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Patch Notes V0.955

[h3]Hello fellow players,
there have been a couple of patches these past weeks and here are the patch notes!
[/h3]
God bless and have fun time traveling! -Erathor

    p1
  • Added passive plane pitch rotation on based on roll
  • Added a clutter option in Gameplay settings for flyer glasses
  • Added resetting of Waypoint markers after time travel
  • Fixed some texture issues with the manhole and model issues in the sunny district
  • Fixed the juke box performance impact
  • Fixed the tiki hotel trader from not adjusting to new currency
  • Fixed flyer glass ui being triggered by past selves
  • Fixed the inability to leave the mechanics modification menu on linux
  • Fixed the wheels from not properly retracting in plane mode if struck by lightning
  • Fixed the ability to open the multiplayer chatbox during dialogue and other menus
    p2
  • Fixed the hacking hatch mini game from being in german
  • Fixed the ui at the colorpicker
  • Fixed the missing translation for red rock
  • p3
  • Added the upper attachment for voltage count to Yebay
  • Fixed the badly visible 3rd person hover and reactor state ui
  • Fixed the hover ramp accelerators
  • Fixed some level and texturing bugs in the Sunny District
  • Fixed the custom shadow settings from not saving after restart
  • p4
  • Lowered the likelihood of lightning striking the car without the rod
  • Made it so quest essential items cannot be destroyed from throwing it through the safehouse barrier
  • Fixed a bug which would make you lose a held item when leaving the safehouse
  • Fixed longer text on boxes to be better visible, not clipping through the mesh
  • Fixed a little issue which would cause quest essential items to not get wiped by story triggered time wipes (ergo the trackers from act 1 would reappear at the end of act 3)
    p5
  • Fixed an issue in which the juke box would interject with the mysterious music during act 2 at bardeys
  • Fixed the broken map markers, not updating upon new ones found and so on
    p6
  • Fixed getting hungry over time when in the pause menu
  • Fixed the gate at the Alaska base from not moving
  • Fixed citizen from wrong periods spawning in the viking area during the 1050s
  • Fixed the order position of the citizen for the diner in sunny beach
  • Fixed a bug which would continue an npc job and makes the job UI stuck upon time travel
  • Fixed the car in plane more from spazzing out during time travel
  • Fixed a bug with Westwood potentially not appearing during the last chase in act 3
    p7
  • Added health buff linked to muscles (5 health is default + additional 10 with max health)
  • Added resistance to blunt attacks based on player fat (Bonkjumper's idea) (damage divided by 1+fat
  • 0.01)
  • Added resistance to fall damage based on muscles (damage divided by muscle 1+percentage
  • 0.05)
  • Fixed Jason's texture when talking
    p8
  • Fixed the torches from turning into one meta if you buy them twice
  • Fixed the one shot kills of the agents and other enemies
  • Fixed a bug which would block your UI and ability to use things after the Mr. C introduction in act 2
  • Fixed holding left alt and turning off hover level will leave you floating in air without hover gear extended
  • -Fixed the flyer goggles from carrying over to other save files as being active
  • Fixed enemy npcs from not punching you if in range and just standing
    p9
  • Added a hint for 2014 Edward in the facility quest in which he tells you that you need both items
  • Fixed the missing commentary of Edward on repeated coffee machine use in the prologue
  • Fixed the versus music from the pizza battle from appearing randomly around pine island
  • Fixed the messages from the church from floating in air when held
  • Fixed the missing game over from having your time machine collide with a past self machine
  • Fixed a bug in which the trade menu selling and buying menu for controller mode was broken/ not working
    p10
  • Added easier hacking without room for error for the first prologue panel and added a tool tip for first time hackers
  • Added the taking in multiple people as bounties based on strength
  • Fixed the acceleration from being lower in hover boost mode
  • Fixed a bug where in multiplayer cars colliding would cause a game over
  • Fixed Gobbos from becoming Ice Gobbos in multiplayer sessions
  • Fixed a bug which would make Edward able to give you a wanted level for punching him
  • Fixed the fries position in the diner mini job
  • Fixed the missing glasses spawn in the 6/12 2014
  • Fixes to the Vikings Quest during the Dragon battle
  • Fixes to the enemy bullet avoidance from overstepping
  • Fixed the past self cars wheel rotation and broken mesh loading for car mods
  • Fixed the start hover speed glitch by disabling input during transition
  • Fixed npcs you threw into prison spawning instead in air
  • Fixed the broken start into ACT 4 where you cannot move