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Terraria State of the Game - March 2025



Greetings Terrarians!

Anybody feeling especially lucky this month? We sure hope so, because we have some fun stuff to share this month - and we are one month closer to getting this update into your hands. It is crazy to see that the first three months of 2025 have already flown by. We promise that there is a pretty cool update sitting in the pot of gold at the end of this very long rainbow. One upside is that the extended update timeline has given DR Studios the chance to dive into even more polish and improvements on things specific to Console and Mobile. We hope that love and care will come through to everyone when the time comes.

With that said, let's see what is in store for this month's State of the Game!



PC - RE-LOGIC


[h2]TERRARIA - THE TIES THAT BIND​[/h2]

In an earlier playthrough last year, renowned Terraria Enthusiast ChippyGaming and the creator of Terraria, Redigit, discussed having a special playthrough in 2025 where no secrets would be kept and any spoilers that showed up were fair game. The catch? They would be tethered together and playing on hardcore. Any death from either player would end the run. What new spoilers appeared? What development insights did Redigit reveal? What sorts of crazy shenanigans did they get up to? Most importantly - how did it end!?!

[previewyoutube][/previewyoutube]Terraria - still bringing players closer together than ever before after all of these years!

So, we hope that everyone enjoys that fun little journey into the world of Terraria 1.4.5 - we wish there could have been more, but sadly two seasoned Terraria pros got taken out by... a waterfall. That said, we thought we might share just a little bit more in the realm of spoilers this month:

Something seems off about those gunslingers...



[h2]STEAM WORKSHOP NEWS[/h2]


Click the banner above to check out the Terraria Workshop!

Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.



[h2]WHAT ELSE IS GOING ON?[/h2]

Whittling the list, planning ahead...



TMODLOADER NEWS - TML TEAM




Hello everyone!

This last month tModLoader hit an exciting new player count record. We had 56,000 players playing at the same time! We look forward to even more users enjoying playing tModLoader as new mods continue to come out and existing mods continue to update!

On April 1st the monthly update release of tModLoader will go live. One notable change for this month's release is the AddSpecialDraw changes for tile rendering, which can be used to address some animation frame rate and rendering issues. We hope mod makers read the pull request description and apply the fixes to their own tiles if relevant. We'd also encourage mod makers to check out the new features available in the preview release and provide feedback if anything is lacking. Some features in preview include biome conversion support and streamlined ModTileEntity examples and helper methods.

For mod makers, features of note currently in preview for next month include expanded tree shaking hooks and expanded shimmer recipe decrafting control.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.



[h2]TMODLOADER STEAM WORKSHOP[/h2]

The TML Steam Workshop has over 6000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!



[h3]WHAT'S NEXT FOR TML?[/h3]

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS


Hello Terrarians!

This month, we have once again been beavering away at Quality of Life changes. In particular, one spot we’ve been addressing is the use of primary vs. secondary item actions. Currently you perform “left click” actions with the Fire button, and “right click” actions with the Interact button. Since your Interact button is usually on the same side as your movement stick, however, this can get cumbersome when trying to attack with most weapons. This new (work in progress) feature should hopefully address that, and make these actions easier to use while moving!



To give a brief overview:
  • We have added a toggle button between an item’s primary / secondary actions.
  • This changes all buttons, as well as aim stick + screen tap, to perform the secondary action.
  • Given these secondary actions could not previously be used on the aim stick, nor when tapping the screen, opening these up as options should make these actions much more comfortable than before.
  • At the moment, this button can be unbound to revert to current 1.4.4.9 behaviour. We are iterating back and forth, however, so there might be changes on the horizon to how this is implemented.

---

Until next time, Console & Mobile friends - thanks for all of your love and support!



COMMUNITY


Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



[h2]TERRARIA MERCHANDISE HUB​[/h2]

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to Terraria.org/store now!​



[h2]TERRARIA MERCHANDISE UPDATES​[/h2]

[h3]TERRARIA GRAPHIC NOVEL AVAILABLE NOW - SECRET COVERS REVEALED![/h3]



If you missed it, Volume 1 of the Terraria Graphic Novel is now available for sale and shipping worldwide from our new website dedicated to the Terraria Graphic novel - www.TerrariaComic.com! To mark the occasion we've been sending some special editions to creators in the community and even some folk at Re-Logic themselves! Pick up Volume 1 today featuring the first 4 issues of Vale’s Journey, with bonus content from ChippyGaming for only $14.99!

(A sampling of a few of these secret covers - featuring Adrian, Waffletime and ILikeCheese)



[h3]TERRARIA HEADGEAR AND SOCKS FROM EIGHTY SIXED![/h3]

In case you missed it last time, our friends at Eighty Sixed have created the world's first Terraria beanie and Terraria socks!

