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Wayfinder News

0.4.2c Steam Deck Fixes & Echoes Hotfix

[h2]Patch Notes
[/h2]
Fixed an issue blocking players from completing the quest “A New Wayfinder” if they’ve already completed “Epilogue”.
Fixed an issue causing a save rollback during the “After Despair and Hope” quest.
Fixed an issue where “The Hollow Heart” quest would not complete if the player failed to defeat the encounter on the first attempt.
Marrow should now properly appear frozen during the “The Lost Colony” quest.
Fixed an issue causing a waypoint marker to persist after completing the “Spare Blades” job
Fixed an issue causing Silo Bombs to sometimes fire in the wrong direction.


[h2]Steam Deck
[/h2]
Performance optimizations when in Highlands
Fixed crash related to the pause menu when on the Steam Deck.

PLEASE NOTE: We’ll continue to make Steam Deck optimizations and investigate rare crashes that players still might see. While this fix should dramatically reduce them, in some edge cases the Deck could run out of memory and crash.

[h2]Known Issues[/h2]

Players will be unable to interact with NPC to progress the “Deal at the Crossroads” side quest.
Silo's firebomb might still miss when firing at very large creatures
When initially paused on Steam Deck, menus will be slow to respond


0.4.2b Echoes Hotfix

  • Players can now interact and unlock signal fires when in co-op
  • Dark star bait can now be re-acquired if teh Dark Star Wurm is not killed on the first attempt
  • Co-op client and hosts will now progress correctly through "How Far is Avar"
  • Clients can no longer repeat interact with signal fires for spectra


Steam Deck
  • Reduced Crashes in Highlands when opening the player menu

PLEASE NOTE: We are continuing to optimize for the Steam Deck. This will not fix all the crashes when accessing the menu, but it will cut down on them. We recommend limiting menu interactions in Highlands at this time

Indie ARPG returns to Steam with new offline mode following delisting

Gaming has a problem with memory. Too many games disappear entirely, with hardware becoming obsolete, games being removed from stores, or being shut down. It means we live in a constant 'now', unable to look back on history properly, never truly learning from the past. Thankfully, some games facing closure are fighting that, with indie ARPG Wayfinder returning to ensure it can continue to be played.


Read the rest of the story...


RELATED LINKS:

Indie dev delists Steam game to remove all microtransactions

Darksiders devs regain control, halt sales of online RPG Wayfinder

Your new favorite fantasy RPG just got delayed at the last minute

Wayfinder Echoes is Live!

Founders!

[h2]Welcome to the Wayfinder Echoes Update!
[/h2]

What is The Echoes Update?

When online games such as Wayfinder reach the end of their service, they tend to disappear forever. This is the unfortunate reality when games lose funding, can't cover the costs of servers or staff, and face countless other challenges.

Having all played titles that have gone through this cycle, we wanted to take a different approach. We cherish the world our team has created and the characters we've introduced to our players, and we don't want them to be lost in the Gloom. Our goal is to leave players with a product they can enjoy indefinitely.

This shift enables the game to exist perpetually. Players can download it to play solo or enjoy co-op gameplay with up to two friends.


Before leaving Early Access and releasing to 1.0, we'll introduce Matchmaking, a new Wayfinder, a new zone, housing expansion and many more features. The future beyond that is up to you, the player. We love Wayfinder, we love the world, and we love the IP and we'll continue to grow it if we're able to with your support!


Wayfinder Echoes introduces significant changes from the previous version of Wayfinder, No previous data is carried over to this new game. Below, we've outline outlined the biggest changes.



Echoes (v0.5) Patch Overview

[h2]Monetization & Founder’s Packs
[/h2]
  • All Founder’s Items (excluding currencies) are now available to Founders
    • These items will be granted to you upon completing your first entry into the Gloom.
  • Reward Tower 1 & 2 are available in-game for all players
  • Completing quests and objectives grants keys, which can then be used to unlock rewards
  • All monetization has been removed from the game.
  • All content is now unlocked in-game via loot & rewards.
  • NEW! Founder’s Coins
  • Founder's Coins will be awarded to players according to the total lifetime amount of Runesilver they held in their wallet (including Runesilver from Founder’s Packs).
    • 500 Runesilver - 2400 Runesilver = 1 coin
    • 2500 - 4400 = 2 coins
    • 4500 - 6400 = 3 coins
    • 6500 - 8400 = 4 coins
    • 8500 - 10,400 = 5 coins
    • 10,500 - 12,400 = 6 coins
    • 12,500+ = 7 coins
  • Founder's Coins can be spent on exclusive rewards like Wayfinder Styles, Mounts, and Pets from a vendor in Skylight.
  • There are no other ways to get these items in-game.
  • Wayfinder token from Founder’s Packs are converted 1:1 to Founder’s Coins and are included in the amount you will receive upon login


