Hellsplit: Arena Update 1.23 released
[h2]Hello, warriors![/h2]
Hellsplit: Arena developers are here again and we are glad to present you our new Update 1.23!
From the very beginning since the game has been released you have shared your opinions and wishes, described bugs and other problems. All this time we have noted them and structured absolutely all of your desires. We did not manage to implement everything in time, but we have always understood the importance of all this for our players.
And today we release our Update 1.23 - the update in which we have tried to take into account and add the most long-awaited features (yes, namely in this update you will be able to increase the time before the enemies bodies dissolve!), about which our players have asked for long and also fixed the most irritating bugs.
[h3]Changes[/h3]
- Avatar now squats when jumping
- Smoothness and avatar's hands behavior when moving, turning and jumping are improved
- Avatar's hands twisting when walking and running is fixed
- Hand's physical collider is now correctly changed when clenching the fist
- Constraint setting when piercing the enemies are changed. Now the weapon can be pulled out easier
- Kick distance is increased
- Shields position in the slots on the back is adjusted
- Bows position in the slots on the back is adjusted
- Pulled objects are now correctly placed in hand
- Objects pulling speed is now corrected
- Logics of playing the sound of hitting the objects is improved, the hitting sound spam when turning and moving of the avatar is fixed
- Logics of sparking when hitting is improved
- It is now possible to disable the trail FX in the game options
- Interruption of enemies death animations when hitting is added
- Now the held body parts do not fall from hand when dismembering the enemy
- Time of disappearance of the dead bodies can now be changed (from 5 sec to 2 min) in the game options
- Blood particle effects now disappear before the enemy's body dissolves
- It is now possible to disable the preview of the skeletal hands when climbing in the game options
- Smooth sound start by game launch is added
- Bug with the persistent button Update in the ModShop is fixed
- Radius of in the Altar interaction area is increased
- Sound of taking and returning of the weapon from/in the altar is added
- Superficial fixes of the altar menu are added
- Radius of fruits eating is increased
- Brigandine is now called Gambeson
- Heavy Brigandine is now called Heavy Gambeson
- Bug when enemies do not set the player as a target while being on pause is fixed
- Now you cannot buff the weapon from the slot
- The application's autofocus when the game starts is added (it should fix the no-sound bug)
If we have forgotten something and did not implement it - please, don't be upset and write us about it in Steam Discussions, to [email protected] or in our Discord and we will make it in one of the closest updates! Thank you for staying with us! ⚔️