1. Pathogenesis: Overcome
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  3. Pathogenesis: Overcome | DEV BLOG #1

Pathogenesis: Overcome | DEV BLOG #1



People! As promised. Let's start with the developer's blogs.
And in the first issue I'll tell you about what is now in the process as a whole, and what is planned for the next stage.

[h2]In progress[/h2]
[h3]GAMEPLAY[/h3]
  • Progress on improving the system of using and managing items in inventory.
  • Expansion of the tooltips functionality. More useful information in item descriptions.
  • Progress on expanding the survival system. Addition of mechanics of damage recovery and medication consumption.
  • Expansion of the AI abilities of the infected. Infected can parkour. New type of particularly agile infected.
  • Improvements to the aiming system, which will greatly increase the comfort and visibility of shooting.
  • Bug fixes for the character navigation system.
  • Bug fixes for the container interaction system.


[h3]ART[/h3]
  • Special small-size automatic rifle SR-3M, to replenish the collection of weapons under the cartridge 9x39 mm.
  • AKS-74U assault rifle, AK-74 machine gun and accessories to them, to expand the line of weapons under the 5.45x39 cartridge.
  • Updating a significant number of foliage assets on the location.
  • New items of clothing and equipment for the character: motorcycle helmets and glasses.


[h3]LOCATION[/h3]
  • Progress on adding location loot and points of interest - abandoned tourist camps and camping spots.


[h3]LOCALIZATION[/h3]
  • Translation of the game text into languages. In response to requests from the community, the first wave languages chosen are: Chinese Simplified, Portuguese Brazilian, German, French, Japanese, Korean.


[h2]Updates[/h2]
Updated builds with progress and fixes are posted about once a week. Watch the patch notes. As we complete the current high priority tasks, we will begin building and integrating the following systems as planned.

[h2]Roadmap[/h2]
In order not to overload with redundant information, I will dedicate each dev blog to a separate topic. And for more detailed information on the planned systems to be implemented during the Early Access period, I will write (or draw) a separate roadmap.

[h2]Save system[/h2]
This is the most important system that we will be implementing in the near term. In general, it is a complex system that should allow the player to save the game progress at any time and an unlimited number of times.
The Save System will be implemented into the game as it is created, so players will not have to wait until it is fully ready.