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Global Closed Beta Retrospective

The recent Global Closed Beta brought in the largest number of players we've seen yet. It was truly incredible to see so many Wayfinders curious to explore Evenor and provide constructive input! Each playtest has been instrumental for us to enhance and improve Wayfinder, all because of your feedback. It’s tough to imagine what Wayfinder would look like without our remarkable community supporting us every step of the way, and we cannot thank each of you enough.

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Here are just a few numbers from the Global Closed Beta:

  • 183,691 Hunts completed with Bosses slain
  • 13,600,000 Enemies killed (with 852,000 Baby Spiders being squashed)
  • 415,000 Expeditions into Lost Zones completed


[h3]Global Closed Beta Takeaways and Next Steps[/h3]

While we’ve fixed close to 2,000 bugs since that test, we’ve also been hard at work adding things based on your feedback into the game so it’s ready for when we hit Early Access this summer!

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Combat Movement
As cool as sliding past your enemies without a care in Evenor looks, sometimes that’s not the intention. We’re disabling forward movement if the target is in active hit range to avoid overstepping and sliding past them. This will prevent players from directly intersecting with enemies less often, with the added benefit of improved visibility.

Targeting
Stick to your intended target! We’re fixing a targeting issue with all weapons that was most felt when using two-handed weapons. Sometimes in combat, players would slide attack, but move past their intended targets and frequently switch targets. We’re making changes that will allow players to stick to their desired target more consistently as well as making lock-on camera improvements. Additionally we’re fixing a bug where dead enemies would remain a viable target unintentionally and could cause players to remain targeted on the dead enemy and keep sliding past their intended target.

Defensive Maneuvers
Previously, players could only parry, block and dodge at specific frames during melee attacks, and understandably that didn’t feel great when reacting to enemy attacks. We’re improving the interrupt windows significantly so players can parry, dodge and block at any frame during melee combat to improve flexibility and responsiveness. We’re also working on standardizing the attack warnings to make it easier to correctly time interrupts across all enemy types.

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Short and Long Term Progression
In Wayfinder we want you to feel like you’re always progressing and getting stronger in the world. One thing we heard loud and clear from players is they want the ability to pick and choose the order of their abilities to unlock, so we’re making that change right away.

Additionally, while we have a lot of systems in place for progression, one that we think needs clearer goals for players is long term progression. We don’t want you to feel like you're missing out when not playing your “main” character or favorite weapon, so we’re folding in some of our planned systems for character progression and implementing them on an account level. This means more meaningful long term progression beyond small stat boosts into full blown abilities and power-ups you can earn at the account level via “Archetype” and “Armory” level progression systems. We’ll have more on this later!

Echoes
The Echo system is something that we love about Wayfinder and while feedback from players has been positive, it’s clear that it can be confusing at times. We’re going to be simplifying Echos by organizing them into clear categories such as attack, defense, etc. We’re also going to introduce a broader range of Echoes that are not just “stat sticks” and allow for even more diverse builds.

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Enemies and Enemy Variance
With millions of enemies felled in the last beta, we received a ton of data and feedback to pour over. What we found is that encounters with our broad range of enemies need more variance. For example, a small monster could have the same time to kill as a much larger mini boss you’d find in a Lost Zone event. We’re going to be addressing this by having a bit more variance in enemy encounters: players should expect to find weaker, swarming enemies alongside more powerful foes. This should improve the dynamics of gameplay and make for an even more engaging experience.

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Social Systems
At its heart, Wayfinder is a social game. We heard a lot about the limitations to in-game chat and we’re implementing a series of quality of life improvements to our entire chat system. First and foremost, you’ll be placed in your region’s chat by default so you can better coordinate a Lost Zone expedition or just compliment someone on their dye choice. Global chat will still be there, but won’t be what everyone sees upon logging in. We also are enabling localized chats. This means that if the system detects your language as Brazilian Portuguese, you’ll be in with other players who speak that language. You can also opt into a language if it’s not selected by default. We’ve also improved our spam detection across the board, and yes– you’ll be able to resize the chat window so you can see the memes easier.

