monster Happiness
-Fixed an error with the new cursor where moving decor would sometimes pick up the wrong object