Substance Painter 2020.2.2 (6.2.2) hotfix
This minor release fixes a series of crashes and UI issues, improves performance when using UV Tiles and adds a few new Python commands.
Added:
Added:
- [Performance] Do not compute all UV Tiles when using the color ID selection
- [Bakers][UI] Display Texture Set descriptions
- [Bakers] Allow to save bake settings
- [Bakers] Add collapse all/expand all options to the Selection tab
- [Texture Set List] Hide description when empty
- [UV Tiles][Texture Set List] Clicking on UV Tile should expand/collapse list
- [Export][UI] Allow to resize the Texture Set List panel horizontally
- [Export][UI] Consistent tooltip text for both UV Tiles and Texture Set workflow with unselected textures
- [Scripting][Python] Allow to use export presets to export textures
- [Scripting][Python] Add a changelog in documentation
- [Scripting][Python] Allow to query all the available channels on a given stack
- [Scripting][Python] Console UI improvements
- [AMD] Incorrect detection of outdated driver version
- Crash when reimporting a mesh with different UV Tiles layout in some cases
- Crash when using particles with UDIMs on very heavy meshes
- [UV Tiles] Crash when exporting a mesh with displacement information in some cases
- [Export][Crash] Exporting 2D view in psd format can cause a crash
- Importing images as sequences when creating a project does not work
- Engine stuck in an endless loop
- [Shortcut] Camera rotates always in snap mode when changing snap mode shortcuts
- Meshes are always auto-unwrapped when re-imported even if option is off
- [Texture Set List] Description text field is sometimes not fully visible during edition
- [Texture Set List] Dropdown menu to hide/unhide Texture Sets is not fully visible
- [Texture Set List] Clicking on eye icon should not enter the "Edit Texture Set name"
- [Texture Set Settings] Removing a Channel also removes the Channel below
- [Export] Include all and Reset all does not take UV Tiles into consideration
- [Bakers] Deselected bakers appear during the baking process
- Resolution update is not taken into account for baked maps used as input
- [UV Tiles][Viewport] 3D Viewport freeze when adding Smart Material after folder with UV Tile mask selected
- [UV Tiles][Viewport] Wireframe is still visible for hidden tiles with paint through mode
- [Export][Sketchfab] Issues with "plus" subscription type
- [Sketchfab] "This asset is private" checkbox is not displayed after switching account
- [Export][Content] "Wiggly" brush presets can lead to performance issues
- [Plugin Photoshop] Message in log: not compatible with UV Tile workflow
- [Scripting][Python] PYTHONPATH env var prevents the application from starting
- [Scripting][Python] Typo in Python documentation