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Cavity Busters News

I don't know why but... UPDATE! Trading Cards, Boss Rush, and Synergies!

Welcome to another update that started out as a little bug fix patch and grew into much more. This isn't a huge update by any means, but big enough to warrant a little fanfare.

[h3]Trading Cards[/h3]
Trading cards! I've always wanted to add trading cards but I had to wait for Steam to grant permission to do so. They require a game to have a certain level of community interaction. Along with trading cards, there's profile badges, profile backgrounds and emotes that are earned by collecting all the trading cards.

[h3]Boss Rush[/h3]
The new boss rush mode serves two purposes.
1. To test your mettle against the Pearly Knights with minimal upgrades.
2. There's a boss that has three different phases and you only get to fight the first two phases once in regular play. So the boss rush lets you fight all three phases. And ya know... it looks good on paper. "Boss Rush". See?

[h3]Synergies[/h3]
New Synergies! Natural occurring synergies are great. But I love synergies that grant a whole new mechanic or boost. So I added 12 more bringing the total to 31!

[h3]Tooth Caps[/h3]
Tooth Caps! These are just cosmetic but honestly, I love adding them. They're easy and fun. Love some good teeth bling.

[h3]What's Next[/h3]
Well is this the LAST update for Cavity Busters!? Who knows. It is for now. (besides the 900 updates I'll do to fix whatever this update broke) I'm working on my new game, Gum Flesh, and I need to get going on that. There's a very early demo available. Go play and wishlist!

https://store.steampowered.com/app/2946900/Gum_Flesh/

But anyways. That's all for now. Thanks for playing, for being here. Makin games is fun because of ya'll. Also write a review?

Peace!
Space

[h2]What's New:[/h2]
  • a boss rush mode
  • 15 new tooth caps
  • 12 new synergies
  • trading cards



[h2]Fixes and Tweaks:[/h2]
  • window size can now be resized (this isn't perfect, and you'll need to resize it when navigating between playing and main menu due to how the game is built)
  • adjusted a number of sound volume levels
  • obesiteeth damage got nerfed
  • fixed a bug where auto shot gums wouldn't fire correctly
  • fixed a bug where returning to the hub while in a boss fight would cause a crowned tooth to spawn
  • cracked tooth spits less
  • a number of other odds and ends

Cavity Busters Patch 38

This is a small patch to hopefully fix a crash with the Tuum Garden. This is one of those crashes that is very hard to replicate on my end. But I implemented a ton of little fail safes.

That's all!

Peace,
Space

Cavity Busters 37 patch 8

Hey all! Just a small update.

If you have side buttons on your mouse, these can now be used in control binds!
Also there was a bug where control binds weren't being loaded properly. That's fixed now.

Yeah tiny.

Ok see ya!
Space

Cavity Busters Update 37 patch 7

One more!

This bug was only affecting you if you were using a controller or a steam deck user.

When you died and hit the retry button, you'd restart and then the death animation would play again, but you wouldn't be dead, and you couldn't leave the room, so you had to restart again. huh. weird.

So that's fixed now!

Have a nice weekend!
Space

Cavity Busters Update 37 patch 6 (you get a patch and you get a patch and...)

Hopefully my dedication to fixing stuff makes up for the fact that I'm a hot dumpster fire of a developer.

Alrighty this is a small one.

Fixes
  • deleted game from steam


Just kidding ;)

Fixes
  • fixed a bug where in the shmup sections, an enemy could escape the play area and would not be deleted properly, soft locking you in the room.
  • buddies and followers no longer spawn in shmup sections as they don't do anything anyways. less messy.

Next up is fixing the weird death bug.

Until next time!
Space