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New Project Zomboid update makes combat in build 42 a lot better

Project Zomboid build 42 marks a huge transformation for The Indie Stone's undead opus. Alongside sweeping changes to central mechanics, we've also got new lighting, the addition of high-rise buildings, new crafting systems, wild animals, and even extra maps. But Zomboid's developer is far from finished with unstable 42. It's a tough world in the survival genre, and to keep Zomboid performing at its very best - and ahead of rivals like State of Decay 2 and DayZ - The Indie Stone has already dropped a new update to tweak and improve build 42's combat.


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RELATED LINKS:

Project Zomboid developer issues statement about controversial build 42 artwork

The huge Project Zomboid build 42 is finally playable after years in the making

Project Zomboid shows off exciting upgrades for long-awaited build 42

Unstable Branch Hotfix 42.0.2 Released!

HOTFIX 42.0.2

ADDITIONS
- Added sandbox multipliers for jamming, weather and moodle effects on hit chance
- Added boolean sandbox option to disable headgear vision penalties on hit chance
BALANCE
- Significantly reduced jamming rates
- Adjusted point blank distance to 3.5 tiles
- Some HitChance modifiers that were not properly impacted by point blank distance are now taken into account. These include moodles, weather, lighting and headgear.
- Reduced moodle hitChance penalties by half
- Set default sandbox jam multiplier to 0
FIXES
- Fixed weapons with 0 base rate from jamming on rack
- Fixed tutorial shotgun from potentially jamming.
- Fixed tutorial running to the outhouse step from being broken

Hotfix 42.0.1 - Unstable Release

- Fix for "no UI"/"black screen" at game start (helps with problematic screenresolution.ini file, but not with old AMD cards bug).
- Fixed game closing while shooting.
- Fixed texture compression being disabled.
- Removed placeholder UI sounds
- Fixed not being able to open doors when another timed action was being carried out.
- Reduced Melee Weapon Muscle strain. It is now 60% of the previous amount. Other sources of Muscle Strain are unaffected. The sandbox value hasn't changed and the reduced value is the new baseline.
- Fixed Chickenpocalypse.
- Fixed a butchering exploit.

- Fixed a missing floor in cell 16,24 causing the player to fall forever.

- Convert GLSL 330 syntax to 150 when the available OpenGL version is less than 3.3.
- This should allow the game to run on MacOS again, in theory.
- Replaced GL43.glDepthRangef() calls with GL11.glDepthRange().
- Fixed bink videos not playing when the working directory does not contain the "media" directory.
- Fixed glitchy model rendering affecting mods due to not-normalized bone weights.
- Fixed garbage creation in several spots.
AnimationPlayer.getSkinTransformData() was reallocating bone matrices every frame due to bone counts differing between player models and clothing models.
- Reduced memory usage a little.
- Radio data XML was kept in memory after parsing.
- LosUtil.cachedresults isn't used in singleplayer.
- Avoid allocating a few large buffers used only in multiplayer.
- Garbage-creation avoided in several places.
- Fixed rendering issues starting the game with zoom disabled.
- Fixed BallisticsTargets not being cleared.
- Fixed array indexing in PZBallistics::getCameraTargets
- ModelInstance::getAttachmentWorldPosition normalizes the direction vector
- Fixed Zeds playing wrong animation when shoved down.
- When bKnockedDown and !hasHitReaction and !bOnFloor and playerAttackPosition = FRONT/BACK, Zed now goes to staggerback-knockeddown.
- When playerAttackPosition is not FRONT/BACK, Zed goes to falldown.
- attack-network no longer goes to idle when bDead.
- staggerback-knockeddown AnimNodes no longer continously check bKnockedDown.
- Already in the knockeddown state, no need to keep checking.
- Modified the default sandbox options for animals a bit, made milk/wool on Fast by default, Egg hatch is fast, not very fast now tho (meaning it takes 14 days to hatch an egg instead of approx 8 days in the current very fast version)
- Fixed recipecode for pack of batteries that spawned in the world.
- Fixed multiple recipes in knapping.
- Removed the butchering & recipe code fixes since it wasn't wanted for hotfix.
- Fixed Make_Stone_Knife requiring Maintenance 5 instead of 1.
- Wooden Cudgel renamed to Large Branch.
- Added Workshop tags: Animals, Audio, Farming, Skills, QoL, WIP
- Traits renamed.
- Nervous to Cowardly
- Fear of Outdoors to Agoraphobic
- Fear of Indoors to Claustrophobic
- Outdoorsman to Outdoorsy
- Can't Read to Illiterate
- Repairer/Repairman to DIY Expert
- Fisher to Angler
- Adjusted Slow Reader, ThinSkinned, and Disorganized trait descriptions
- "Very Long Stick" renamed to "Long Stick". It's still way above average ok.
- "Breaded" foods renamed to "Fried"
- The libbink64.dylib was rebuilt.
- Rebuilt Linux pzbullet libraries.
- Updated PZBullet Win32/64 natives

Project Zomboid developer issues statement about controversial build 42 artwork

Project Zomboid build 42, also known as 'unstable 42,' is finally here after a long wait, and it transforms the survival game with fresh maps, gameplay changes, and vital additions like high-rise buildings and the ability to sit down on couches. But the new version of The Indie Stone's DayZ, Dying Light, and The Forest rival has also been met with concerns regarding the new artwork used for loading screens. Players have commented that the art looks as if it may have been created using artificial intelligence, or AI tools. Now, one of Project Zomboid's developers shares a lengthy statement explaining how the artwork was commissioned, also responding to the claims regarding AI.


Read the rest of the story...


RELATED LINKS:

The huge Project Zomboid build 42 is finally playable after years in the making

Project Zomboid shows off exciting upgrades for long-awaited build 42

Project Zomboid build 42 will allow spooky basements and sewers

Project Zomboid's new Build 42 update, 3 years in the making, is the biggest game release of 2024 for me—here's why




Christmas came early for me yesterday. After previously announcing Project Zomboid's long-awaited Build 42 would be out by the end of the year, developer The Indie Stone released the absolutely colossal update on Tuesday. In terms of the sheer number of features—from a total crafting overhaul to a considerable expansion of the already huge map—this is the biggest update Zomboid has ever gotten. And for me? It's the biggest game release of 2024. Move aside, Shadow of the Erdtree...
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