Big update released!
We're excited to release the new update. Here's a short breakdown of what's new.
Exact Moves.
Now you can move to the desired square at will. Exact moves are immediately available on the easy level. On the medium level, you need to study Planning, and on the hard level and above – Motivation.
Personal Residence.
The concept of owning housing for rent and purchase has been added, in 3 options (modest, common, hi-end). The size of the housing affects stress depending of the size of the family.
Dreams.
Unique bonuses have been added for buying each dream at each difficulty level. Landing on the dream square increases mood regardless of purchase.
Cryptocurrency.
The concept of risk levels for crypto exchanges has been added. Now, when trading, there is a risk of losing a single transaction or the entire crypto wallet. Risk levels can be reduced through experience, training, and networking. Risks may change during the game and in crisis. You can see what affects the current risk level. in the stock interface. Events have been added that nullify the crypto for all players and temporarily increase risks in crypto.
Stock Market.
Events related to the stock market are applied instantly. Short sales are not possible when a crisis starts.
Stress.
The maximum mood now depends on the stress level. Stress-related and motivational workshops. Vacationing reduces stress for several months.
Content.
New expenses and routines have been added. Added options to add time on expense of personal and family time. A personal accountant, crypto consultant, and business mentor have been added. Sports partially compensate age time penalty. The birth of a child makes the character lose several TM skills. Car accidents with different insurance options have been added.
Balance.
Small business income bonuses in quests have been doubled. The cash penalty for lack of time is now displayed in the balance. The penalty increases by 50% for each level of difficulty starting from medium. 3 jobs max. If you write a successful book, royalties increase immediately.
Interface.
Up to 8 players. Increased both limits of currency setting values. Detailed card bonuses and penalties breakdown. Buttons for bank payment or loan issuance have been added to the bankruptcy window. Repeated offers on the news square are limited: when refusing one, all similar cards are not offered until the next character's birthday (sports, insurance, assistants, car, loans, borrowing, pyramid scheme, charity). A counter on the exchange and market buttons shows the number of open positions and active deals.
End of the Game.
Final game graphs redesigned.
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Next to come:
- Fix errors found by players after the release
- Finish eng-game point system
- Test the multiplayer we already made
Support the developers by leaving a review, buying optionable in-app items (skins and city maps), or buying a mobile version (iOS and Android).
Exact Moves.
Now you can move to the desired square at will. Exact moves are immediately available on the easy level. On the medium level, you need to study Planning, and on the hard level and above – Motivation.
Personal Residence.
The concept of owning housing for rent and purchase has been added, in 3 options (modest, common, hi-end). The size of the housing affects stress depending of the size of the family.
Dreams.
Unique bonuses have been added for buying each dream at each difficulty level. Landing on the dream square increases mood regardless of purchase.
Cryptocurrency.
The concept of risk levels for crypto exchanges has been added. Now, when trading, there is a risk of losing a single transaction or the entire crypto wallet. Risk levels can be reduced through experience, training, and networking. Risks may change during the game and in crisis. You can see what affects the current risk level. in the stock interface. Events have been added that nullify the crypto for all players and temporarily increase risks in crypto.
Stock Market.
Events related to the stock market are applied instantly. Short sales are not possible when a crisis starts.
Stress.
The maximum mood now depends on the stress level. Stress-related and motivational workshops. Vacationing reduces stress for several months.
Content.
New expenses and routines have been added. Added options to add time on expense of personal and family time. A personal accountant, crypto consultant, and business mentor have been added. Sports partially compensate age time penalty. The birth of a child makes the character lose several TM skills. Car accidents with different insurance options have been added.
Balance.
Small business income bonuses in quests have been doubled. The cash penalty for lack of time is now displayed in the balance. The penalty increases by 50% for each level of difficulty starting from medium. 3 jobs max. If you write a successful book, royalties increase immediately.
Interface.
Up to 8 players. Increased both limits of currency setting values. Detailed card bonuses and penalties breakdown. Buttons for bank payment or loan issuance have been added to the bankruptcy window. Repeated offers on the news square are limited: when refusing one, all similar cards are not offered until the next character's birthday (sports, insurance, assistants, car, loans, borrowing, pyramid scheme, charity). A counter on the exchange and market buttons shows the number of open positions and active deals.
End of the Game.
Final game graphs redesigned.
===
Next to come:
- Fix errors found by players after the release
- Finish eng-game point system
- Test the multiplayer we already made
Support the developers by leaving a review, buying optionable in-app items (skins and city maps), or buying a mobile version (iOS and Android).