Keep the cold out (and your malevolent world-conquering thoughts in) with the Lunatic Cultist Beanie!

Complete the head-to-toe Terrarian look with these biome-themed socks!

As always, click on any image above to head on over to eightysixed.com and pick yours up today. Don't forget to check out the entire Terraria Collection from Eighty Sixed while you are there!



[h3]
CHECK OUT THE LATEST MONTHLY T-SHIRT ON TERRARIA.SHOP!
[/h3]

This month, we are featuring everyone's favorite animal collector and werefox, the Zoologist!

What monstrous secret is the Zoologist hiding, revealed underneath the full moon?

Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!

We will be back again next month with yet another fantastic Terraria T-Shirt design!

Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!

We will be back again next month with yet another fantastic Terraria T-Shirt design!



[h3]TERRARIA - THE BOARD GAME UPDATE[/h3]


Hello Terrarians!

Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got an update on our timeline, new art and loads of sample images including the wooden character pack, full-art card sleeves and dice!

If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES

---

Grab your pickaxes and let’s dig in!

UPDATED TIMELINE TL;DR: We’re updating our estimated shipping date to August 2025.

At Paper Fort HQ, we’re regularly evaluating our internal deadlines and estimated timeline. Over the past month, we’ve made improvements to the game that require some extra testing time and that necessitate updates to the game’s print files. Finalizing the game’s tray design (a hugely important part of the game) and getting samples of some game components have also taken longer than we had hoped. These are critical milestones in the development process, and they directly impact the quality of the final game, so we need to give them the time they deserve. You can view the update timeline below:



This means that the game is going to take longer to get to backers than we had anticipated; we’re updating our estimated shipping date to August 2025. As backers of many projects ourselves, we understand that this can be frustrating, so we wanted to let everyone know sooner rather than later and reiterate our promise to keep you in the loop throughout the whole process.

This doesn’t mean anything has slowed down in our day-to-day work on the game; there are still lots of things happening in parallel, such as the finalizing of art assets, the rulebook overhaul and loads of playtesting. Our monthly updates will continue, with all the behind-the-curtain details of the game’s development and as many exciting pictures as we can fit in!

Speaking of exciting pictures, let’s take a look at what’s been happening this month…

---

WOODEN CHARACTER PACK
This week, we received a full sample of the game’s wooden character pieces. During the campaign, we planned to include 4 character pieces in the base game, but as mentioned previously we’ve decided to increase this to 8 as a thank you for your support. Therefore, the core game will come with 8 character pieces (2 in each player colour), and Hellstone backers will receive an additional 32 characters (8 in each player colour). As you might remember from previous updates, we’ve been testing lots of different printing methods and are very happy that we’ve found a technique that not only allows a wider range of colours but also permits more detailed artwork; quite a challenge on a wooden piece smaller than a penny!

Below is the full set; the 2 leftmost pieces in each colour are the base game pieces; the others are included in the Hellstone pack.



---

PLASTIC ORGANIZER SAMPLES
Until now, we’ve been testing 3D-printed version of the game’s organizer trays; this is a great initial check of dimensions and component fit, but this week we progressed to the next step - our plastic samples finally arrived!

The trays are vacuum formed. For those of you who are interested in how this process works, you can watch this short video (5 minutes). It’s not specific to board game inserts, but the process is very similar, and it shows the various stages involved in the process.

[previewyoutube][MEDIA]LYfzl8eciG8[/MEDIA][/previewyoutube]
We’re happy to report that the plastic trays are sturdy, hold all of the components well, have secure snap-close lids and fit nicely in the box:



Eagle-eyed viewers may notice a few things in the GIF above:
  • The plastic trays are all black: This is just for sampling purposes. The trays will be coloured, with the enemy tray purple to match the enemy dice, the boss trays colour-matched to the boss miniatures and the remaining trays Terraria green, colour-matched to the character dice. Their lids will all be transparent. Coloured trays are on their way to us; in the meantime here’s a digital mockup:


  • There’s a mysterious white box at the top left: This area will contain a foam block in the core version of the game (so things don’t rattle around); Hellstone backers can replace this foam block with their box of extra wooden character pieces.
  • The card and biome tile boxes are grey: These are still our 3D printed versions of these boxes. These will be made from full-art, double-walled cardboard in the final game; we are currently waiting on the cardboard samples.
  • The card box is full of sleeved cards! That’s right; read on for a sleeve-related update…


---

CARD SLEEVES & SLEEVED CARD CAPACITY
Hot of the press, we have the physical samples of the full-art action card sleeves included with the Hellstone pledge! They look *amazing*, are fantastic quality (100-micron thickness) and fit the cards beautifully. We have subjected them to 30 solid minutes of the most brutal smash-shuffling that we could muster, and we’re happy to report they aren’t showing any signs of wear, splitting or peeling.



