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Project Zomboid News

Makeship Campaign Ending November 14th



Hi all! Just a quick message to let you know that our Makeship campaign supporting Médecins Sans Frontières (Doctors Without Borders) has been extended for a few more days. Orders close soon, so be sure to get yours in before November 14th at 4AM GMT! Check out the Makeship store page for more details.

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[h2]Infection Bundle[/h2]



In a quick bit of other news, we are also proud to announce that The Indie Stone has partnered with Ndemic Creations to present to you the Infection Bundle (otherwise known as the Before, During, and After bundle), which you can find in the Steam Store now.

Last Chance: Project Zomboid Merch Supporting Doctors Without Borders



Hi all! Just a quick reminder that there’s still time to grab our limited-edition Project Zomboid charity merch supporting Médecins Sans Frontières (Doctors Without Borders) on Makeship, but orders close November 7th at 4PM GMT! Don’t miss your chance. Once the campaign ends, these items will no longer be available.

[h2]What’s on offer[/h2]

For this charity campaign we are pleased to present to you 3 exciting new items:

Brawler Spiffo
When it's time to go zombie huntin' you need a trusted companion to have your back, and Brawler Spiffo is the answer. Equipped with a katana and a duffel bag filled with various zombie-splattering supplies (Molotov cocktail, lighter, and brass knuckles), this adorably plush Spiffo will never let you down. Bring it on!




Project Zomboid Hoodie
Survivor couture? Apocalyptic chic? Whatever you call it, brave the zombie hordes in style with the official Project Zomboid Hoodie.




PZ Pin Badge Set
Display your love for Project Zomboid and Spiffo in shiny trinket form! The Spiffo pins are outlined in gold, while the silver Project Zomboid logo glows in the dark.




All TIS proceeds will be donated to the charity Médecins Sans Frontières (Doctors Without Borders), and Makeship have been kind enough to donate 5% of the net retail sales too. Our heartfelt thanks to them for this.

Bonus: On the Makeship page, you can also request that previous Spiffo Plush campaigns be brought back. If you missed them before, now’s your chance to make your voice heard!

So if you’re interested in supporting and getting some of this cool gear then just visit our Makeship store page for more details.

Build 42.12.3 UNSTABLE Hotfix Released

[p]FIXED:
[/p]
  • [p] Fixed missing biomes (e.g stones, twigs, boulders can be found in the world again)[/p]
  • [p] Fixed not being able to sharpen blades beyond Handle Condition.[/p][p]
    [/p]

Project Zomboid's new design director probably has more in-game hours than you, and he worked on Halo to boot

When it comes to zombie killing, there are a few people I'd choose to have by my side. Aragorn, son of Arathorn, for starters. Then probably John Wick. Most important would be Jean-Claude Van Damme, thanks to the Canadian tuxedo he commonly wears - we all know teeth can't penetrate through denim. But if we were talking real-life people (yes, JCVD is fictional), Project Zomboid's new design director Christian Allen would be right up there. Not only does he have an impressive CV when it comes to working on videogames, he's got more hours in Project Zomboid itself than all but the most dedicated fans.


Read the rest of the story...


RELATED LINKS:

The best Project Zomboid mods for B41 and B42

New Project Zomboid update improves ranged combat, shotguns, and chocolate milk

Huge Project Zomboid mod adds over 100 new real-world weapons, so get shooting

Build 42.12.2 UNSTABLE Hotfix Released

Minor additional Hotfix for 42.12:
- Fixed Linux build not starting.
- Fixed language encoding for some languages.

FIXED

- Fixed shove bug. The call to IsoGameCharacter.Hit() had to have bIgnoreDamage == true for the shove through zombie bug not to occur.
- Fixed melee and ranged targets for other split-screen players being highlighted.
- Fixed very mysterious buildings that were blocking the highway south of Muldraugh.
- Fixed EffectsManager double-freeing models.
- Fixed a vulnerability in the Lua deletion code. Our thanks to Jab for reporting this. This was included in a previous patch to both B41 and B42 but not referenced until now for security reasons as it affected both.