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Devblog for July 2024

July was devoted to design a revamp of the train order system. The goals are to make train schedules a more visible element of the game and to make the concept of train shifts more elaborated. A "blue sky" design was discarded due to the impact it would have on existing saves, and it was replaced with a compromise design, which keeps the current order system intact, but moves it to a new game object, Schedules. There's still a lot of work left to implement this new system, so 1.14 might be some ways off. Read more at the devblog:

https://carloscarrasco.com/nimby-rails-july-2024/

Aug 4th UPDATE: The idea for dynamically assigned shifts is flawed and has been removed from the 1.14 design. The post has been updated to reflect this.