---

CHARACTER ART & UPDATED PLAYER BOARDS
George has just finished up a complete overhaul of our 8 character cards; we’ve worked closely with the Re-Logic team to create an interesting and diverse cast of characters to choose from.



Of course, as you progress through the game, you’ll be overlaying your character with various armor and vanity sets!



It has been a very fun technical challenge to make characters, armor and vanities that are completely interchangeable; we’re excited to see them in action!

Updated Player Boards
In our last update, we mentioned that we’ve updated the player boards to include designated consumable and discard pile areas; we just received the samples and it’s looking great! It definitely helps to have these extra reminders!



---

TERRARIAN & ENEMY DICE
And finally; some dice! We have just approved the samples for the Terrarian and enemy dice, with their new, easier to read inlay colours. The marbling looks great, and it’s very satisfying to roll a handful of them in combat!



---

GAME DEVELOPMENT NEWS

Here’s what we’ve been focusing on this month:

  • The major rulebook overhaul continues; it’s currently with playtesters for initial comments and we’ll publish it for backers to read as soon as it’s ready.
  • ‘Blind’ playtesting is ongoing; the game is currently with playtesting groups who will play the game based solely on the rulebook.
  • Removal of half blocks for the game to simplify rules; a square is now simply full, or empty.
  • Addition of an ‘objective focus’ token to increase interactivity and planning between players at the start of each turn.
  • Alternate objectives are currently being tested; these can be swapped in to increase game-to-game variability.
  • Simplification of enemy retaliation rules; less dice rolling!


---

Back in April
I'll be back next month with more art, development news, and factory samples to show you! It’s really lovely to see everything come together; thank you all so much for your support.

Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES​

Until next time!



[h2]OTHER COMMUNITY NEWS[/h2]

[h3]TERRARIA MEDIA SPOTLIGHT[/h3]
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)


by SnookyZun


by Johnathan Morrow


by Daydreamer94


by BENII21


by xsavix


by SoggyBunRibs


by Tengulian3551


by StarsAndStuff


by Joescarf


by RazorMain


by malebeja


by thismightbekylsh


by Amolker


by LegitimatelisedSoil


by Next-Road-2090


by Hickory


by The_Omega_Yiffmaster


by Nakixen


by Suinumi


by HimeMoriko


by mzov_jn


by KingoftheRodents



[h3]TERRARIA DISCORD SPRING BANNER CONTEST WINNERS[/h3]
Congratulations to the winners of our Spring Banner Contest! Our top three finishers are as follows:

1st StarsAndStuff ~ 40,000 Prize Points and the Event Winner role!
2nd mekkar_omuro ~ 30,000 Prize Points!
3rd dinodragon6 ~ 25,000 Prize Points!

All who participated will also receive 5,000 Prize Points! We will be using these banners in the official Terraria Discord server throughout Spring, so keep a lookout for the banner changes!



[h3]TERRARIA BUILDING TRIALS EVENT #2 WINNERS[/h3]
Congratulations to the winners of the Building Trials #2 ! Our top three finishers are as follows: -


1st DayMaple ~ 40,000 Prize Points and the Event Winner role!


2nd just_toasty ~ 30,000 Prize Points!


3rd tastypieguy ~ 20,000 Prize Points!

All who participated will also receive 5,000 Prize Points!


[h3]
TERRARIA PYLON BUILDING EVENT WINNERS
[/h3]

Congratulations to the winners of our Pylon Building Event community vote!


1st persenet ~ 40,000 Prize Points and the Event Winner role!


2nd yavoreve ~ 30,000 Prize Points


3rd theeepyone ~ 20,000 Prize Points



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

Terraria State of the Game: February 2025



Greetings Terrarians!

Ah February, the month of love, or something like that? Well, we certainly love and appreciate each and every Terrarian out there, so let's go with it! Anyway, the team is whittling away at the remaining tickets in the system and making great headway down that road. We also have some fun new spoilers to showcase this month that we hope everyone will enjoy. Beyond that, we are really just hoping to be able to finally give a release window with some certainty sometime soon. We know that this update has taken a very long time and we appreciate your patience more than we can say. Please just hang in there with us a bit longer.

With that said, let's get right to it!



PC - RE-LOGIC


[h2]TERRARIA - BRINGING BACKGROUNDS TO THE FOREGROUND​[/h2]

One of the long-running aspects of the upcoming Terraria update has been the development of a whole new suite of biome backgrounds. Hand-crafted by Luna (also known as RunicPixels), these deceptively detailed works of art really set the mood and keep things fresh as you explore each Terraria world. We are showing just a few examples below, but we have several others already completed and ready for prime time. Make sure that you take the time to look closely and take each of these all in....

Fairy Circles, Ancient Bones, Frozen Rivers, and Gnarled Corrupt Trees, oh my!

