1.27 preview
Preview 1.27 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.
Note that this build does not include the activation rewrite.
This is a preview branch. It is a work-in-progress. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.
[h2]Added[/h2]
- New map: Reactor A5
- Decoupler
- Office Chair
- Office Desk
- Office Computer
- Office Monitor
- Naval Mine
- Chain
- "Mute" context menu option to the Lagbox, Metronome, Missile Launcher, and Timed Gate
- Blunt impact can now emit blood particles
- Blunt impact have a chance to cut the skin open
- Sound effects for bullet cracks and whizzes.
- Grid and angle snap size settings with optional keybinds
- Bus window can shatter
[h2]Changed[/h2]
- Casing ejection particles no longer scale with the weapon
- Closed suspicious mod rejection loophole
- Made tempered glass shatter quicker
- Increased default physics iterations to 32
- Increased maximum physics iteration count to 256
- Increased minimum physics iteration count to 8
- Made it easier to select objects inside other objects by prioritising the smallest object under the cursor
- Improved fragmentation explosion crushing behaviour
- Organisms can now fully restore their blood levels on their own
- Missile Launcher missile will now explode when shot with a sufficiently large round
- Increased headshot fatality rate
- Slightly increased bullet knockback force
- Made sentry turret AI more consistent
- Doubled the lethality of the landmine
- Changed water surface explosion SFX
[h2]Fixed[/h2]
- Mods occasionally failing to upload
- Rewrote significant parts of the control scheme system, fixing a few inconsistencies, bugs, and "what the hell" moments
- Humans could live having all their blood replaced with a tasty beverage
- Zombies healing wounds
- Cardiopulmonary bypass machine collision serialisation working incorrectly
- Attachments detaching when weapon is activated using activator electrode
- Incorrect servo description
- Immobility field - sentry turret interaction weirdness
- Heartrate monitor showing 70 bpm when it shouldn't
- Broken plate debris not showing up when flipped
- EscapeRichText loophole