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Furthermore, we heard you loud and clear that sometimes you just want to play with your buddy... In Early Access when queued as a duo, you’ll have the option to fill your party (by adding a third Wayfinder) or proceed into the unknown with just the two of you.

[h3]ICYMI - Previous Improvements[/h3]

We were thrilled to take action and add a number of other highly-requested features and improvements prior to theGlobal Closed Beta. Some of these features included adding a spry new jump-dash as well as a movement speed increase, a complete camera system overhaul, the addition of a Material Codex, performance optimizations and more. For more details about these features you can read about them here.

[h3]Wayfinder’s Future and What’s To Come [/h3]

While Wayfinder has gone through many changes since you first set foot in Evenor, we continue to develop the game with a vision of a long-lasting, online multiplayer action-RPG that is free and fair for all. Feedback from players like you will continue to play a vital role in Wayfinder’s evolution.

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Don’t forget to wishlist Wayfinder to be the first to know when Early Access is available this summer. We’ll have information coming soon on Founder’s Packs and everything you need to know to prepare, so stay tuned!

https://store.steampowered.com/app/1171690/

Wayfinder’s Spotlight at Summer Game Fest!

Greetings, Wayfinder! Did you catch our new Trailer at Summer Game Fest? In case you missed it, (or just want to give it another watch!):

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Soon the time will come for you to remember your power and rally the broken world of Evenor against the Gloom. Eager adventurers, add Wayfinder to your Wishlist below!

https://store.steampowered.com/app/1171690/Wayfinder/

[h3]Your Feedback: The Compass Guiding Wayfinder[/h3]

We want to thank you once again for the incredible support, feedback and participation you provided in all of our Closed Beta tests. It has been such a joy for us to welcome more and more players into the world of Evenor. For those who did not receive an invite to play in the Betas, your time will come soon!

The feedback we've received has been instrumental in guiding our development journey thus far, and that’s never been more true with Early Access on the horizon. Your enthusiasm for Wayfinder truly lights our way.

As summer fast approaches, we're eager to share a glimpse of what lies ahead for Wayfinder. Our team has already begun implementing improvements and addressing key insights from the recent Global Closed Beta’s Private Discord and our FeatureUpvote website.

Combat and combat animations, ability upgrades, and in-game chat are just some of the things we are already planning on improving from last beta, and we’ll be posting a full deep dive into these planned changes and more as we work towards Early Access. Stay tuned!

[h3]Coming Soon: Founder’s Packs Reveal![/h3]

There's even more to look forward to! We're also gearing up to reveal our Founder's Packs, designed to offer a wide range of exclusive items and rewards across various Tiers, ensuring there's something for everyone. Learn more by reading up on all of our announcements from this year’s PAX East.

Want to stay up to date? Join our Discord, and follow us on social media where you’ll be sure to get the latest news on all things Wayfinder.


Until next time, Wayfinders!

THANKS FOR JOINING THE GLOBAL CLOSED BETA

Wayfinder, as the Global Closed Beta concludes and you sheath your weapons, hang up your cloaks, and kick off your worn boots, we want to express utmost gratitude to all Wayfinders, old and new, for participating in our biggest Beta to date!

We cannot wait to pour over all of your incredible feedback that will help us continue to improve and shape Wayfinder with features and changes that YOU want to see implemented as we look toward Early Access this Summer!

Be sure to Wishlist Wayfinder on Steam, so you can stay updated and be the first to know when the game is available!

https://store.steampowered.com/app/1171690/Wayfinder/

Wayfinder's Global Closed Beta Details!

[h3]Greetings, Wayfinders! [/h3]

As our Global Closed Beta draws near, we're eager for both new and returning players to embark on their adventures in the ever-evolving world of Evenor. Your valuable feedback has helped shape Wayfinder's development, and we're excited to present some of the top community-requested features, such as an all new jump dash, movement speed increases, a camera system overhaul and more! If you missed out on all of the features we’re implementing you can read about them here.

