Version 0.7.2 live on main branch
Hello everyone!
Teardown build 0.7.2 has left the experimental branch and is now available on the main branch.
This is a pretty huge update with a lot of news all over the board:
New map and missions
The Eventides mall map has been integrated into Part one with a new mission. We also have a brand new challenge, Fetch. In Fetch the maps are littered with targets, and your job is to try to take as many as you can before the time runs out.
Massively improved destruction and physics performance
We put a lot of effort into improving the physics and destruction performance. The new algorithms also allow large buildings to fall properly when disconnected.
Photo mode
We've added a brand new photo mode which can be accessed from the in-game pause menu. Here you can take beautiful pictures of Teardown with adjustable depth of field, exposure, and bloom.
Gamepad and keybinding support
Finally you can remap the keys in the game, and you can properly play it with a gamepad though Steam Input.
Quality of life improvements
There is a new variable vsync option, which should make the game run smoother. The particle system has been reworked and looks a lot better, and has updated API support.
And we have updated the Teardown logo, which we are really happy about :)
Have fun!