Again, there are several more where these come from (more than 10 as of today!) - and we cannot wait to see what you think of them all when 1.4.5 releases!



[h2]STEAM WORKSHOP NEWS[/h2]


Click the banner above to check out the Terraria Workshop!

Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.



[h2]WHAT ELSE IS GOING ON?[/h2]

More tickets every day, slowly narrowing down that launch window at long last...



TMODLOADER NEWS - TML TEAM




Hello everyone!

We are excited to announce that tModLoader has reached over 10 million unique players since launching on Steam! We look forward to many more millions of players to experience modded Terraria in the years to come.

On March 1st the monthly update release of tModLoader will go live. Once again we are impressed with the amount of community participation driving many of the features and bug fixes present in this month's release. Notable changes for this month's release include highly requested changes to tree shaking hooks and changes to modded music volume options. There are also many other fixes to help mod makers identify and fix programming errors.

For mod makers, features of note currently in preview for next month include expanded tree shaking hooks and expanded shimmer recipe decrafting control.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.



[h2]TMODLOADER STEAM WORKSHOP[/h2]

The TML Steam Workshop has over 6000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!



[h3]WHAT'S NEXT FOR TML?[/h3]

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS


Happy February, Terrarians!

We hope the first few months of 2025 have been enjoyable ones. Alongside bringing 1.4.5’s content over to the mobile / console versions, one overarching task we’ve focused on this past year is Quality of Life - in other words, polishing certain actions / menus to make them easier to use.We wanted to take the time this month to showcase some changes to our virtual controls editor. We’ve drastically overhauled the way it’s used, as well as given it some new features, in an effort to make it more accessible to beginners and experts alike. Without further ado, here’s some footage!

[previewyoutube][/previewyoutube]

To list a few of these changes:

  • Placing a button down in a scheme has been dramatically altered. Rather than choosing from a giant list of actions and modifying their size, you now choose a control type and determine its action / size from a dedicated popup. You can also delete controls with it!
  • You can now copy / paste configurations across loadouts. Great for people who like using multiple schemes with all the same button placements!
  • Since the ways people play can vary quite drastically, we’ve added in some new default presets that you can choose from! Previously, there was only one default option for your controls.
  • There are a few new features that we’ve hidden as easter eggs in the video. See if you can spot them!


---

Until next time, Console & Mobile friends - thanks for all of your love and support!



COMMUNITY


Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



[h2]TERRARIA MERCHANDISE HUB​[/h2]

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to Terraria.org/store now!​



[h2]TERRARIA MERCHANDISE UPDATES​[/h2]

[h3]BRAND NEW TERRARIA CLOTHING DROP FROM EIGHTY SIXED![/h3]

Our fantastic partners over at Eighty Sixed have just released three brand new Terraria clothing items - the world's first Terraria beanie and Terraria socks!

Keep the cold out (and your malevolent world-conquering thoughts in) with the Lunatic Cultist Beanie!

Complete the head-to-toe Terrarian look with these biome-themed socks!

As always, click on any image above to head on over to eightysixed.com and pick yours up today. Don't forget to check out the entire Terraria Collection from Eighty Sixed while you are there!



[h3]
CHECK OUT THE LATEST MONTHLY T-SHIRT ON TERRARIA.SHOP!
[/h3]

This month, we have a design that is back by popular demand after we had to remove its previous version for good reasons. Here for another round is the all-new redesigned Flying Dutchman shirt - this time in a hand drawn style (and 100% AI free!). This one is also available as a hoodie!

Will you dare to hitch a ride on the Dutchman? This is no ordinary three hour tour after all...

Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!

We will be back again next month with yet another fantastic Terraria T-Shirt design!

Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!

We will be back again next month with yet another fantastic Terraria T-Shirt design!



[h3]TERRARIA - THE BOARD GAME UPDATE[/h3]


Hello Terrarians!

Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got a card sleeve art reveal, an update on the game’s organiser, lots of samples from the manufacturer and the latest development news from Paper Fort HQ.

If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES

---

Let’s jump in!

CARD SLEEVE ART
The Terraria: The Board Game Hellstone pledge level includes full-art card sleeves for the game’s action cards. Our original plan for these was to use the pre-existing King Slime boss art, but after seeing the Terrarian vs. Boss playmat art that George created, we knew that instead, we had to have another bespoke battle scene on the sleeves!

With Re-Logic, we decided to feature Eye of Cthulhu on the card sleeve; another iconic Terraria Boss. To contrast with the playmat art’s Underworld setting, we chose the Snow biome as the location, with a moonlit palette adding to the eerie atmosphere. As you can see from the sketch below, the Terrarian was originally going to be decked out in iron armor, instead they were upgraded to sturdier silver armor and armed with the Ice Blade, as well as a silver bow slung across their back. We are so thrilled with how the piece came out; it’s currently with the manufacturer being used to make sample card sleeves.