This Closed Beta, we're inviting players from around the world to participate! The test will begin on Wednesday, May 24 at 10 a.m. CT (3 p.m. UTC) and will run until Monday, May 29 at 10 a.m. CT (3 p.m. UTC) on Steam, PlayStation 4, and PlayStation 5. We will be sending invites throughout the day on May 24, so keep an eye on your inbox!

[h2]Sign Up and Participation[/h2]

There is still time to sign up for a chance to participate and help shape Wayfinder before Early Access! If you’ve taken part in any previous Technical Test or Closed Beta, you will automatically have access without needing to sign up again! Keep an eye on your inbox and request access on the Wayfinder Store Page to sign up now if you have yet to. We have simplified the process and you will no longer be required to create and link a Digital Extremes account to join the Global Closed Beta!



[h2]What to Expect[/h2]

For returning Wayfinders, this test will include Kyros and Senja, as well as their Signature Weapons,two new boss Hunts along with many new performance optimizations, changes to the user interface and more! Please note that all account progress from previous tests has been reset, and as a reminder all progress from this Global Closed Beta will NOT carry over to Early Access when it launches later this Summer.

[h2]Invitation Waves[/h2]

To ensure a smooth experience during our biggest test yet, we’ll send out invitations in waves at, 10 a.m. CT (3 p.m. UTC), 12 p.m. CT (5 p.m. UTC), 2 p.m. CT (7 p.m. UTC) and concluding at 4 p.m. CT (9 p.m. UTC).

Steam users will receive invites directly from [email protected]

[h2]Stay Informed and Engage[/h2]

Follow our Twitter page and join the Private Discord Server for updates and to engage with the community.

While we can’t wait to hear your thoughts on the latest updates in the Global Closed Beta, remember that it remains under a strict Non-disclosure Agreement (NDA). Please share your experiences only within the private testing Discord channel provided in your invite email.

These Technical Tests and Betas have provided us with incredible feedback! We will continue to listen during this Global Closed Beta, because Wayfinders are stronger together!

See you in Evenor on May 24!

https://store.steampowered.com/app/1171690/Wayfinder/

Global Closed Beta Launch: Important Update

Updated May 10th @ 6:45p.m. CT.:

Greetings Wayfinders.

We want to first apologize for our delay of the Global Closed Beta. We know there were many of you who were excited to hop in and play, and even rearranged your schedules.

After a comprehensive evaluation, we’ve made the necessary decision to move the Global Closed Beta to May 24.

We’re committed to being transparent throughout Wayfinder’s development: so what happened?

Expanding this test from North America to the entire world is no small task. Since announcing our May 10th beta date, we’ve been working to ensure everything is in place to get players in and gather the critical data that these tests provide. Simultaneously, we’re also preparing the game for Early Access, which means we are preparing two large milestones at once with a relatively small team for a game of this scope. During the final preparations, we discovered substantial connection and matchmaking issues. We faced a critical decision: launch the beta with potential disconnects and matchmaking errors or delay to address these issues.

The team worked extensively over the last few days to try and solve these issues and while we had hoped for a quick fix, it’s clear now that we need a more comprehensive solution and extra time to deliver a stable and smooth experience for our players, while fulfilling our testing needs for accurate and usable data.

We’ve said from the start, these tests and betas are genuine learning opportunities for our team and not marketing events, hence our NDA. We will continue to work with this philosophy and when we feel the game is in a great state, both in gameplay and server stability, we will lift the NDA. Trust us, no one is more excited than we are to have Wayfinder out in the world, on platforms like YouTube + Twitch, and more importantly chatted about with friends old and new.

The community’s support has been nothing short of amazing, and we appreciate your understanding and patience. Making games can be hard as hell, but we’re thankful to have an amazing team as well as a growing and passionate community along for the journey.

-The Wayfinder Team