[h2]Wayfinders
[/h2]
Niss, Silo, and Wingrave are unlocked upon completion of the tutorial.
NEW! Wayfinder Memories Collect all 10 memories to learn about each Wayfinder’s past before the Gloom!
NEW! Wayfinder Voices You’ll now hear your Wayfinder talk!
Additional characters can be discovered through playing, and also have guaranteed drops on specific bosses. These locations can be seen by visiting the Discovery Book in-game.
  • Find and summon Kyros out of the Gloom.
  • Unlock the secrets of the Deceivers to summon Senja from her mysterious confinement.
  • Eradicate the Night’s Maw infestation to unleash the power of Venomess.
  • Challenge the Bloodspawn to liberate Grendel from its grasp.


NEW! Wayfinder Rank to incentivize players to experiment and branch out with their playstyle!
  • Caps at 30 Ranks.
  • An account wide XP bar that all Wayfinders can contribute to.
  • Each Rank grants a Talent Point to be spent in the Talent tree.
  • Certain Ranks will also give bonuses such as increased base stats, affinity points, echo capacity & slots, and archetype specific weapon masteries & defensive powers.
    • Weapon Mastery system has been removed and consolidated into the Wayfinder Rank system.
  • NEW! Talents to give players a way to customize their combat playstyle per Wayfinder!
  • A diverse talent constellation tailored uniquely to each of the 3 Wayfinder Archetypes.
  • Wayfinders within the same archetype will be able to manage their own individual talents.


[h2]Grendel
[/h2]Grendel is an engine of destruction fueled by fury. Before the Fall he was an infamous warrior of the Maze, a brutal veteran of a hundred battles. He's more vicious than anything spawned by the Gloom, but he's on our side... for now.
  • (Passive) Blood Rage: Grendel enters into a Blood Rage when an enemy's guard is broken. While raging, Grendel gains increased damage and movement speed, and he takes less Break damage from incoming attacks.
  • Tremor: Stomp the floor, sending out a shockwave in a line, dealing high Break damage.
  • Whirlwind: Rapidly spin and strike all enemies around while moving for a short time.
  • Mighty Leap: Leap forward a short distance, damaging enemies around the landing point.
  • (Ultimate) Berserker Frenzy: Grendel explodes with rage, dealing heavy Break damage to enemies in a large area and causing Grendel to enter a Berserker Frenzy for 15 seconds. While frenzied, Grendel gains increased Weapon Power, Ability Power, Break Power, Movement Speed, and immunity to Break damage. When this state ends, Grendel explodes, dealing damage to enemies in a large area.


[h2]Loot & Progression
[/h2]
  • All cosmetic items and power items that we previously had are in-game drops with stats attached ala a traditional ARPG.
  • Increased drop rates of all items and loot across the board.
  • Added hundreds of secrets to find in each location, all with rewards for exploration.
  • Affinity Cap increased to 25.
    • 3rd Affinity Perk unlocked at 25.
  • Gloomstone costs for Affinities has been reduced by ~50%.
  • Max Equip Level has been removed.
  • Difficulty Spheres have been removed and Player power will no longer scale down to any content.
  • Lost Zones and Hunts now have a min/max power range that will auto-scale the content to players within that range, granting better loot as it rises.
  • No minimum power level requirement to enter a Lost Zone or Hunt.
  • Crafting a Relic Accessory now creates it at the level of the current Wayfinder.
  • Echo Changes:
    • Echoes are now uniquely equipped
      • You can only equip 1 echo from a certain creature.
    • Slot types are now a requirement;
      • For example: Attack echoes can only be slotted into Attack slots.
    • Cost of all echoes has been reduced by at least 50%, but no cost reduction bonus is applied when matching Echoes. (All echoes are essentially matching now).
      • Cross and Rush type echo costs have been reduced further.
    • Echoes now drop at the appropriate content.
    • Max rank is now 5.
      • All rarities can reach rank 5.
    • Capacity cost will no longer increase when performing Echo Fusion.
    • Rebalance of Echo slot types across the game.
    • Rebalance of Echo Slot Types on Wayfinders and Weapons.
      • Moved some echo slots from weapon to Wayfinder progression.
      • Since weapons will be swapped out much more often, we wanted to reduce the time managing sockets when trying out a new weapon
    • Echo limit is now 800
  • Consumable Updates:
    • Simpler recipes and reduced total number of consumables.
    • 30min durations that persist when traveling.
    • 1 offensive, 1 defensive effect allowed at a time.
    • 3% XP bonus added to each consumable effect.


