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New Features Sneak Peek!

Last Friday, team members Marimo and ShinyAlbert unveiled information about the next Inkbound update on stream. You can watch the vod on our YouTube channel. Today, we’re excited to share a sneak peek of what's to come in Inkbound 1.1!

[h3]Authored Challenges[/h3]

WIP screenshot. Contents subject to change.

The biggest new addition to Inkbound will be the Authored Challenges feature. Each Challenge provided to the player originates from some character or concept that you have encountered during your game.

There will be a number of challenges available that you can engage with, all of which will have unique modifiers to make your runs new and interesting. You’ll have to use your knowledge of the game to navigate through each one!

Challenges can be done solo or in co-op. Completion of a challenge will grant you 150 Vault Dust, which you can use in the Cosmetic Vault. We hope you try this out and have fun with it!

Do you have an idea for a cool challenge to add to the game? Let us know what you’d like to see in the comments and we will consider it for future updates!

[h3]More Starting Run Variety: New Bindings and Vestiges[/h3]

We have heard your feedback on wanting more variety in draft choices at the start of runs. To accomplish this goal, we are adding two new draftable Bindings to the game. As with all Bindings, each Binding will have three Ascensions and nine Augments. These Bindings are not specific to any Aspect and can be used across all of them.

Additionally, we are adding in a few more Vestiges to the starting pool. We are adding five new common Vestiges and one new uncommon Vestige to the game. These new vestiges should add some early-run variety and give some more access to certain sets or mechanics that are a bit underrepresented in the current pool, such as Fabled and Executioner. As with the Bindings, these Vestiges are not designed specific to any Aspect.

[h3]Developing the Smite Mechanic[/h3]

Smite is a mechanic in game that is quite cool, but it has not gotten the same level of visibility as some of the other status effects available in the game. We’re focusing on more content for Smite in specific. As part of this, we are adding a Smite-focused Trinket to the game. Additionally, Smite damage as a stat will be visualized better within in-game menus.

[h3]Victory Board Refresh[/h3]

For this update, we are not going to reset your player level. Instead, we are increasing the player level cap from 999 to 9,999. Additionally, we are refreshing the Victory Board with entirely new quests for you to complete. This includes new Cosmetics to unlock, more on that later.

[h3]New Cosmetics[/h3]

WIP screenshot. Contents subject to change.

As is tradition, the Cosmetics found in the previous Victory Board will be found in a new page in the Cosmetic Vault. To make navigating the Cosmetic Vault easier, we are adding filters, rearranging pages, and providing additional navigation options.

We are also adding new Cosmetics to the game. These Cosmetics will be available as rewards for the Victory Board, as well as a new page in the Cosmetic Vault. We will also increase the spawn rate of Stylish Treasure. Between these changes, and the Vault Dust reward for completing Authored Challenges, we hope that all players will be able to unlock all Cosmetics by playing the game.

On the Friday stream, we showcased two of the new Cosmetic items. They are seen below.

[h3]Nekomimi Mode[/h3]



Nekomimi Mode is a pair of cat ears you can put on your player. However, it does not belong to the Head Slot. Instead, it is a Head Effect. This allows you to pair it with existing helmets and the like. Some of the combinations, such as the way we showcased on our Friday stream, are quite fun!



[h3]Immaterial Wings[/h3]



The Immaterial Wings are a new, uniquely animated item for the Back Slot that have a fiery, ethereal presence to them. These wings are the reward for completing the new Victory Board. Do your best to earn them!

[h3]QOL and Bugfixes[/h3]

Finally, as always, we will deploy a number of improvements to the game. The most notable one is that we will disable the End Turn button when targeting. This should help prevent accidental run-ending misclicks from happening. Thank you to everybody who diligently reported this problem.

[h3]Release Date[/h3]

We will announce the release date of the Inkbound 1.1 update at a later date. We have more content to showcase as well, from Authored Challenges to new Cosmetics, which we also will do at a later date. Having said all of that, you can expect 1.1 to launch sooner than later!

Thank you to all of you who have played and enjoyed Inkbound up until this point. We hope you enjoy this exciting new update to Inkbound!