Development Plan – March 13, 2023
Link to our full blog article here, snippet below -
A new concept we’re going to try, we’ll see if it lasts. Expect irregular blog posts like this, whenever something is on our mind that we want to share. It’s basically like a development diary where we discuss future plans for upcoming versions and what we have been thinking about doing.
Raising the lowest common denominator
RetroArch pushes the concept of backwards compatibility to an absolute extreme. It’s one of our definite pet peeves and something we’re quite proud of. The degree to which we push this is quite irregular in the modern day software industry but we believe it differentiates us from the rest of the pack, and in a good way.
That being the case, recently we believe that in order to improve the out of the box enduser experience, it is perhaps necessary to start making some general baseline assumptions on what endusers realistically are using in terms of hardware. Let’s explain what is behind this idea.
The Steam Mac version was a good opportunity for us to establish some minimum baseline system requirements to make sure that RetroArch on Mac would run well out of the box.
We have some plans for the Windows version which we hope will provide a much better out of the box experience. To learn more about them, read our blog article here on our website.
A new concept we’re going to try, we’ll see if it lasts. Expect irregular blog posts like this, whenever something is on our mind that we want to share. It’s basically like a development diary where we discuss future plans for upcoming versions and what we have been thinking about doing.
Raising the lowest common denominator
RetroArch pushes the concept of backwards compatibility to an absolute extreme. It’s one of our definite pet peeves and something we’re quite proud of. The degree to which we push this is quite irregular in the modern day software industry but we believe it differentiates us from the rest of the pack, and in a good way.
That being the case, recently we believe that in order to improve the out of the box enduser experience, it is perhaps necessary to start making some general baseline assumptions on what endusers realistically are using in terms of hardware. Let’s explain what is behind this idea.
The Steam Mac version was a good opportunity for us to establish some minimum baseline system requirements to make sure that RetroArch on Mac would run well out of the box.
We have some plans for the Windows version which we hope will provide a much better out of the box experience. To learn more about them, read our blog article here on our website.