[h2]NEW! Weapons
[/h2]
Weapons have undergone major changes from what they were before the Echoes update. Weapons have been converted to loot drops with fixed levels and stats. They can be found as drops, bought from vendors or as quest rewards.
  • Weapons no longer level up, but drop at different level ranges.
    • Weapon XP Resonance Caches have been removed.
  • Echo slots are randomly rolled each time you loot a new weapon.
    • Rush and Cross type echo slots are fixed.
  • Players can own multiples of the same weapon.
  • Awakening benefits all instances of the weapon.
  • Awakening levels are now easier to achieve.
    • Weapon Essences have been removed.
  • Weapons that were previously cosmetic only skins will remain the same, however they can be found as loot throughout the game and applied in the style menu
Oh, also…
  • 10 New Weapons!


[h2]NEW! Armor System
[/h2]
  • All styles & personas that were previously only available for purchase in the store have been converted to armor sets with stat bonuses.
  • Armor can drop, be bought from vendors or received as quest rewards.
  • Armors is collection based, so you only have to find each armor piece once.
    • Each Wayfinder will launch with 9 armor sets, and each set is made up of 5 individual pieces that can be mixed and matched.
  • Once you add armor to your collection, you also receive that style to customize the look of the Wayfinder separate from the gear that you have equipped.
  • Additionally, each Wayfinder has 2 Persona Styles to unlock.
    • You can unlock these via progression on that Wayfinder.
    • Personas are purely cosmetic and complete skins.
  • Each Wayfinder now has a few additional hairstyles.


[h2]Expanded Main Story Quest
[/h2]Wayfinder’s story has been refreshed to better accommodate players who’d prefer to jump straight into the action or dive deeper into the lore at their leisure. Significant updates to existing content have interwoven our Call of the Void and Loose Threads live events into the main story of the game, and new quest content has been added to the new Frostmarch overland area, leading to a grand finale in the Wayfinder’s fight against the Gloom.
  • New Hunts, Lost Zones and Quests added throughout the story line.


[h2]NEW! Frostmarch
[/h2]The zone players Deepwood Holt has been massively expanded… we’re talking 3x the size of Highlands! What was Deepwood Holt is now a hub in the newly added overland Frostmarch! Players will find all the things that were previously in Deepwood Holt such as Graymourn, The Shrouded Woods, The Bone Orchard, The Hollow Heart, and Bal Duum Lost Zones.
  • The quests that were previously in Deepwood Holt have been overhauled to utilize the new zone.
  • 3 New World Bosses
  • 20+ quests and activities
  • 20+ New Events
  • Marks Event Reward Currency
    • Earn Marks by completing events in Frostmarch. Marks can be used to purchase Armor, Weapons, Cosmetics and Mounts from Warden Rust in Deepwood Holt.
  • New Patrol Quests
    • Patrol quests are repeatable content that you can find throughout the zone.
    • Completion of these rewards Marks


[h2]Housing, Jobs, Mutators[/h2]
Housing
  • All housing items have been converted to loot drops throughout the game.
  • Now when you find a housing item, you also receive the recipe to create more.
  • 20+ New housing items!
  • Increased Housing item limit!
  • Housing item limit raised from 125 to 550.
    • 500 for decorations
    • 50 for lighting items

Jobs:
  • Jobs now reward Helper Coins.
    • Helper Queue has been removed.
  • Endlessly cycles as jobs are completed. There is no longer a wait period to pick-up new jobs from the job board.

Mutators:
  • The 3rd slot will now provide unique boons to players based on which imbuement was slotted.
  • Shadow’s Embrace: You periodically erupt with shadow energy, launching tentacles that leech health from enemies.
  • Gloom Collapse will remain as the only 3 slot mutator, which by default will always give the Shadow’s Embrace boon above.


[h2]Post Game
[/h2]We’ve rebalanced the content up to and including Aturach the Deathless, and also added an Endgame system for those who want to be challenged!

0.4.1 Echoes Hotfix

You can now view and select backup saves at the main menu.
Fixed certain devices being recognized as a controller and taking precedence over your keyboard and mouse.
Fixed an issue where marking an item to sell would highlight the item below it.
The Satiated buff now uses the correct icon.
Fixed some cases where using a non-English language would cause save issues.