1. Timberborn
  2. News

Timberborn News

Patch notes 2023-06-07 (Experimental)

A small hotfix related to farming.

Bug fixes
  • Fix farmers sometimes getting stuck while harvesting the last plant in a field.

Patch notes 2023-06-06 (Experimental)

We've got a few experimental tweaks for you today.

Misc.
  • Added missing and fixed incorrect translations.
  • Distribution will properly include Breeding Pod, Engine and Irrigation Tower demand.
  • Goods in factory buildings will no longer disturb fill rate in Distribution.
Bug fixes
  • Deleting settlement will no longer cause a crash in certain scenarios.
  • Deleting District Center will no longer trigger a crash in Settlement Panel.
  • Closing Entity Panel with tooltip shown over dropdown will no longer result in a crash.
  • Renaming a beaver will no longer provoke the Settlement Panel to crash.
  • Buildings highlighted in tutorial will no longer stay highlighted if clicked at wrong time.

Patch notes 2023-05-29 (Experimental)

So, how is Update 4 treating you, folks? We've got a few experimental tweaks for you today.

Misc.

We dedicate these to all the beautiful modders that have come here tonight.
  • Meshy files are now loaded with IAssetLoader rather than Resources.Load.
  • It is now also easier to specify a bot faction thanks to the new BotId and SoundId fields added to the faction specification.
Bug fixes
  • Fixed the deconstruction tooltip that wouldn’t scale correctly.
  • Fixed a crash related to building statuses.
  • Beavers once again eat the food stored in a Gatherer Flag even when there's a bouncer bored beaver sitting at the entrance.

Patch notes 2023-05-25 #2 (Experimental)

Here's a little hotfix for today's experimental fixes.
  • Fixed the “several minor optimizations” that degraded performance rather than improving it.

Patch notes 2023-05-25 (Experimental)

Hello everyone!

We're delighted by the initial Update 4 reception. Still, there are always tweaks to be made, and the first batch of extra changes has just landed on the experimental branch. Thank you for the feedback!

https://store.steampowered.com/news/app/1062090/view/6083844525375414462

Misc.
  • Buildings that are not connected to districts no longer display the “Vacant” status.
  • District Crossing no longer has one half blocked from use when the other half is not connected to a district.
  • The Meshy documentation now features a Timberborn-specific section. If you’re a modder, check it out.
  • Made several minor optimizations.
  • Bots no longer use benches. :(
  • Wandering beavers, for example at the start of the game, are now less scared of the grim future and do not aggressively hug each on the same tile.
Bug fixes
  • Fixed the “Entrance blocked” warning on Underground Pile not appearing when the entrance was actually blocked by another building.
  • Made minor tweaks to icons and tooltips.
  • Made minor tweaks to Update 4 translations.
  • When the player sets a Warehouses to “Empty” and selects a new good, that good will now be correctly accepted from other warehouses being emptied.
  • Fixed a bug with Mangrove Trees not self-spreading onto adjacent tiles.
  • Fixed the water particles in the Mechanical Water Pump.
  • Fixed a bug with buildings disappearing from finished terrain blocks.
  • Fix a rare crash occurring during an autosave.
  • Fixed a bug with Chestnut Tree to Pine conversion on pre-Update 4 Iron Teeth saves which resulted in twisted Pines-but-with-Chestnuts hybrids.