"…You feel an evil presence watching you..."

The EoC vs Terrarian card sleeves art from sketch (left) to final art piece (right). The final sleeves will not feature the Terraria watermark.

---​

GAMETRAYZ ORGANIZER
After lots of back and forth we are now happy with the game’s organiser; you can see a basic schematic of how the storage will fit together below.



The Card and Biome Tile boxes will be double-walled, full-art cardstock boxes with lids and all of the trays will be plastic with transparent lids.

It takes quite a while for the manufacturer to create the tools for making these inserts, so while they get to grips with that we’ve ordered one final 3D printed version of everything. We want to be extra sure that everything fits the way it should, and there’s only so much you can check on a computer screen!

---​

TRANSPARENT CARD SAMPLES
Last week, samples of the game’s transparent cards (used for armor, vanity and minions) arrived at the office. We are really happy with the print quality and the clarity of the cards when stacked. Here’s Chris testing a couple of the cards upon arrival; very satisfying!



---​

LATEST BOSS MINIATURES
We received our latest batch of Boss miniature samples this week, and we’re happy to report that the keys are correct, the fit is good and the colours look great!



These are still 3D printed and airbrush painted samples (hence why the inside parts on some are white); we didn’t want to move on to creating molds for the plastic versions before we were 100% happy with them.

---

INVENTORY DICE SAMPLES
In our last update, we mentioned that the inventory dice samples were on their way. The marbled acrylic looks fantastic in blue, red, white and yellow, but the gold infill on the blue and red dice was very difficult to read. In light of this, we’ve switched over to a white infill on those dice instead and it is much clearer.



---​

COIN DIAL MODIFICATIONS
The game’s coin dials have been altered slightly for useability; they are bigger, the numbers are clearer and we’ve added a little cutout to make turning the dial easier. These might all seem like small changes but they make a big difference overall.



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HIGH-FRICTION BIOME TILES
Early on in the design of the game, we knew that tokens would need to be placed into the world; as enemies and to track various states. With this in mind, we’ve been working with the team at Gameland to find a coating for the biome tiles and tokens that decreases the chances of tokens moving easily if knocked. Of course, we can’t eliminate this completely, but we wanted to do something to help if we could.

We’ve tried a few different options, and have finally found a matte finish that increases friction between the biome tiles and tokens placed onto them, without adversely affecting the colours or sharpness of detail. Happily, it also has another bonus; significantly reducing glare and improving readability of the tiles, even with a bright light directly overhead.



---


GAME DEVELOPMENT

Here are some of the game’s features we’ve been focusing on this month:

  • The major rulebook overhaul continues; we’ll publish it as soon as it’s ready.
  • ‘Blind’ playtesting is ongoing; the game is currently with playtesting groups who will play the game based solely on the rulebook.
  • Simplification of chopping and digging rules; now quicker, easier and less fiddly!
  • Removal of time tokens from the game; passage of time is now baked into the threat tracker which means less things to check per turn.
  • Significant upgrades across all cards; culling of ‘boring’ cards, introduction of more interesting and diverse cards to improve the overall deckbuilding aspect of the game experience.
  • Objective chain updates, including testing of variable objectives allowing for more variety between games.
  • Various graphic design improvements, including a player board upgrade to include designated consumable and discard pile area.


---

Back in March
I'll be back next month with more art, development news, and factory samples to show you! It’s really lovely to see everything come together; thank you all so much for your support.

Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES​

Until next time!



[h2]OTHER COMMUNITY NEWS[/h2]

[h3]TERRARIA MEDIA SPOTLIGHT[/h3]
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)


by SnookyZun


by GreyL1me🌳


by BigManTing0w0


by The_Overseer_Pal


by Green-Milk-2023

[previewyoutube][/previewyoutube]by EL TomC


by PurposeMundane145


by Pitool


by waweezer


by Shadou & SleepyEZ


by Tommy____Tsunami


by CerealSunny

[previewyoutube][/previewyoutube]by SPICYham


by TerrarianMitrilda


by drawnbykrishna


by The_Omega_Yiffmaster


by BaileyTheZ

[previewyoutube][/previewyoutube]by MisterWah


by JunohNebula


by Malebeja


by hiltop4

[previewyoutube][/previewyoutube]by Kitnight


by Snoo_86169


by Suinumi


[h3]
TERRARIA VALENTINE'S CARD CONTEST WINNERS
[/h3]

Congratulations to the winners of our Valentine's Card Contest! Our top three finishers are as follows:

☆GENJO☆ ~ 40,000 Prize Points and the Event Winner role!
maelstromait ~ 30,000 Prize Points!
GameTutorialYT ~ 25,000 Prize Points!
5k Prize Points were also awarded to all who participated!




