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[Beta Testing] v0.7.2 Update

Hello everyone, based on version 0.7.1, we have made some updates to the game content, which is now available for open testing in the Beta branch. Once the test results stabilize, the changes will be merged into the default branch. You can switch to the Beta branch to experience the updates!

Please send your feedbacks to: [email protected].


[h3]Here are the updates in version 0.7.2:[/h3]

1. Added new echoing skills for a batch of monsters.
2. Following your feedbacks, Shiro can now shoot vertically upwards and downwards. (Due to game design considerations, we still do not support shooting at a 45-degree angle.)
3. Optimized the code of the physics system to avoid a series of physics-related issues for players with low frame rates, such as falling through moving platforms and abnormal jumping.
4. Upgraded the data structure to fix issues with weapon skills and monster configuration that were lost or damaged after the Unity version upgrade. (Data upgrades may introduce some problems, which is why we are conducting open Beta branch testing.)
5. Fixed the issue where the Crystal Hammer couldn't trigger properly.
6. Fixed the issue where the Light Impact would persist with delayed effects if Shiro died while in aim mode until respawn.
7. Fixed the issue with the Element Skill "Piercing Light" not correctly targeting enemies with shields and enhanced the freezing effect.
8. Fixed the problem with incorrect initial attack direction for some monsters.
9. Fixed the issue where after completing the Sprint Skill (Shadow of the Future) challenge in a level, jumping into the lava might cause wrong respawn.
10. After using any ability that grants invincibility (like element skills or Delicious Fudge), Shiro will now remain invincible for an additional 0.5 seconds upon entering a movable state.
11. Optimized the required number of attacks to destroy dropped items in the scene during the echoing of the Lamp firefly equipment.
12. Optimized the jumping puzzle in Prism Highlands.
13. Fixed the issue where some maps couldn't be exited after entering from the entrance.
14. Other memory optimizations and minor bug fixes.

[h3]How to Switch to the Testing Branch:[/h3]

Right-click on "Glimmer in Mirror" in your Steam game library, go to Properties, select the "Beta" option under the "Participate in Testing" section on the right side. This will allow you to switch to the testing branch.