Devblog for November 2023
Time flies when you are deep into optimization programming, and that's how November went by. The remaining roadmap items are very CPU intensive, so the game needs to extract more performance from the CPU cores. A very deep rearchitecture is ongoing, with a variety of strategies like database-like transactions and triple buffering game state. As a result the UI and the game sim are now fully asynchronous, removing a large pause from the game sim, letting it run for a longer in time on the CPU cores.
November was definitely a technical maneuvers kind of line, maybe December will return to more regular service.
https://carloscarrasco.com/nimby-rails-november-2023/
November was definitely a technical maneuvers kind of line, maybe December will return to more regular service.
https://carloscarrasco.com/nimby-rails-november-2023/