Devblog for February 2024
February saw the final releases of the 1.11 beta series, and the start of internal experimentation and development for 1.12. I originally intended for 1.11 to also feature pax generation changes, but the scope of the changes became too big to just be a "plus one more thing" feature during a beta period, so it has now been reassigned as the major feature of 1.12.
Work on the new pax generation system has begun, with many experiments done in February, to put some ideas to the test and see which ones are practical and which ones are not. The guiding principle is to try to model natural demand for pax trips, and then adapt the designs to the reality of a real time game. Solutions have been found for some the challenges of adapting this idea to the game, but a lot of work still remains to be done.
https://carloscarrasco.com/nimby-rails-february-2024/
Work on the new pax generation system has begun, with many experiments done in February, to put some ideas to the test and see which ones are practical and which ones are not. The guiding principle is to try to model natural demand for pax trips, and then adapt the designs to the reality of a real time game. Solutions have been found for some the challenges of adapting this idea to the game, but a lot of work still remains to be done.
https://carloscarrasco.com/nimby-rails-february-2024/