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Farthest Frontier News

Farthest Frontier v0.9.7 is Now Live!

We are excited to bring you Farthest Frontier's latest major update, v0.9.7!

This is a major milestone for the game that bring us closer to our vision for v1.0 later this year. You can enjoy diagonal walls, villager idle behaviors, achievements, new buildings, Steam Workshop and mono mod support, and much much more!



For the full list of changes, stop by the forum.

Thanks to your continued support and feedback during Early Access, we have made a bigger and better game than we initially dreamed of. We hope you enjoy while the team is hammering away at v1.0. The full release will fundamentally shake the game up, with a 100+ node tech tree, end-game monuments, bridges, and more!

Modding in v0.9.7 and Beyond

We have some big news if you are interested in modding the game, or simply playing with mods.



Stop by the Official Website for a sneak peek into what we are working on for the upcoming v0.9.7 update.

V0.9.6 Hotfixes

As always, addressing your pressing issues is our #1 priority. Over the last 2 weeks, we released 4 hotfixes to resolve critical bugs and concerns. The latest, v0.9.6d, has just gone live.

For the full list of changes, stop by the forum!

We appreciate your continued bug reports and feedback!

V0.9.6 is Now Live!

The latest features, optimization, and bug fixes have made their way to Farthest Frontier with v0.9.6!

You can track what's still coming in our detailed roadmap.



V0.9.6 introduces fun new ways to play the game with the Custom Game options, where you can toggle everything from raiders to desirability and even enable a free-build mode. The Tier 2 Forager lets you grow critical foraged resources wherever you please, and the addition of new audio adds another layer of polish to the game.

V0.9.6 also includes a change to the save directory. This was move was necessary to address issues players have been experiencing with OneDrive preventing the game from launching. The new directory is outside of OneDrive's jurisdiction. Your saves are safe!

For the full list of changes, stop by the forum.

We hope you enjoy our latest additions. Happy holidays from everyone here at Crate!

The State of Early Access - Update #07

As we approach the end of 2024, no doubt there are questions about whether v1.0 is still happening this year. In our last State of Early Access update, we outlined our plans for the remainder of Early Access.

So, let us talk about where we currently are, and where we are going.

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