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Teardown News

I'm terrified of Teardown's unrelenting robots




Teardown is a smashing good time, a shockingly smart heist game framed by some proper impressive voxel destruction tech. But for all the hours I've put into planning capers and tearing down its brittle maps, I've never once thought the experience could be improved via relentless pursuit from a tireless, fearless, unstoppable Terminator...
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Version 0.7.2 live on main branch

Hello everyone!
Teardown build 0.7.2 has left the experimental branch and is now available on the main branch.
This is a pretty huge update with a lot of news all over the board:

New map and missions
The Eventides mall map has been integrated into Part one with a new mission. We also have a brand new challenge, Fetch. In Fetch the maps are littered with targets, and your job is to try to take as many as you can before the time runs out.

Massively improved destruction and physics performance
We put a lot of effort into improving the physics and destruction performance. The new algorithms also allow large buildings to fall properly when disconnected.

Photo mode
We've added a brand new photo mode which can be accessed from the in-game pause menu. Here you can take beautiful pictures of Teardown with adjustable depth of field, exposure, and bloom.

Gamepad and keybinding support
Finally you can remap the keys in the game, and you can properly play it with a gamepad though Steam Input.

Quality of life improvements
There is a new variable vsync option, which should make the game run smoother. The particle system has been reworked and looks a lot better, and has updated API support.

And we have updated the Teardown logo, which we are really happy about :)

Have fun!

IGF's 2021 nominees announced, mostly correct

Videogame awards are good for three things: they encourage people to continue creating new work; they direct attention towards particular pebbles among the otherwise amorphous landslide of new game releases; and they give bystanders like me something of mercifully little consequence to gripe about when nominations don't align with our personal tastes.


I'm sad to report that the Independent Games Festival has delivered only two out of three in 2021. The nominations for this year's IGF Awards were announced yesterday, but they have left me little to gripe about.


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A modder recreated de_dust2 inside Teardown's destructible engine

I never much cared for de_dust2, which left me slightly dismayed when it rapidly took over the entirety of Counter-Strike and became its most popular map ever. Thankfully now I can have my revenge. A modder has re-created de_dust2 in Teardown, the destructive heist sim, so I can blow the famous level apart brick by brick until all that's left is... dust.


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The Steam Workshop release

Hello all!
With this update, Steam Workshop is now live for Teardown, with close to 100 mods already available.
We've had a lot of fun exploring the mods and seeing what stuff people are creating. All mods are well worth playing around with, but here's a few we are particularly fond of:
https://steamcommunity.com/sharedfiles/filedetails/?id=2405270147&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2404610229&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2413805067&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2401294787&searchtext=

Moreover, we've included a Heist Example map in the built-in mods to make it easier for those of you interested in creating your own heist missions.
And finally, we've optimized the most critical parts of the core physics engine to better handle large amounts of objects, which substantially improves scenarios with a lot of destruction.

We hope you will have fun with all the mods and look forward to seeing what you will create!