[h3]TERRARIA BUILDING TRIALS EVENT #2[/h3]

It's been a while since our last full building contest, so we wanted to end February with a lovely community suggested event! For this event, we wanted to celebrate one of Terraria's most beloved additions! The Pylons!

Please join the official Terraria Discord for all event details.

Prize Pool 1st 40,000 Prize Points and the Event Winner role!
2nd 30,000 Prize Points
3rd 20,000 Prize Points
Participation Prize: 2,500 Prize Point
s

Here is a fun example for this event


Submissions open now, with submissions closing on February 28, 2025 9:59 PM

Special thanks to ᒍᗴᒪᒪYᗷᗴᑎ ( ᗰᗰ ᖴIᑎᑕᕼ OᑎᒪY) for the initial concept! If YOU would like to suggest anything such as event ideas, poll or trivia and epic battles submissions, DM @Event Mail in the official Terraria Discord your thoughts!

Good luck and have fun building!



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

Terraria 1.4.5 update adds a useful new transformation and a concerning snack

The Terraria 1.4.5 update feels both tantalizingly close and impossibly distant. Developer Re-Logic has maintained its philosophy of only putting out updates when they're ready, and it's been a strategy that has long maintained Terraria's reputation as one of the best PC games. In a new Terraria State of the Game blog for the end of January 2025, head of business strategy Ted 'Loki' Murphy gives us our regularly scheduled update on how things are progressing. While there's no release date yet, we do get a glimpse of another potentially very powerful transformation, along with a cute but disturbing snack.


Read the rest of the story...


RELATED LINKS:

The best Terraria mods 2025

This new Kaiju No. 8 gaming PC looks stunning, promises not to crush city

The Terraria 1.4.5 update is delayed into 2025 to make it feel "just right"

Terraria State of the Game - January 2025



Greetings Terrarians!

2025 is here and we are here for it! Things are setting up for this to be quite the year for Terraria and Terrarians everywhere, and we hope that everyone is as excited as we are for what is to come. From the long-awaited update to (hopefully!) the release of crossplay to the release of Terraria: the Board Game and more - there will be lots to do and enjoy. Team Terraria is - as always - beyond appreciative of each of you that choose to continue along with us on our journey. So, let's settle in and learn a bit more about what this year has in store!

On with the show...



PC - RE-LOGIC


[h2]TERRARIA - WE'VE FOUND FOOD IN LOW PLACES...​[/h2]

Welcome back, Terrarians - and happy 2025! The team is already hard at work with adding a few new bits, tweaking and balancing what we have, and fixing the usual bugs that crop up. We still plan to have an ideation session to be sure there is nothing that we have left on the side that shouldn't be there - and that meeting should lock in what there is left to do.

There is a long and exciting road ahead, and to help keep our energy up whilst down deep in the caves and tunnels of development, we have found the most delicious new snack hiding within the world of Terraria...

Gem Creatures - Now them's good eatin'!


What, you don't regularly make meals out of random critters made of stone and gems? You are missing out!


[h2]STEAM WORKSHOP NEWS[/h2]


Click the banner above to check out the Terraria Workshop!

Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.



[h2]WHAT ELSE IS GOING ON?[/h2]

Working through the tickets in the system, drawing ever closer to the update being done...



TMODLOADER NEWS - TML TEAM




Hello everyone!

On February 1st the monthly update release of tModLoader will go live.

The tModLoader team and our amazing community of contributors are back in the swing of things working on new features and fixes for tModLoader this month. Notable changes for this month's release include improvements to startup time and various other fixes. We also intend to enable the Steam Runtime this month for Linux users in an effort to make running tModLoader more compatible across different Linux systems. Please don't hesitate to get in touch if this change breaks anything for you.

For mod makers, features of note currently in preview for next month include expanded tree shaking hooks and expanded shimmer recipe decrafting control.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.



[h2]TMODLOADER STEAM WORKSHOP[/h2]

The TML Steam Workshop has over 6000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!



[h3]WHAT'S NEXT FOR TML?[/h3]

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS


The DR Studio team is back in action and ready to tackle what lies ahead for Terraria in 2025! We are hopeful that this year will bring the long-awaited update... and then we can finally dive into the world of Terraria Crossplay. No promises still, of course, but that has remained in progress behind the scenes. We really cannot wait to show that off (well more than we already have) when the time is right. For now, let's enjoy another Terraria spoiler, shall we?

Hey, listen! Gather round as we spin a tale as old as time itself. A tale of fairies and sky islands...

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Until next time, Console & Mobile friends - thanks for all of your love and support!



