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Patch Notes V0.2.9

Ilysia Patch Notes v0.2.9


Mob/AI Changes:
  • Mob AI: aggro radius calculations have been fixed, so they will engage players correctly when aggressive.
  • Mob AI: now focus onto their targets when engaged in combat
  • Mob AI: attacks now properly hit the player at the end of animation frames
  • Mobs AI: have had their chase behavior modified
  • Mob ranged attacks have had their range reduced
  • Mob ranged attacks have had their projectile speed slightly increased
  • Mob Nameplate/status UI updated on all mobs
  • Toka chieftain textures fixed and varied amongst them
  • Deer model updated


Player changes:
  • Players are properly grounded and no longer floating a bit
  • Stats HUD gauge now smoothly follows head rotation
  • HP fill gauge fixed (was filling horizontally)
  • Player walk/sprint speed has been reduced
  • Player Stamina slightly increased


Audio Changes:
  • NPC audio no longer heard across long distances
  • Footsteps changed and setup for sfx settings
  • New music tracks added


UI Changes:
  • Laser-pointer added with new reticle for UI navigation
  • Vendor UI updated
  • Questing UI updated and adjusted
  • Codex UI updated and adjusted
  • Login screen UI updated
  • Skill UI updated
  • Audio settings added to login menu (behind you)
  • Video settings added to login menu (PCVR Only, behind you)
  • WayDar now smoothly follows head rotation
  • Turned off remote character backpack icon
  • Updated NPC 'chat' UI


Quest Logic Changes:
  • Quest objective objects should now properly sparkle when you need to collect them.
  • Quest notification (kill count, etc) no longer continuously pop up notifications after being completed.
  • Quest reward loot tables now face the player when spawned


General Changes:
  • In game calibration and player space reset controls are now available in the codex
  • Added new Skill Training Station
  • Fixed in game time format
  • Fixed NPC odd rotation when the player is above or below
  • Fixed reward table rotation, item scale, and infinite spawning
  • Adjusted shaders to remove spec from world objects
  • Removed Weskelette ship
  • Removed odd wind noise and death SFX when you die