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  3. Substance Painter 2020.2.2 (6.2.2) hotfix

Substance Painter 2020.2.2 (6.2.2) hotfix

This minor release fixes a series of crashes and UI issues, improves performance when using UV Tiles and adds a few new Python commands.

Added:
  • [Performance] Do not compute all UV Tiles when using the color ID selection
  • [Bakers][UI] Display Texture Set descriptions
  • [Bakers] Allow to save bake settings
  • [Bakers] Add collapse all/expand all options to the Selection tab
  • [Texture Set List] Hide description when empty
  • [UV Tiles][Texture Set List] Clicking on UV Tile should expand/collapse list
  • [Export][UI] Allow to resize the Texture Set List panel horizontally
  • [Export][UI] Consistent tooltip text for both UV Tiles and Texture Set workflow with unselected textures
  • [Scripting][Python] Allow to use export presets to export textures
  • [Scripting][Python] Add a changelog in documentation
  • [Scripting][Python] Allow to query all the available channels on a given stack
  • [Scripting][Python] Console UI improvements
Fixed:
  • [AMD] Incorrect detection of outdated driver version
  • Crash when reimporting a mesh with different UV Tiles layout in some cases
  • Crash when using particles with UDIMs on very heavy meshes
  • [UV Tiles] Crash when exporting a mesh with displacement information in some cases
  • [Export][Crash] Exporting 2D view in psd format can cause a crash
  • Importing images as sequences when creating a project does not work
  • Engine stuck in an endless loop
  • [Shortcut] Camera rotates always in snap mode when changing snap mode shortcuts
  • Meshes are always auto-unwrapped when re-imported even if option is off
  • [Texture Set List] Description text field is sometimes not fully visible during edition
  • [Texture Set List] Dropdown menu to hide/unhide Texture Sets is not fully visible
  • [Texture Set List] Clicking on eye icon should not enter the "Edit Texture Set name"
  • [Texture Set Settings] Removing a Channel also removes the Channel below
  • [Export] Include all and Reset all does not take UV Tiles into consideration
  • [Bakers] Deselected bakers appear during the baking process
  • Resolution update is not taken into account for baked maps used as input
  • [UV Tiles][Viewport] 3D Viewport freeze when adding Smart Material after folder with UV Tile mask selected
  • [UV Tiles][Viewport] Wireframe is still visible for hidden tiles with paint through mode
  • [Export][Sketchfab] Issues with "plus" subscription type
  • [Sketchfab] "This asset is private" checkbox is not displayed after switching account
  • [Export][Content] "Wiggly" brush presets can lead to performance issues
  • [Plugin Photoshop] Message in log: not compatible with UV Tile workflow
  • [Scripting][Python] PYTHONPATH env var prevents the application from starting
  • [Scripting][Python] Typo in Python documentation