COMMUNITY


Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



[h2]TERRARIA MERCHANDISE HUB​[/h2]

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to Terraria.org/store now!​



[h2]TERRARIA MERCHANDISE UPDATES​[/h2]
[h3]
TERRARIA PC CASES, WALL ART, AND MORE FROM STARFORGE!
[/h3]

In case you missed it before the break, we shared that Starforge Systems - master PC builders - have released an amazing Terraria-themed PC case (with accompanying wall and desk mat artwork) that should appeal to Terrarians everywhere. With the release of the new GPU generation from Nvidia, you might be in the market for an upgrade - why not pick up a snazzy new case while you are at it?

[previewyoutube][/previewyoutube]


Check out the details for the Terraria PC case and more via the link below or by clicking the image above!

TERRARIA x STARFORGE PC CASE


[h3]
CHECK OUT THE LATEST MONTHLY T-SHIRT ON TERRARIA.SHOP!
[/h3]

January's shirt of the month features everybody's favorite Terrarian nature spirit - the Dryad. She's had a dip in the Shimmer and is sporting a whole new look. Corrupted to the core, she's taken to hanging out in much darker locales...



Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!

We will be back again next month with yet another fantastic Terraria T-Shirt design!



[h3]TERRARIA - THE BOARD GAME UPDATE[/h3]


Hello Terrarians!

Chris here, lead developer at Paper Fort Games; welcome to the first update of 2025. In this month’s Terraria: The Board Game designer diary, I'll be sharing more art, information about the game’s custom Gametrayz organiser, samples from the factory and an improved bee ally miniature.

If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES

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Let’s jump in!

ARMOR SET ART
As always, George has been hard at work on art assets for the game. His recent focus has been on more armor sets; you’ll find them below:



From left to right; top row: Shadow, Crimson, Ebonwood and Shadewood Armor. Bottom row: Jungle, Mining, Necro, Copper and Silver Armor.​

As you might remember, armor sets are printed onto transparent cards that are placed on top of your character card, ‘dressing’ your character and buffing their stats.

George is currently working on a unique art piece for the action card sleeve pack (included with the Hellstone pledge); even at the early sketch stage, we’re excited!

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MANUFACTURER SAMPLES
Wooden Pieces
We recently received samples of the game’s printed wooden components; character pieces, tombstone tokens, mana/health trackers and the day/night token. These were all upgraded with printed art during the campaign. We’ve experimented with various printing techniques over the past couple of months and we’re really pleased with how well the art has come out on such tiny pieces. The colours really pop!


TERRARIA: THE BOARD GAME WOODEN PIECE PREVIEW You can watch a quick flyover of these components here​

Custom Inventory Dice
Creating custom dice is quite an involved process; one of the biggest challenges is ensuring that the material textures, colours and infills all work well together. This week, the manufacturer sent us this picture of the game’s inventory dice, used to track your resources. During the KS, these were upgraded via stretch goals from plain to marbled plastic, and then from standard to customised dice, allowing us to incorporate the Andy font and include the Terraria tree on the ‘0’ face.

The game’s custom inventory dice. Don’t they look delicious? Don’t eat them.​

Creating custom dice also allows us to play with the positioning of the faces. On a normal 6-sided die, the values of opposite faces add up to 7. This is fine if you’re rolling the dice, but if you’re using them to track something, it can be fiddly to ‘count up’ or ‘count down’ as the faces for sequential numbers aren’t necessarily next to each other. We’ve positioned the faces in such a way that ‘counting up’ and ‘counting down’ should be significantly easier.

These samples are currently on their way to us and we’re looking forward to getting our hands on them. The polyhedral character and enemy dice are also on their way.

Chinese New Year has now started; during this national holiday factories close down completely. We worked closely with the manufacturer to get as many samples sent as possible before the holiday began, so we’ll have plenty to work on while they’re away.

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GAMETRAYZ ORGANIZER
From the outset, we knew that this game would benefit from a custom box insert. Not just to help with organisation, but also to streamline setup, gameplay and put-away. It has taken lots of time, spreadsheets, prototypes and alterations to achieve this goal, but we’re really, really close! Last week, we ordered high-quality 3D prints of the latest tray designs and I spent 2 days going through them all, checking that every component has a place, that each of the slots was the correct size and that all of the trays fitted together as expected inside the box. There are some changes to be made by Gametrayz after this review, but we’re almost there.

Deep into the review of the Gametrayz inserts!

These prototype trays are 3D printed in a grey material, but the final plastic trays will be coloured. The stackable trays (the setup, crafting/resource and enemy trays) will have transparent lids, as will the 6 boss trays. The biome tile and card boxes will be made of thick, full-art, double-walled cardboard and will have lids. The dice you see in the setup tray are just placeholders of the correct size that we’re using while we wait for the actual dice samples. Similarly, ‘white sample’ (i.e. unprinted) cardboard components are being used to check each component’s dimensions. Not pictured here is the enemy tray; see below.


