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"LEGIONCRAFT" v0.8 update preview and more



Hello, everyone,I’m Way. I have spent a long time doing the adaptation and optimization of the mobile game version before. Now I have begun to continue to produce the follow-up update content. It is expected that the 0.8 version containing the fourth chapter of the campaign will be released in October. In order to give players a general idea of the new content, let’s briefly talk about what will be updated in version 0.8.

[h3]1. Jogom Adventure[/h3]



In the fourth chapter of the campaign, players will accompany the fanatical Lightning Knight and three other new heroes into the rainforest of Zeus, encountering a large number of new creatures and demon lords.

[h3]2. Equipment system[/h3]



The equipment system will be installed in the game. A large number of equipment with different characteristics through rational allocation design will greatly enrich the breadth of strategies players can try in a game.

[h3]3. The new Lord[/h3]



A new lord will be added to the tavern, with the identity of "Hermit", and will provide a lot of new creature upgrades and special abilities.

[h3]4. New theme scenes[/h3]



In order to present the different landscapes of the various countries in Losslands better, the game's background board will be redesigned, and different chapters will be accompanied by newly drawn scenery maps with different landscape features.

In addition, shortly after the release of version 0.8, the steam version will be updated with support for Creative Workshops and widgets for players to modify/create content, including the ability to adjust the existing creature/skill/level values and graphics in the game, as well as recreating their own content from scratch.Since this part of the function in addition to the development of a set of editors, we also need to make part of the new content as an example, so in addition to find some enthusiastic players to pre-produce some content for testing, so the launch will be a little later, is expected to be in November. For players who are interested in trying to make their own content, please sign up in the Q group.

Also recently there are some player friends questioned that we are busy doing mobile games regardless of STEAM. I need to explain. When the game was established, the core gameplay was targeted at the mobile and computer platforms, and the mobile game revenue was a fixed amount of advance payment. Subsequent optimization and update the mobile version will not bring additional income; STEAM version is also the same, update the game content does not bring too many new sales, the only purpose is to make the game complete, to do the state promised at the beginning.I don't think I need players to express gratitude or surprise for this, this is what we should do.

Some people say we've only had two updates since launch, but the truth is we've had hundreds of big and small updates, and we've only had two major updates. As for why updates are slow, I don't know what kind of efficiency players think two people developing games should have. Here are a few simple examples:



1. Thunder Beast, one of the big bosses in the game, took about 30 man-hours from design to painting completion, that is, three days, including its original drawing and design and drawing at different stages, excluding the effect production of special skill "Thunder" and the compilation of relevant values and copywriting.



2. Last year's big update, V0.7 version, one of the updates was to make three platforms in line with the national landform characteristics for the selection screen of the three chapters (originally just the same cylindrical platform with different colors), which took four or five days to draw each platform.

3. write this announcement, from the beginning of writing to drawing with the map, so far, has spent seven hours, two of the small map or already in the TAP to do the announcement has been drawn. Since the announcement is sent, I hope to make the players have a better experience when reading the announcement, and it will undoubtedly take a lot of time to achieve this.

Indeed, there is room for improvement in our development efficiency, so much so that the programmer SilverBlade led the development of his other recently released game "山河伏妖录" during the update period. On the one hand, I am responsible for planning, art, QA, publicity and business, etc. On the other hand, I have some inappropriate requirements for my creation, so my efficiency needs to be improved. In addition, the epidemic and economic problems also affected the development efficiency, the previous update process did spend several months to design new projects, in order to get money to achieve sustainable development, but unfortunately did not get.

The revenue issue was also mentioned above. Before the release of "LEGIONCRAFT", it was in a state of debt of more than 100,000, so I am very fortunate that I have paid off the debt and have been updated for two years. There is still a balance in my deposit. I really appreciate all the players who bought "LEGIONCRAFT", your support is also the main reason why I decided to make the game satisfactory enough. In other words, if the game sales are bleak, then even if I want to perfect the game, I am afraid it will be exhausted. But on the other hand, so far, I don’t think I owe the player any money (after all, the plan to buy semi-finished products is given by the platform, and both buyers and sellers have accepted this plan), I only owe my work.

Since the game was first released two years ago, I have been advised by friends to end the project as soon as possible and start the development of a new one. On the one hand, from the perspective of many players,"LEGIONCRAFT" may not be fun enough, and they want to play something that I have designed or conceived before that looks more interesting and popular; and from the perspective of my personal interests, subsequent development does not bring sustainable revenue.Players who understand the sale of STEAM games may know that most of the revenue of a single-player steam game comes from one month after the game is released.

Therefore, the main revenue of the game has been obtained in 2019, and the award has been received. The comments on the game have basically stopped updating after half a year of the game’s release, and the recent reviews are no longer displayed. The overall praise rate has stopped at 83%. The income of the mobile game is fixed, as long as the mobile game is optimized according to the content of the STEAM version. So, it seems that it is not particularly wise to continue the conception, design and production of the three chapters after the last time it took a year to update the results, which only reduced the praise rate to 81%. After all, there are many ways to make do with even if it is to make sure to fulfill the promise and do a three-chapter campaign. However, we will still do our best to make the follow-up content sufficiently perfect. This is probably because I am not a businessman, but a creator who has requirements for my own work. Maybe it still can't please most people who see it for the first time, but I can at least figure out a way to make old players who like it more satisfied with it.

Sorry, it's a bit wordy as an announcement, I hope that communication will increase the mutual understanding between players and developers, after all, the purpose of game development is to express and share. If you have any comments about the game and our suggestions, you can leave a comment, or add us Q group communication. Thank you again for buying and playing "LEGIONCRAFT".