The enemy tray. Icons will be printed/embossed onto the tray; quick paper mock-ups used here so we can get a feel for readable size. A new area for wound tokens has been added top left; as these are only ever used with enemies, it’s more sensible to have them stored here than in another tray.

Like the other stable trays, this will have a transparent lid.

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BEE ALLY TOKEN RESCULPT


As part of the ongoing review process, we recently revisited the game’s ‘Ally’ tokens (the enemies spawned by Bosses during boss battles). We weren’t happy with the bee Ally; compared to our other Allies and boss miniatures it felt flat and of lower quality. In light of this, it has been remodelled; we’re much happier with the new ally!

New bee Ally with hand for scale. It might look cute, but when Queen Bee is sending them after you, you might change your mind!

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GAME DEVELOPMENT

Here are some of the game’s features we’ve been focusing on this month:

  • A major rulebook overhaul, taking into account feedback from the community and incorporating the latest rule modifications. Thank you to everybody who took the time to read the previous versions and share their feedback with us! This updated version of the rulebook is currently with external editors and will be improved further based on their comments. We’re aiming to publish the latest version online for backers to peruse within the next couple of months.
  • ‘Blind’ playtesting; the game is currently with playtesting groups who will play the game based solely on the rulebook.
  • Detailed review of the Gametrayz organiser system as detailed above.
  • Review of manufacturer’s component samples, including wooden pieces and ‘high-friction’ biome tile/ token coating.
  • Various small UI/ graphic design improvements across the game’s components.

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SOMETHING FROM THE ARCHIVES
I recently found one of my earliest prototypes in Tabletop Simulator. In this version, the world was built from square cards (rather than rectangular tiles), which threw up all sorts of problems with mis-orientation and cards sliding under one another. It’s certainly different, but recognisable as an early version of today’s game and a great reminder of how far we’ve come!



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DICE TOWER TOP 10 MOST ANTICIPATED GAMES OF 2025
When we returned to the office earlier this month, we were very excited to discover that Tom Vasel from the Dice Tower has voted Terraria as one of his top 10 most anticipated games of 2025. We’re honoured to be on the list among such fantastic company!


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Back in February!
I'll be back next month with more art, development news, and factory samples to show you! It’s really lovely to see everything come together; thank you all so much for your support.

Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES​

Until next time!



[h2]OTHER COMMUNITY NEWS[/h2]

[h3]TERRARIA MEDIA SPOTLIGHT[/h3]
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)


by rappenem


by Enumex


by StarsAndStuff

[previewyoutube][/previewyoutube]by Linty


by Cyborus


by Suinumi


by Giantmechahamham


by MiserableGrip


by cookiehau


by Downtown-Term-1969


by BENII21


by Shadou


by DexNumber392


by Saimon101


by bukojui


by SnookyZun


by Daeodude


by posalla



[h3]TERRARIA SKRIBBL.IO EVENT WINNERS![/h3]
Congratulations to the winners of the Terraria Skribbl.io event! Thank you to all who participated! With that said, let's congratulate our top 3 placers!

MasTroneP with 13,895 Points ~ 50,000 Prize Points and the Event Winner role!
Halcyon with 13,285 Points ~ 40,000 Prize Points!
Montraria with 13,225 Points ~ 30,000 Prize Points!


All 8 people who reached the finals will also receive 1,000 Prize Points!

Thanks again to everyone for participating! And special thanks to our team of Event Coordinators and Event Helpers!

If helping out with events in the Terraria community interests you, feel free to ask about applying for the Event Helper position by DMing Mod Mail in the Terraria Discord server. If you have an idea for a server event, you can send it to Event Mail to be considered. Event Coordinator applications open every so often, so keep an eye out in the server and apply!



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

This new Kaiju No. 8 gaming PC looks stunning, promises not to crush city

Gaming PC specialist, Starforge Systems, has announced its "next-gen" gaming PC lineup featuring RTX 5090 and RTX 5080 cards, to coincide with the arrival of the new Nvidia GeForce RTX 5000 series. Meanwhile, the company has also revealed its latest limited edition series, which includes custom case art, a matching desk mat, and poster. The latest addition sees the company join forces with the hugely popular Kaiju No. 8 anime to create a stunning-looking system.


As a maker of some of the best gaming PCs available, Starforge Systems has long impressed us with both its amazing limited edition builds and its regular systems. The new Kaiju No. 8 gaming PC, though, is one of our favorites yet, thanks to the custom case vinyl wraps, which really work with the glass panels and internal lighting to show off the Nvidia-equipped PC inside.


Read the rest of the story...


RELATED LINKS:

Logitech just made it easier to repair your gaming mouse, headset, or keyboard

Nvidia GeForce RTX 5000 guide: All the details about the new gaming GPU range

Nvidia GeForce RTX 5090 release date, price, and specs